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Old 03/06/2013, 09:24 am   #481
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So, Wasteland 2 isn't even out yet, and inXile is Kickstarting their next project. It's their Planescape: Torment spiritual successor, Torment: Tides of Numenera. The goal is set for $900,000.
There are no words to express how much I personally want this game.
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Old 03/06/2013, 09:59 am   #482
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It already has reached $795,000, and this is still day 1.


EDIT: make that $800k.
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Old 03/06/2013, 11:43 am   #483
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Well, that escalated quickly. Five, six hours and it's already funded.
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Old 03/06/2013, 11:49 am   #484
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It's up to a million now, and it's still going like hotcakes.
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Old 03/06/2013, 11:57 am   #485
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Never played Planescape: Torment... not sure if I should.
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Old 03/06/2013, 12:59 pm   #486
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Never played Planescape: Torment... not sure if I should.
You are going to GoG right now to buy and play that game. Now.

You are wasting time by reading this.

On a serious note: PT is my favourite RPG of all time. You are seriously missing out.
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I don't need to hear about DAISHI's phantom penetrations.

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Old 03/06/2013, 01:31 pm   #487
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Better than Baldur's Gate 1 or 2?
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Old 03/06/2013, 01:33 pm   #488
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Better than Baldur's Gate 1 or 2?
Absolutely.
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Old 03/06/2013, 01:48 pm   #489
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Bad timing for me to confess that the first hour of BG2 completely turned me off. But, yeah, I might give PS:T a shot. Not that I'm against reading a lot on screen (how could I? ), but these games seem to continuously put awful amounts of text in teensy script on the screen, and my glasses really do not approve.
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Old 03/06/2013, 02:03 pm   #490
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Dreamfall Chapters: The Longest Journey only has 3 days left in it's Kickstarter, so get in while you still can.

They're less than $2000 away from meeting their stretch goal of adding localization options (eg. German, French).

I hope that they can meet their $1.5m stretch goal to make the "Director's Cut". I'm all for adding additional gameplay content.
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Old 03/06/2013, 02:06 pm   #491
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To hell with Dreamfall, I just want The Longest Journey Home. Not gonna happen though
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Old 03/06/2013, 02:39 pm   #492
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To hell with Dreamfall, I just want The Longest Journey Home. Not gonna happen though
It'll happen, it'll just take longer. Kinda like the BaSS 2 stretch goal Revolution did.
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Old 03/06/2013, 04:29 pm   #493
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Better than Baldur's Gate 1 or 2?
I feel I should qualify this slightly -- BG2 is (just in my opinion of course) a better *game* than PS:T -- the combat in PS:T is a bit dull, and the quests are mostly fed-exy -- but PS:T absolutely blows it (and every game ever, for that matter) out of the water in terms of setting, story, tone, depth, and general intelligence. Go play it.

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Bad timing for me to confess that the first hour of BG2 completely turned me off. But, yeah, I might give PS:T a shot. Not that I'm against reading a lot on screen (how could I? ), but these games seem to continuously put awful amounts of text in teensy script on the screen, and my glasses really do not approve.
For PS:T you can use Ghostdog's PS:T UI mod, which scales the UI properly for high resolutions and allows you to increase the font size as you desire.
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Old 03/07/2013, 01:13 am   #494
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I feel I should qualify this slightly.
I don't think this is qualified enough, so I'm taking my stab at it.

The three major Infinity Engine titles(Icewind Dale, Baldur's Gate, Planescape: Torment) lie along a continuum.

Icewind Dale is a hack and slash title that focuses mainly on combat. In this regard, it's the closest of the Infinity Engine games to something like Diablo.

Baldur's Gate is more well-rounded. Combat is a major focus, but so are a lot of other systems, and narrative and combat are pretty balanced out. Writing is solid. Combat is solid. All other systems are solid. It's an all-around great game.

Torment, on the other hand....

Torment is special.

As KuroShiro notes, combat in Torment is essentially an afterthought, something that can for the most part be outright avoided for almost the entire playthrough. The game was built in a way specifically to avoid and disrupt RPG tropes, and is largely built around narrative. There are mechanics there, and the mechanics are good, but they're ultimately in service to the narrative above all else. This gives it a pacing and feel that can, at times, be more like an adventure game than your average RPG. This game has the best setting, plot, characters, themes....really, the best writing in any game ever made, bar none.

So, the three games fit on the continuum as such:

Icewind Dale: Combat at the expense of narrative.

Baldur's Gate: Kind of typical, well-rounded, well-executed. Defined what RPGs were for the next ten years.

Torment: Greatest narrative ever at the expense of combat.
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Old 03/07/2013, 02:03 am   #495
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To hell with Dreamfall, I just want The Longest Journey Home. Not gonna happen though
They've already SAID they are going to do it. And everyone already knew when they announced that ridiculous "Stretch Goal". This was Beneath a Steel Sky 2 all over.
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Old 03/07/2013, 03:29 am   #496
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Torment: Greatest narrative ever at the expense of combat.
Well combat is in there. Actually quite a lot. But creating a combat focused character in that game doesn't make much sense.

What makes me re-play the game over and over apart from the story is the flexibility. As long as you had training before you can switch between 3 classes constantly.

The best thing ever is meeting Ravel. You can either attack her right away and recieve about 20k XP from that or talk to her which can get you up to millions of XP points depending on your charisma & wisdom & Intelligence.
Another nice thing is that you feel the effects of higher stats. Getting more damage for Strength, special events for dex, more dialogue for charisma, int and wisdom, plus the XP boost for high wisdom and a huge amount of HP regeneration for high constitution. You just have to choose which one you want. And I tried all of them. No matter what you choose you will get to the end. With more or less trouble of course.
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Old 03/07/2013, 04:03 am   #497
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To hell with Dreamfall, I just want The Longest Journey Home. Not gonna happen though
The 2 mill goal, only lets them develop The Longest Journey Home at the same time as working on Dreamfall chapters (which frankly, could use a better name).

It isn't that they won't make the game, if they don't make the goal. Its just that it might not get released nearly as quickly.
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Old 03/07/2013, 05:00 am   #498
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Well, if three entirely different people say it's happening, then I guess it's happening. Yays!
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Old 03/07/2013, 12:26 pm   #499
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So there'll be a second playable character in Dreamfall Chapters: Kian Alvane.

Yes, the guy you played three brief sections as from Dreamfall. I can barely contain my excitement.
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Old 03/07/2013, 01:19 pm   #500
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Not surprising, although I had secretly hoped they'd ship the traitor right back to his homeland, to be rescued in TLJH - by April..

But the pre-alpha ingame model of this character looks fan-fucking-tastic already. The Dreamfall Kian looked like a nerdy happy fool. This one "don't mess with me".

The first scenes look promising already. From a rather lame, generic future city in the first trailer, Stark has won in detail and individuality in a hurry. Whether they can keep this up in an almost "open world" fashion with alternative puzzle solutions TO BOOT remains to be seen. I'm a damn sceptic, but I adore these early efforts, I really do.
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