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The Walking Dead Discussion This is the place for general, non-spoilery, chat about The Walking Dead.

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Old 07/25/2012, 11:02 am   #221
dubesor
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Originally Posted by DeejayKnight View Post
If you add a thumbstick to the back of your head, how would you look up? Tilt down, of course.
Doesn't make sense because by that logic the X axis would also have to be inverted If you had a thumbstick to the back of your head and you push it to the left it would result in the head looking right. Therefore: invalid point.

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My gaming career is over a decade long (almost two now),[...]
You mean history. I doubt you have any type of gaming career. And I have started gaming in 1981 thank you very much.

Also: I like to make random words bold without making any sense whatsoever
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Old 07/25/2012, 11:15 am   #222
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Doesn't make sense because by that logic the X axis would also have to be inverted If you had a thumbstick to the back of your head and you push it to the left it would result in the head looking right. Therefore: invalid point.
That's called "Invert X."
It's not as common as "Invert Y," but I wouldn't call it rare, either. There are many third-person games that offer it. Some third-person games automatically invert X when you invert Y - Beyond Good and Evil and Sly Cooper come to mind.
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Old 07/25/2012, 11:17 am   #223
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That post was a slight tangent. I just wanted to point that just because you don't acknowledge or represent a valid market segment, it doesn't mean it doesn't exist. Carry on.
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Old 07/27/2012, 11:23 am   #224
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PC STANDARD FPS CONTROLS
W - move fwd
S - Move backward
A - Left
D - Right
Mouse up - look up
Mouse down - look down
Mouse left - look left
Mouse right - look right
Console STANDARD FPS Controls
Lstick Up - move fwd
Lstick down - move backward
Lstick left - left
Lstick right - right
Rstick up - look up
Rstick down - look down
Rstick right - look right
Rstick left - look left

Most people are SMART enough to know we have STANDARD control schemes so everyone can learn to play and enjoy games with no issues, so we learn to play that way and rarely have issues.

Yet there are always a handful who REFUSE to learn the STANDARD control schemes that the entire gaming industry has adopted and then complain its is the games fault.

Until you stop thinking you're so special and every game developer has to cater to your own personal control scheme and learn to play with STANDARD control schemes, your are ALWAYS going to run into some games with controls that you hate and cannot change.
If you're not smart enough to realize that , it is NOT EVERYONE ELSE'S FAULT!

If you have to go into the controls menu in EVERY game you play and change from the DEFAULT/STANDARD controls , then have enough common sense to realize that it is YOU that is causing your own problems and quit blaming everyone else.
You are not being asked to change the way that you enjoy playing a game, so why are you attacking others? There is no reason for games not to offer setting to customize gameplay. Just lazy and short-sighted use of developer resources.

From sound (Nintendo never seems to allow me to turn off the damn music), to screen resolution, to game difficulty, and on and on, there are many OPTIONS that users often want to adjust to improve their gaming experience. Naturally, controls are a huge part of that. It doesn't matter the justification or the arguments for or against.

It is MORE of a standard to offer options than not. So by your own argument, TellTale broke the *standard* rules by only offering 'standard' controls.

- Zen
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Old 08/05/2012, 06:16 am   #225
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Sorry guys, although its a fair point that the option to invert is missing I think the pure level of unnecessary rage, over dramatisation, and overwhelming sense of entitlement has damaged any sympathy some of us who are able to play with regular controls might have had.

I was quite surprised when i read the option was missing, but the more comments i read claiming the game was 'broken', the developers were 'lazy', the name calling, unnecessary anger if anyone dared to oppose the idea, and even one suggestion of a gamers bill of rights really did make me feel less inclined to support the idea.

It's not a hard thing to put your issues forward in a logical and polite manner, some of you just dont seem to have the capacity for it though.
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Old 08/05/2012, 12:26 pm   #226
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Hm. They still did not include inverted controls in the iOS version.
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Old 08/05/2012, 12:32 pm   #227
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Oh im sure if you can find a tech savy person they can prolly show you how to screw with a config file sor something to make it invert.
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Old 08/09/2012, 01:36 pm   #228
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Please invert the controls!! I can't enjoy the game. It looks like fun too. I'm practically begging here. Please invert y axis...
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Old 08/15/2012, 08:51 pm   #229
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I got the game through PS+, got about 2 minutes in and frantically searched for an invert option with no success.

I understand a lot of people are angry and are willing to point fingers, blame, name call and the like; I also understand that a lot of people (specifically those unaffected) are quick to point out that because our play-style (inverted) is not normative, that we truly have no stake in these matters.

Handicapped individuals are required access to any and all commercial buildings, yet they are not the norm. Peanut and allergen warnings are required for foodstuffs, yet those affected are not the norm. True these examples are extremes, but they exemplify a glaring omission by the TT staff: Inverted players, although not the norm, are the only other target audience you have aside from Standard players. Granted, many of us are finding out the hard way--after our money has been claimed--would it be so difficult as to acquiesce to our requests and simply patch the game?

I'm sure you're busy working on the next three chapters in the series, but I sure think it'd be swell to actually enjoy the game--where aiming is second nature--than have to think about which direction I may need to aim. I desire a fluid experience when playing, something natural.

To those standard users: try playing your favorite FPS with inverted controls; compare your performance, skill, and overall enjoyability to your normal settings.

