I haven't heard any reason why MoE shouldn't be considered as part of canon. Neither Roberta nor Sierra has ever claimed that it's uncanonical, so therefore it must be part of official canon.
And when it comes to action elements, also the first 4 games have those. Although in first 4 you can't defeat your opponents, but you must run to the nearest edge of the screen. Very annoying if you happen to be at the middle of the screen when monster appears.
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Originally Posted by Valiento
Ya I suppose some of the puzzles are fetch quest like. More so than the fetch quests in earlier KQ games.
I think one of my problems with KQ7: TPB was a similar issue, were puzzles that felt like simplified fetch quests (you are given requests to find something by another character). MOE may have drawn on that (it also has a similar single icon interface). For example the spells, where you have to find three ingredients in order cast the spell.
My least favorite were the box and box jumping puzzles.
I like some of the physics based puzzles though, where you literally got to interact with the environment like cutting a tree down, or freeze water with ice arrows to make a rod/switch.
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Personally I thought that some of those puzzles, like the one with ice arrows, were much better than puzzles of KQ7, which IMO was way too easy compared to rest of the series. My biggest issue with MoE wasn't fighting, but that it had too few puzzles compared to time which you spend running around. But then again it's a rather common problem with early 3D adventures, the maps are simply too big and too empty.