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Jurassic Park Discussion ROARRR!!

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Old 11/16/2011, 09:41 am   #21
_djs_
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My specs:
2,4 Ghz Intel Quad Core i7
4 GB 1333 MHz DDR3
AMD Radeon HD 6770M 1024 MB
Mac OS X Lion 10.7.2

My problems: Shadows that are just giant pixels, audio not synchronized, slowdowns and brakes!

My question... Is my Mac good enough to play JP!?
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Old 11/16/2011, 09:43 am   #22
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i have win 7 ultimate service pack 1, intel(r) core i3 cpu 530 @2.93ghz 2.93 ghz
ram is 4 gigs 64 bit os, XFX HD-487A-ZWFC Radeon HD 4870 1GB 256-bit GDDR5 PCI Express 2.0 x16 HDCP Ready CrossFireX Support Video Card

... I JUST DON'T UNDERSTAND WHY AFTER I FINISHED CHAPTER ONE AND CLICK BEGIN CHAPTER ON CHAPTER 2 IT JUST RESETS

this is driving me damn mad i don't wanna redo the whole game and have it not work
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Old 11/16/2011, 09:51 am   #23
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Quote:
Originally Posted by Sinaz20 View Post
As for the graphics quality options fixing up a lot of things-- you should try that-- the graphics quality settings are simple, and basically just disable various effects in a smart order to help extend back compatibility with older cards and DirectX versions.
Thanks Sinaz. I understand your point and it's fair.
I'm completely satisfied with the graphics (and the game of course), but why have we blocky shadows if everything else is fine? (I don't have lags or anything else)
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Old 11/16/2011, 09:57 am   #24
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Originally Posted by piccobello View Post
Thanks Sinaz. I understand your point and it's fair.
I'm completely satisfied with the graphics (and the game of course), but why have we blocky shadows if everything else is fine? (I don't have lags or anything else)
You've reached the limit of my knowledge-- the block shadows things sounds like it is happening mostly on Macs.

Also-- we have a support forum, so make sure you are posting your issues there and skimming through threads that may be discussing similar problems.

http://www.telltalegames.com/forums/...splay.php?f=25

Good luck!

And just remember-- we WANT for you to be able to enjoy the game!
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Old 11/16/2011, 10:01 am   #25
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It saddens me to hear about your guys' trouble with the game.

Not that I could troubleshoot each and every one of your issues, but simply appending system specs to your posts could help expose troublesome hardware.

None of the versions are ports in the strictest sense-- they are all developed simultaneously with the same data and tools, much like how engines like Unity, Unreal and Torque compile to various platforms from a single project.

The only special treatment that PC got was an entire alternate control scheme for people who want to play on a PC but don't have a controller.

But you gotta think about the fact that there is one basic XBox configuration, one basic PS3 configuration, only 2 iPads... but a nearly uncountable combination of PC configurations.

As for the graphics quality options fixing up a lot of things-- you should try that-- the graphics quality settings are simple, and basically just disable various effects in a smart order to help extend back compatibility with older cards and DirectX versions.

Good luck! I hope you find a configuration that allows you to play through from start to finish as smoothly as possible.
I hate to be that guy... but i'm gonna be that guy.

Regulars'll know I never really go off on rants about Telltale, but I honestly think standards are slipping, a lot.

Just for the record, I don't own JP, nor did I play BTTF. The franchises didn't appeal to me, and I had a gut feeling that they just weren't gonna be up my alley.

The last game I really enjoyed from Telltale was the Hector series, a game that wasn't developed in-house (it was developed half an hour up the road from me ) and even then the port job to PC wasn't great to be totally frank.

I understand PC is a mixed beast, what with jumping through API's and different hardware configurations and all that, there'll always be a few people with issues on launch. But browsing through the review thread there's a crazy amount of bugs that people are reporting. For a studio that made its name on PC I think citing the challenges that come with the platform's a bit of a cop-out to be honest.

I also think few studios work harder than Telltale, with episodic releases and tight schedules and about 8 million franchises in the works the team is no doubt one of the hardest working in the industry.

I just think all this ambition may be biting them in the ass a bit.
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Old 11/16/2011, 10:04 am   #26
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I have no problem with the graphics apart from one and that was the rain effects at the beginning of the game, I mean it almost seems to be raining bright illumination streaks or yellow?!

I also get lag on highest setting but I just switch it down to high, and works fine.

The only major flaw that I found was the end of episode 4 where every 5 or 10 seconds things froze up making QTE impossible.

I'm surprised that there are any issues after the game's 6 month delay. You'd think 6 months would be enough to squash any bugs, makes me shiver to think what kind of game we would have got 6 months ago
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Old 11/16/2011, 10:19 am   #27
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Originally Posted by JedExodus View Post
Regulars'll know I never really go off on rants about Telltale, but I honestly think standards are slipping, a lot.
I don't think standards are slipping at all. They just set their standards very high with the Jurassic Park game and pushed the TellTale Tool as far as they could take it. Perhaps Jurassic park is a lot for the Telltale Tool to handle or something? I think they (Universal?) should have gave Jurassic park a longer development time. It would probably be running a lot smoother.

