Quote:
Originally Posted by jp-30
I liked the room number puzzle the best. Stumped. All the clues. Finally it dawned.
Doh!
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That was the only puzzle I really didn't like to be honest. I don't mind puzzles based on perspective (I don't really know how else to describe this one), but it was way too early in the game for a puzzle with such a vague description. It was a puzzle that only made sense after you solved it (at least for me and the people I played it with), which, just like with 'normal' adventure game puzzles, is never a good sign.
I really liked the bugs in boxes-series and the air mail-series. The puzzle where you figure out which guest gets which meal and the puzzle with the rivers and the fish were both great as well.
The biggest complaint I had about some of the puzzles (and again, the people I played with) was that some of them didn't really give you a clear sense of what you were supposed to be doing. I can understand that it's hard to give instructions without giving too much away, but some of them just didn't give you enough information. I'll give some examples later if needed, when I have time to start the game again.
Even if I have some complaints, I really liked most of what was there, and the fact that I was able to play the game with a group of people in the same room (connecting a laptop to a big screen-tv is the best!) made the experience really special. At one point it sort of turned into a drinking game with everyone shouting answers at the same time.
So yeah, I'd like more.