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View Poll Results: Do you normally turn the in-game hints off first thing?
I never use in-game hints 26 50.00%
I never use in-game hints, but sometimes I search the web for a walkthrough 6 11.54%
I start them off, but sometimes I turn them on just for difficult bits. 16 30.77%
I always start them on 4 7.69%
Voters: 52. You may not vote on this poll

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Old 11/23/2011, 01:25 am   #1
Bloody Eugene
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Question Do you normally turn the in-game hints off first thing?

Taking the question from another post regarding TT games:

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When you guys play our games do you normally turn the hints off first thing? Just curious.

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Old 11/23/2011, 02:58 pm   #2
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My first action is to pop into settings, turn the hints all the way up and the subtitles on. Don't want any boring puzzles getting in the way of the reason I bought the game.
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Old 11/23/2011, 03:22 pm   #3
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Are we just talking TT games? I don't turn the hints off, I turn the frequency all the way down though. I don't like being stuck on one part for too long, but I also don't like being told the solution to the puzzle before I've even bloody started!

In most other genre games I turn hints off though. Occasionally I'll check a walkthrough if I happen to be playing an RPG which has missables. Such as timed and/or hidden sidequests and stuff like that. Stuff which you probably aren't going to find unless you use a walkthrough, either that or scower every nook and cranny after every story event.
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Old 11/23/2011, 03:24 pm   #4
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Yeah I was wondering about a frequency option.
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Old 11/23/2011, 03:40 pm   #5
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The first thing I do before I start playing a Telltale game is turn the subtitles on and the hints off.
Since the first Telltale game I've played (Out from Boneville at the end of 2005), the only time I've used hints was for one puzzle in "The Great Cow Race" that I'd actually figured out but wasn't doing right (the "drumming" in the barn).
That doesn't mean that I find Telltale games too easy (well, not all of them, anyway! ); just that playing through old school LucasArts games (back when they were still "new school") has helped me develop what I like to call "point-and-click adventure game logic".
To tell you how much I dislike using hints, back in 1994, I played through Day of the Tentacle for the first time without any hint. The game took me several months to complete as I was completely stuck somewhere in the middle (I had no idea where to find keys to give to the guy using a crowbar on the car) and took a long break (3-4 months) before coming back to the game with a fresh perspective.
However, I'm glad that Telltale offers an in-game hint system as I'm not sure that I would have the same kind of patience nowadays (sure, there's always gamefaqs and other websites, but I feel that hints spoil the game less than the use of a walkthrough).
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Old 11/24/2011, 01:43 am   #6
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Hints have no place inside a game. Especially in TT games where they give an entire walkthrough instead of hints. If you're really really stuck then it's just a small matter of going to gamefaqs.com anyway.
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Old 11/24/2011, 04:27 am   #7
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I turn em off.
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Old 11/24/2011, 08:25 am   #8
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I set them low but not off while I'm going through and setting my graphics options and whatnot.
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Old 11/28/2011, 09:16 am   #9
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It really depends on the game but normally I get rid of them. I get a greater sense of accomplishment when I overcome a puzzle I've been stuck on for a while without hints.
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Old 11/28/2011, 02:20 pm   #10
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Originally Posted by caeska View Post
Hints have no place inside a game. Especially in TT games where they give an entire walkthrough instead of hints. If you're really really stuck then it's just a small matter of going to gamefaqs.com anyway.
False. Why add one extra step? Tips inside the games are convenient.
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Old 11/28/2011, 02:32 pm   #11
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I turn them off until I find a part that I just can not figure out (Like how to get the presidents saliva, which the hints didn't help there). With any luck, I don't need them. I like it difficult a lot of times.
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Old 11/28/2011, 05:21 pm   #12
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False. Why add one extra step? Tips inside the games are convenient.
Too convenient. You should be suffering by doing extra work to cheat. It should make you feel bad. Now that they're in the game everyone thinks it's ok.

It's a crazy world nowadays! The world is upside down!
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Old 11/28/2011, 07:01 pm   #13
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Quote:
Originally Posted by MusicallyInspired View Post
Too convenient. You should be suffering by doing extra work to cheat. It should make you feel bad. Now that they're in the game everyone thinks it's ok.

It's a crazy world nowadays! The world is upside down!
It's just entertainment. It's trivial. Punish me for cheating on a test, not for trying to enjoy myself.
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Old 11/29/2011, 04:02 am   #14
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Quote:
Originally Posted by DAISHI View Post
It's just entertainment. It's trivial. Punish me for cheating on a test, not for trying to enjoy myself.
Why play the game at all then? Why not just watch a playthrough on Youtube instead? Or better yet, have the game be one whole movie-sequence that solves itself while you're asleep. That would be exactly the same thing.

Having hints in game is certainly not trivial, it destroys the whole enjoyment of figuring something out and if you just want the solutions then I don't understand why you would play computer games to begin with.
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Old 11/29/2011, 04:24 am   #15
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Quote:
Originally Posted by MusicallyInspired View Post
Too convenient. You should be suffering by doing extra work to cheat. It should make you feel bad. Now that they're in the game everyone thinks it's ok.
I agree. I have used ingame hints before (because they are there) in some games (not all are TTG; eg. Phantasmagoria) but I greatly prefer being forced to visit gamefaqs/ign/gamespot to find a guide.

If people want help at their fingertips every set of the way, they should have to buy a paper strategy guide.
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Old 11/29/2011, 03:38 pm   #16
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Quote:
Originally Posted by caeska View Post
Why play the game at all then? Why not just watch a playthrough on Youtube instead? Or better yet, have the game be one whole movie-sequence that solves itself while you're asleep. That would be exactly the same thing.

Having hints in game is certainly not trivial, it destroys the whole enjoyment of figuring something out and if you just want the solutions then I don't understand why you would play computer games to begin with.
Its fine if you don't understand because were separate individuals with separate preferences. If I get stuck I want the convenience of in game hints, simple as that. I don't get a sense of accomplishment from beating a game because it is a trivial pursuit when set against the greater whole of my life.
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Old 11/29/2011, 08:55 pm   #17
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Quote:
Originally Posted by DAISHI View Post
Its fine if you don't understand because were separate individuals with separate preferences. If I get stuck I want the convenience of in game hints, simple as that. I don't get a sense of accomplishment from beating a game because it is a trivial pursuit when set against the greater whole of my life.
In other words, you would prefer for a game to be just easy enough that the solution to each and every puzzle is almost immediately determinable after said puzzle is encountered on the first playthrough, because you believe getting stuck or having to backtrack is a waste of time, and you have better things to do than play hard video games.

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Old 11/29/2011, 10:21 pm   #18
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I actually do have better things to do than play hard video games yes. It's why I play my games on Normal instead of Hard.
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Old 11/30/2011, 02:14 pm   #19
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I tend to turn them off for adventure games. With other games, though, I usually stay away from Hard Mode unless I'm really in the mood. I see games as more of a relaxation than a challenge (but that's just me).
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