I have the PS3 version and everthing is great with the only problem being the lag and freezing between button prompts. Like someone said early, it really hurts the cinimatic experience.
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Old 11/16/2011, 10:21 am   #28
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k i even went and made sure everything was up to date (also my graphics card is an ati radeon hd 4800 series) and the problem still persists does anyone know if i copy my saves and redownload the game and paste my saves in that maybe it'll work idk @.@

;w; i just wanna play episode 2 dammit
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Old 11/16/2011, 10:26 am   #29
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Haven't started the game up yet (wanna play through with my folks watching), but already the mouse lags behind. At my 1366x768 resolution, I can swipe my finger across my touchpad, and when I lift my finger off is when the cursor starts to move. Wanna say its default resolution wasn't as laggy, but the first thing I did was make the game take up my screen.
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Old 11/16/2011, 10:27 am   #30
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Originally Posted by waroftheworlds01 View Post
I have the PS3 version and everthing is great with the only problem being the lag and freezing between button prompts. Like someone said early, it really hurts the cinimatic experience.
But is that not the key mechanic of the game? (Correct me if i'm wrong, as I said, I don't own it... yet) Surely it should work smoothly.
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Old 11/16/2011, 10:29 am   #31
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I could minimize my stuttering and lag-problem by adjusting the graphical settings. Going down from HIGHEST to HIGH deactivates post-processing like DOF (depth of field) but the game now runs much smoother.
Unfortunately this issue also occurs on high-end pcs.
yeah that's the thing. I have 4 GB Ram, a radeon HD 5850, and a quad core processor, so there is no reason why it should get some stutterring on the highest settings. The freezing throughout QTE's are annoying and ruins the experience.
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Old 11/16/2011, 10:41 am   #32
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But is that not the key mechanic of the game? (Correct me if i'm wrong, as I said, I don't own it... yet) Surely it should work smoothly.


Your right. It should. If very frustrating that they got everything right and the only thing holding it back is the lag. If the lag was not there this would be an amazing experience. I was able to look past it and just enjoy the story as it unfolded but I would have enjoyed it a lot more if it ran smoothly. I'm not sure if TellTale does patches or not but the PSN version is in need of one.
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Old 11/16/2011, 10:47 am   #33
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I think the game would be great if i could just play the rest of the damn thing
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Old 11/16/2011, 10:55 am   #34
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I haven't tried the PC one yet. I'm downloading that one today to see what's up.
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Old 11/16/2011, 11:24 am   #35
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If this helps you guys out I'm running

Windows Professional 64 Bit
Intel i7 920 @ Stock 2.67GHZ
Nvidia GTX 295 Single Card
12 GB DDR3 1333mhz Memory

The only place I have noticed any problems is episode 1 at the start. No problems during the prologue but when you are looking for the Triceritops very slight audio stutter and and when the Dad gets ready to go in the jeep to leave something he says makes it sound like he is a robot. Every time I play it does it in the exact same places. It isn't random. Some of you seem to be having a lot more trouble than I have been. Once past that one seen I haven't seen another glitch or had another problem. Telltale maybe since this setup isn't having as much a problem you can use this as a starting point and see what everyone else is running.
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Old 11/16/2011, 11:40 am   #36
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Having the same problem, managed to bear it, just enough mind you, to finish the game, but a game shouldn't be running like this, especially one that aims to immerse you. Afterwards, I did some tests and I did note the following, if it's relevant at all, or could be just a shot in the dark and it's only me (posted this in support earlier):

Interestingly reducing the Shadow quality on the settings significantly reduces the lag (regardless what the other settings are), as a result reducing audio lag and synch issues. Anything higher than Low and it starts getting choppy. General gameplay is fine with all settings maxed out, yet when it comes to QTE and cutscenes it lags periodically as mentioned by others.

So could it have something to do with the shadows quality? Coincidence? Perhaps.

Specs:
Windows XP 32-Bit
Intel 2.66GHz Q8400 Quad Core
ATI HD5870 1GB GPU
4GB (3.5GB - XP lol) DDR2 Ram
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Old 11/16/2011, 11:57 am   #37
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Finished Installing the PC version. I had to drop down the settings for it to get to a playable level but that's my computers fault and not the games. There were still moments of lag but over all it's running a lot smoother than the PSN version that I have. I need to keep tweeking with the graphics to see if I can get rid of the lag all together. I also need to keep playing to see if I encounter the problem that some are having with not being able to play past episode one.

So far though, it's running smoother than the PSn version.
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Old 11/16/2011, 12:15 pm   #38
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Seriously needs a patch. I have the audio lag, and screen stutters switching to a new scene. The graphics are okay, just has tech issues. I'm guessing they won't fix them though.
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Old 11/16/2011, 12:32 pm   #39
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Quote:
Originally Posted by BiscuitDude View Post
Having the same problem, managed to bear it, just enough mind you, to finish the game, but a game shouldn't be running like this, especially one that aims to immerse you. Afterwards, I did some tests and I did note the following, if it's relevant at all, or could be just a shot in the dark and it's only me (posted this in support earlier):

Interestingly reducing the Shadow quality on the settings significantly reduces the lag (regardless what the other settings are), as a result reducing audio lag and synch issues. Anything higher than Low and it starts getting choppy. General gameplay is fine with all settings maxed out, yet when it comes to QTE and cutscenes it lags periodically as mentioned by others.

So could it have something to do with the shadows quality? Coincidence? Perhaps.

Specs:
Windows XP 32-Bit
Intel 2.66GHz Q8400 Quad Core
ATI HD5870 1GB GPU
4GB (3.5GB - XP lol) DDR2 Ram
yes decreased the shadow quality to low and no lagging anymore. I have kept it on the highest graphics settings, as my Rig is more than capable.
Perhaps it is a problem with the shadows. Can anybody else confirm this?

Last edited by Masta23; 11/16/2011 at 12:53 pm.
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Old 11/16/2011, 12:50 pm   #40
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confirmed turning down shadows to low fixed it
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