Quote:
Originally Posted by Epic Kiwi
It's this kind of thing that forced me to "unlearn" inverted controls. I've been much happier ever since I converted (except in games that only have inverted aiming, of course).
I'm not invertaphobic, but you guys need to realize that inversion is a life choice, and that there's still time for you to go the right way.
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Yes, it would be possible to learn the other way of look control, but what game do I want to ruin for myself doing this?
It's not going to be fun, it's going to take hours of conditioning myself to it and whatever game I chose to do it on will have been ruined for me.
I have a full time job and plenty of other commitments, I'm not going to spend a huge chunk of my precious free time not enjoying myself at all because some developers are too lazy to add a
completely industry standard option to their game.
If a game doesn't let me invert, I'll take it back to the shop, the kicker here is as its download only, I'm stuck with a product I can't enjoy and can't get a refund on.
Oh and as a tangent, I don't consider the way I control the look function to be "inverted", even though I accept that's become the naming convention for it. If you look down, you push your head forward. If you look up you pull your head back. I see the analogue stick or mouse as controlling my head and not the reticule so other way is inverted for me.