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King's Quest Discussion (closed to new posts) This is the spot to speak your mind on King's Quest.

 
 
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Old 05/07/2012, 08:52 pm   #101
thom-22
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I'm not making anything up and I have nothing against the DFA (being a backer of that myself). I just get annoyed by unfounded comments
I don't think the concerns raised by Blackthorne et al. to which you responded are unfounded, and noting that an entirely different and separate project might have concerns of its own does absolutely nothing to demonstrate that those comments are unfounded.

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I do like how defensive the ardent DFA supports get when anyone dares to question a single thing that Schafer or Gilbert does
Takes one to know one, eh? You're the one who continues bringing up petty concerns about an entirely different and separate project in lieu of addressing the specific issue with Jensen's campaign identified by multiple posters in this thread. Of course that's going to invite a counter-defense and it comes nowhere near what your quoted comment describes.
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Old 05/08/2012, 06:11 am   #102
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I just don't really understand how anyone can say Jane's Kickstarter was too ambiguous in comparison to the DFA one. She had three potential game ideas up, with concept art even, whereas DFA just had "we want to make an old-school adventure game" and that's all.
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Old 05/08/2012, 07:37 am   #103
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I just don't really understand how anyone can say Jane's Kickstarter was too ambiguous in comparison to the DFA one. She had three potential game ideas up, with concept art even, whereas DFA just had "we want to make an old-school adventure game" and that's all.
That's not really accurate, though. Double Fine's kickstarter campaign was very explicit about what the money was going towards, a traditional, Lucasarts-style point and click graphic adventure from the creators of Monkey Island and Day of the Tentacle (among many others) in the same vein as those games. That was explicitly stated as the final end product. They also stated up front that a significant portion of the money would be funding a documentary film of the game-making progress, to be released alongside the game. I also think the significance of the fact that Tim Schafer and Ron Gilbert have been an active part of the contemporary gaming industry, with numerous highly regarded current successes under their belts, cannot be understated.

At the very least, one must concede that Jane's initial kickstarter campaign statements had some real wording issues, with at least enough ambiguity to make it unclear whether or not the campaign was a direct violation of Kickstarter terms of service (i.e. funding the foundation of a company as opposed to an individual project.) With Double Fine's project, the company was already well-established, so such confusion was impossible.

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Old 05/08/2012, 03:54 pm   #104
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I just don't really understand how anyone can say Jane's Kickstarter was too ambiguous in comparison to the DFA one. She had three potential game ideas up, with concept art even, whereas DFA just had "we want to make an old-school adventure game" and that's all.
And I don't really understand how the relative ambiguity of the two projects has even the slightest importance -- the campaigns were never running concurrently so it's not like anybody was faced with making a choice between the two.

All Kickstarter proposed games involve far more unknown aspects than known. For instance, none of the proposals give any idea as to what the gameplay will be like, and to me that's the most important thing. So all you can really get from a comparison is ultimately trivial, eg. Jensen's project is 3 percent less ambiguous than DFA! Is that really the best you can say about her campaign? Please, for the love of Jane, consider how silly raising comparisons with DFA seem to those not already predisposed toward supporting Jensen. You're wasting opportunities to point out all the good things about the games she's identified and Pinkerton's potential in general.
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Old 05/09/2012, 07:00 am   #105
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I didn't start the talk (or complaining) about ambiguity. For me, personally, I think Jane's game(s) are going to be awesome and I can't wait to play them. Anyone who isn't sure, I highly recommend checking out her previous games, or even just go watch a Let's Play of them.

Related news, the Two Guys from Andromeda have joined the Kickstarter fray!

http://www.kickstarter.com/projects/...s-of-space-que
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