The first thing I do before I start playing a Telltale game is turn the subtitles on and the hints off.
Since the first Telltale game I've played (Out from Boneville at the end of 2005), the only time I've used hints was for one puzzle in "The Great Cow Race" that I'd actually figured out but wasn't doing right (
the "drumming" in the barn).
That doesn't mean that I find Telltale games too easy (well, not all of them, anyway!

); just that playing through old school LucasArts games (back when they were still "new school") has helped me develop what I like to call "point-and-click adventure game logic".
To tell you how much I dislike using hints, back in 1994, I played through Day of the Tentacle for the first time without any hint. The game took me several months to complete as I was completely stuck somewhere in the middle (
I had no idea where to find keys to give to the guy using a crowbar on the car) and took a long break (3-4 months) before coming back to the game with a fresh perspective.
However, I'm glad that Telltale offers an in-game hint system as I'm not sure that I would have the same kind of patience nowadays (sure, there's always
gamefaqs and other websites, but I feel that hints spoil the game less than the use of a walkthrough).