I'm excited, and I like the screenshots, but:
"2 hours"
"It doesn't have a lot of barriers"
"We want you to finish it."
These could be pretty good things to say when talking about a movie, but pretty hazardous when speaking of games. Can I ask to explain?
► So, given that the "gameplay" - as individual tasks/puzzles - seems to be rather easy, does it means that the hard thing is to have the "right" ending?
► Due to the lacking of barriers, what will detract the game to be just an "it plays by itself"/"Am I playing in GOD mode" game? Where do you focus the challenge?
► There's an actual fear that we will be spending more time watching cutscenes rather than playing. Can you confirm that the gameplay is not just an "accessory support" to the story?
Thanks.

And good luck for this project!