Quote:
Originally Posted by KuroShiro
I feel I should qualify this slightly.
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I don't think this is qualified enough, so I'm taking my stab at it.
The three major Infinity Engine titles(Icewind Dale, Baldur's Gate, Planescape: Torment) lie along a continuum.
Icewind Dale is a hack and slash title that focuses mainly on combat. In this regard, it's the closest of the Infinity Engine games to something like Diablo.
Baldur's Gate is more well-rounded. Combat is a major focus, but so are a lot of other systems, and narrative and combat are pretty balanced out. Writing is solid. Combat is solid. All other systems are solid. It's an all-around great game.
Torment, on the other hand....
Torment is special.
As KuroShiro notes, combat in Torment is essentially an afterthought, something that can for the most part be outright avoided for almost the entire playthrough. The game was built in a way specifically to avoid and disrupt RPG tropes, and is largely built around narrative. There are mechanics there, and the mechanics are good, but they're ultimately in service to the narrative above all else. This gives it a pacing and feel that can, at times, be more like an adventure game than your average RPG. This game has
the best setting, plot, characters, themes....really, the best
writing in any game ever made, bar none.
So, the three games fit on the continuum as such:
Icewind Dale: Combat at the expense of narrative.
Baldur's Gate: Kind of typical, well-rounded, well-executed. Defined what RPGs were for the next ten years.
Torment: Greatest narrative ever at the expense of combat.