Most of the places look the same, because you visit the same places in different eras...
There are really only five different locations, and you explore them in different eras via different characters (which each unlock the mysteries of each location, and their ties to the overal story)...
The mansion, the underground alien city, the jungle ruins (what was it, Cambodia?), the desert/tower/Forbidden City, and the medieval castle/cathedral in France... Things are a bit more crumbly as the time periods go on... Thus a place one character could walk through, collapses for another character dropping them into tunnels underneath (unless of course it was a place that saw constant use/renovation over time, like the mansion or the cathedral)...
Also calling ED a survival horror is somewhat questionable (although it has some things in common with the classic Alone in the Dark series (H.P. Lovecraft inspiration))... Considering that your melee weapons could kill nearly everything (so there is very little chance of running out of weapons), and the spells made the game super easy (healing, short-term invincibility, or simply stunning the enemies so they can't attack...for the win, or destructive magics that can rip through nearly any enemy). Add to the fact you could use some spells to recharge your mana quickly, meant you were nearly never without a weapon at hand of some sort... The games real charm came from the nightmare effects if you let your sanity seep away for too long... But there was very little in the game that could kill you quickly, that you couldn't kill with your powerful melee weapons or spells... So there was little to worry about conserving or running out of ammo...
It was more hack-and-slash adventure, with a touch of action RPG-like spell casting (mana) than survival horror... Toss in a little bit of the 1930's style adventure serial feel in places (especially for that Indiana Jones like archaeologist character)...
ED is praised more for its deep and epic storyline, than its gameplay... if anything... Disney even thought about turning it into a movie or tv series at one time...
Whereas in Resident Evil, you always had to worry about running out of ammo... Hence the 'survival' aspect.
Last edited by BagginsKQ; 04/22/2012 at 06:00 pm.
|