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Originally Posted by Shadowknight1
Gotta ask, how exactly is that different from the Young Link/Adult Link worlds in Ocarina of Time or the Twilight Realm/Hyrule thing in Twilight Princess? Both seem to be directly riffing on that mechanic.
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No. I wouldn't call the time travel or the Twilight Realm weak by any means, but they're nowhere near as strong as in A Link to the Past/Echoes. In both of those games, you basically have two overworlds that correspond to each other and which can only be explored by making use of the differences between them and traveling back and forth. The overworlds have the same shape, but are in fact completely different from each other.
Ocarina of Time's time travel was just one overworld where certain things changed just a little bit when you traveled through time. There was only one location to switch between time periods, and unlike even Oracle of Ages, you didn't progress into new areas by traversing part of it in one time period, then part in another, and so on.
As for Twilight Princess, the Twilight covered areas of Hyrule weren't so much another world as they were sections of the game where you were locked in wolf form, and the Twilight Realm itself didn't correspond to Hyrule at all.
Call it riffing on the same mechanic if you must, but the only Zelda game that has explored the dual overworld concept as thoroughly as A Link to the Past is Oracle of Ages. The Tune of Echoes behaves like the Dark World warps in ALttP, except it's bi-directional. The Tune of Currents behaves like the Magic Mirror. And the Tune of Ages takes it a step further and is what ALttP would've been like if you could switch between realms at will. Those are the only two games in the series with the corresponding overworld mechanic.
Quote:
Originally Posted by Shadowknight1
Believe me, the only Zelda game that I really look down on is Zelda II, and I'll admit that I'm not giving it a fair chance, but I will eventually.
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I used to be the same way, until about a month and a half ago. Trust me, once you spend some more time playing it, get over the idea of game overs being a bad thing (as long as they're in the right place), and sort of learn how to effectively do things, your outlook on it improves tremendously. It's definitely not my new favorite or anything, but I don't hate it anymore.
Edit: Got the last Stray Fairy in Snowhead exactly at Dawn of the Final Day. Finished off Goht by 8:30. I just have to go turn in the Stray Fairies and get my Powder Keg license and I'm done with this incredibly full three days.
Edit x2: Besides just getting to the temples and finishing them, I've also done the Deku Butler race, gotten both quiver upgrades at the shooting galleries, got the Giant Bomb Bag, and got Don Gero's Mask.