Even if you're quick to pick up the change, I guarantee your abilities will not rival your intrinsic play style.

TellTale programers / developers aren't lazy, or stupid, or whatever my inverted peers are suggesting. They simply omitted a feature that should have been there day 1, and it would behoove them to correct this.
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Old 08/15/2012, 09:16 pm   #230
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A well reasoned, tactful argument. I may weep openly.
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Old 08/16/2012, 01:52 am   #231
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Quote:
Originally Posted by ZenGuardian View Post
You are not being asked to change the way that you enjoy playing a game, so why are you attacking others? There is no reason for games not to offer setting to customize gameplay. Just lazy and short-sighted use of developer resources.

From sound (Nintendo never seems to allow me to turn off the damn music), to screen resolution, to game difficulty, and on and on, there are many OPTIONS that users often want to adjust to improve their gaming experience. Naturally, controls are a huge part of that. It doesn't matter the justification or the arguments for or against.

It is MORE of a standard to offer options than not. So by your own argument, TellTale broke the *standard* rules by only offering 'standard' controls.

- Zen
I'm with mtdew332 on this one; learn to play the game the way it is made. The control scheme is the least of Telltale's problems with The Walking Dead, they are already having trouble making the monthly promise and I'd appreciate it if idiots who can't comprehend standard controls didn't slow it down more, as I'm sure most players do as well.

Yes I called inverted only players idiots. It doesn't take a rocket scientist to figure out what buttons and movements do what.
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Old 08/16/2012, 04:04 am   #232
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This type of option should be built into Gaming consoles already.Most game pads made for PC's come with software to let you Invert controls.Some are built right into the game pad.
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Old 08/16/2012, 04:55 am   #233
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Originally Posted by Gudmoore View Post
I'm with mtdew332 on this one; learn to play the game the way it is made. The control scheme is the least of Telltale's problems with The Walking Dead, they are already having trouble making the monthly promise and I'd appreciate it if idiots who can't comprehend standard controls didn't slow it down more, as I'm sure most players do as well.

Yes I called inverted only players idiots. It doesn't take a rocket scientist to figure out what buttons and movements do what.
You quoted someone else quoting mtdew332; incidentally, that person refuted any / all arguments mtdew332 had to bring up. Your glaring inability to subscribe to reason, let alone read, also invalidates any point you may bring up.

Would you go up to a left handed individual and tell them 'tough shit,' simply because they're "idiots" and not right handed like you (this of course, assuming you are)?
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Old 08/16/2012, 08:38 pm   #234
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Originally Posted by Ishbar View Post
You quoted someone else quoting mtdew332; incidentally, that person refuted any / all arguments mtdew332 had to bring up. Your glaring inability to subscribe to reason, let alone read, also invalidates any point you may bring up.

Would you go up to a left handed individual and tell them 'tough shit,' simply because they're "idiots" and not right handed like you (this of course, assuming you are)?
I can read, reason and comprehend just fine. You also assumed incorrectly; I was a lefty until middle school. I practiced with my right hand throughout elementary school, because my parents and I didn't want me to be hampered by being a lefty. If you haven't noticed the U.S still isn't very lefty friendly, and they've been trying to make it that way for years. Through practicing I became ambidextrous and every day I'm thankful I learned to use my right hand, I can just go have fun without having to worry about time and money spent on things adapted for lefties.

I can drive a stick shift without grinding the clutch. Good luck to you lefties.

So don't try and make it out to be, "but people are born like that". It is purely learned behavior and it can be changed. So yes, as you said; "tough shit".
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Old 08/17/2012, 12:33 pm   #235
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I had Mr.Miyagi when i was growing up playing video games problem solved.
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Old 08/17/2012, 01:00 pm   #236
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Quote:
Originally Posted by Range_Finder View Post
Sorry guys, although its a fair point that the option to invert is missing I think the pure level of unnecessary rage, over dramatisation, and overwhelming sense of entitlement has damaged any sympathy some of us who are able to play with regular controls might have had.
This.

I'm used to inverted controls, it's hard-wired into my brain. Yet, after dying a couple of times in the first zombie encounter, I soon got used to the layout. It wasn't a chore, it didn't take hours to reprogramme. It took minutes, that's all. The game isn't broken, it just requires certain players to adapt.
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Old 08/18/2012, 06:47 pm   #237
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235 posts and no fix from Telltale ? Yes this is a fix, not a feature request. What modern game doesn't include an invert-y option ?? None that I would play. I can't believe they are ignoring all these requests. Absolutely the last Telltale game I ever play!!
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Old 08/19/2012, 03:32 am   #238
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Quote:
Originally Posted by Sillius View Post
235 posts and no fix from Telltale ? Yes this is a fix, not a feature request. What modern game doesn't include an invert-y option ?? None that I would play. I can't believe they are ignoring all these requests. Absolutely the last Telltale game I ever play!!
No need to fix anything from the controls.

You should quit to play as if you were holding some kind of MG-42. You are holding a mouse!
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Old 08/19/2012, 04:03 am   #239
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learn to adapt or be left behind...

anyone suggested this fix ?

turn the controller around...
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Old 08/19/2012, 08:31 am   #240
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Was just going to buy on Steam and came here for a check and I feel lucky I found this thread.

No invert = No sale.
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