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Why must our games have a ticking timebomb on them because "someone somewhere might try to steal it"
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- they must have a (perfectly safe) form of protection because 90% of people everywhere would steal it! - I'm sorry, but as I said in my previous post, you cannot possibly use the good nature of people as an argument against copy protection... they *WILL* pirate it... copy protection *MUST* exist.
I'm certainly not happy about it as a general case, it can be a pain in the arse, but if I'm completely honest, hand-on-heart, I have copied games before, and I'm willing to bet that the majority of people on these forums have done the same at some point.
Personally, I make it a rule to pay for any game I believe is more than a cynical cash-in - but there's plenty of people who that wouldn't even occur to.
Every developer is "thinking in the here and now" because they want to keep their company afloat, and without copy protection, they'll be lucky to last a week.
Get used to it... god knows, you've had long enough to get used to it on retail games... this is just a natural and necessary progression, and is *NOT* going to change any sooner than human nature does. Either buy the game, or don't - bitching about it will fall on deaf ears.