


Now it's time for the first of Telltale's most often overlooked series: CSI, with CSI: 3 Dimensions of Murder. I, personally, enjoyed watching CSI: Las Vegas (especially during the time Gil Grissom was on the show, a time in which 3DoM certainly fits), so I do happen to like this game.
Now, onto my re-play through. The bad:
The audio crackle is back, and more prevalent than it was in Bone:Out From Boneville. Also, sometimes the dialog a character says starts before a clip starts, stops, and then starts over again after the clip ends.
Moreso than either game before it, this game really shows it's age graphically. Texas Telltale Hold'Em and the Bone games still look nice because of the cartoon style they employed. CSI: 3 Dimensions of Murder went for a realistic approach with motion captured 3D. Since the game was released in 2005, it has PS2-era graphics (and there was even a PS2 port by Ubisoft in the days when Telltale didn't handle their own ports to other platforms [The Mac port of the Bone: Out from Boneville was also handled by a different company than Telltale]). This means that, while the characters do resemble their characters enough to be recognizable, there's definitely some uncanny valley going on here.
The "way to be thorough" line when you check an area with no evidence available is used way too often. It would have been nice to have some variety in the responses.
Some of the characters sound too much like they are "phoning it in" by just reading the script. Although the acting is meant to be dry, as in the show, it shouldn't be completely devoid of emotion. The voice actress of Catherine, in particular, is guilty of this.
The good:
Although it was a commercial boxed game, this is the first game to use Telltale's now-standard practice of five episodes (cases in this instance) per game (there were six cases in Ubisoft's PS2 port, although the sixth case was just a renamed version of case 2 in CSI: Hard Evidence). The multiple cases worked well here, as it felt like you were playing five episodes of the show. If they made it all into one long mystery, it would have become old fast.
The game really feels like the CSI: Las Vegas show. You are presented as a rookie CSI who has to learn the ropes at the CSI: Las Vegas crime lab. Unlike most of Telltale's other games, the view is presented in first person mode. In the Windows version, your movement is limited to the areas which present themselves via clickable hotspots while looking for clues. In the PlayStation 2 version, your movement around crime scene areas is free. This actually makes the PS2 version more confusing, as Telltale intended the limited movement to improve ease of use (and it certainly doesn't detract from the game).
As you progress in the game, there are scenes taken from the show of shots of Las Vegas (complete with music from the show) when you move to a new location. The music in other shots is by Jared Emerson-Johnson All of the Hollywood-style CSI technology from the show is available for you to use in the lab, and the famous in your face shots when evidence is discovered are also present in the game.
They got most of the original voices to do the voices of the characters here. That really helps to give it the feel of playing five episodes of the show. The voices of the suspects are also well done, and include some Telltale regulars like Andrew Chaikin (voice of Phoney Bone, Max in Culture Shock, Bugeye in Tales of Monkey Island, among others).
The writing is excellent as well. The cases are interesting, as were the personalities of the subjects. The best part of the episode though, was the second case. The case, titled First Person Shooter, was a parody of
the cancellation of Sam & Max at LucasArts in favor of high selling Star Wars games. The murder victim is
a CEO of a video game company who is murdered at the biggest video game conference of the year, just as the company is about to release a sequel to it's popular first-person-shooter franchise. One of the suspects of the murder is
an artist who created a webcomic called Fuzzy & Bill (Sam & Max) which was made into a game by the company of the murdered CEO which had a small but loyal fan following (Sam & Max: Hit the Road). The sequel was cancelled because the company didn't see the sales potential in the game (Sam & Max: Freelance Police), and the loyal fans got upset about it and posted angry threats on message boards (see the second screenshot above
, but management didn't budge. It was very surprising to see such tongue-in-cheek humor go into such a serious project, but it was a very welcome surprise. And, very well done as well. The leads on the project also got into the fun (
lead writer Greg Land and lead artist Mai Nguyen became the suspects Craig Landers and Maya Nguyen, respectively
[see the first screenshot above]).
Although it's not quite the "season arc" of the later CSI games, the final episode does manage to tie itself into two previous cases. It's nice to have a bit of a continuity in episodic-styled games, as it helps to make the five cases feel like part of a whole product, rather than just a bunch of separate mini-games that happen to share characters.
I still like this game despite it's age, and despite some audio hiccups. It's well written, most of the cast comes back to reprise their roles, and the game successfully uses music from the show, as well as low-key, but well-fitting additional music by Jared Emerson-Johnson of Bay Area Sound.
That said, I do know exactly why people don't take to this. The dialog delivery is very dry. The gameplay is slow paced, and it's all about talking to suspects, meticulously searching through each scene looking for clues, testing those clues in the lab, and then repeating. But, all of these things actually fit perfectly within the mold of CSI: Vegas. To like this game you have to like the CSI franchise to begin with, or at the very least, if you haven't seen it, enjoy Hollywood's dramatization of crime scene investigation procedure. Because if you don't like these kind of shows, there's no way you're going to like this game.
I'd give it a 3½ out of 5 (or a 7 out of 10).
Bone: The Great Cow Race is up next. It's a much smaller game than the five cases of CSI: 3 Dimensions of Murder, so I might get to it before I go to bed. But, most likely, I'll get to it after I wake up.