All in all it was a pretty satisfying experience for me and the game has me asking for more. I really can't wait for the next episode.
Kudos on that front.
Graphics:
I've heard that the graphic got some flag, yet it gets the job done and, let's be honest, the story counts most.
Especially in the Walking Dead universe. The only thing I found to be desperately missing, was a black and white mode to get the feel of the comics. I also expected a Max-Payne like comic backstory, esp. concerning Lee.
The Settings:
I found the game a bit too fast moving. It gets pretty fast from the police car, to the house, and from there to the farm, up to the drug store. Only the drug store itself felt like a real "level" where you could explore and it did not necessarily feel like "just" a game. The intermezzo at the farm was the worst for me, as you just talk to every guy, and the dillemma-trigger appears, and then you are cast away. It felt rushed and could have been used to deepen the relationship between Lee and Clementine for example. The drug store was the best part though, although it too felt a bit short.
What I found great though is the possibilty to set out in day and night, changing a whole scene. This is what I want more, though I know it's pretty arrogant to demand different scenes that are really long. Yet that's just the greedy customer I am
The Characters:
Lee
seems to be a wellcrafted main protagonist who makes it really to identify with. Even though with the murder. I am not sure if I find it good that his backstory is not yet clear, that we do not know everything about his murder (and if it really was murder) yet.
Just please let him curse, too, instead of that weird growling. And his looks of surprise/fear with his big eyes are kind of overdone. It makes him look like Bambi.
And just for the rule of cool: When Lee gets his fireaxe, why does he not wear it on his back? That would look awesome!
Herrschel:
Too short to really get to know him. Will he be back? Would feel a waste of time if he did not.
Clementine
is the game's secret star. She is just too cute and I really care about her and want to protect her, and get her to safety. The scene where one has to take care of her finger drowns in cuteness. I almost cried manly tears.
Kenny, Katjaa, Duck
just a normal family. And fit the role they are given perfectly.
Larry
is a very hateable character. It's almost too easy the game creates a strong dislike towards him. But reality is unrealistic, I guess. Dicks will be dicks.
I just hope he gets a bit more fleshed out as a character, instead of the big ill-tempered brute. That he also knows about Lee supposed murder makes things interessting.
Lilly
seems to be set up as a possible love interest, esp. in the way Larry demands you to back off her at the end. This too felt a bit fast-paced as there is not really that much interaction with her that I can remember. I don't yet know that character that very well.
I just hope if there is a possible romance, that they are neither forced upon the player and that he can chose between different NPC and genders.
Carley
Shall I really believe she has no idea how to put batteries into a radio? Otherwise, cool character. Reminds me a bit of Andrea of the comics who happens to be my most favorite character. Also the fact that she knows about Lee and keeps it to herself adds quite an amount of mystery which I like. I am eager to see how that will play out.
Dough,
kind of the Zoidbberg. Nice guy. Yet not much to say about him more. When confronted with the choice who to save, he was easy to ignore.
Glenn
I found it odd that of all characters that could be included from the comics, you chose Glenn. And he does not add much to the plot.
B. Everett
This was the only failed character as the scene in which Lee offed him was supposed to be that big emotional moment, but fell completely flat for me. Without any backstory I did just not care for that guy. So the troubles Lee was having felt forced and the scene just dragged.
Also: I know to hit for the head. Why did Lee have to hit the neck twice? I mean, it's cool to have variances, please but don't force my failings. (Like in the beginning, it seems hardscripted that you let the key fall down, and also drop the bullet. It would be better if one could succeed at first, just make it harder. An earn your happy ending approach. Though I doubt this tale ends well. ^^ I just want my moments of accomplishment without oh-but-you-must-fail! moments. Make it but-you-can-fail ones.)
On that note, it also was not the best course of action to doom Shawn to die while Duck will always be saved by the script.
Game Choice Intention Oddity:
At the hotel you discover that the girl, Irene, was bitten. She asks for the gun to off herself. When I denied her the gun, I did not intend to "get her to a doctor" but I wanted to shoot her myself or let Carley shoot her. I did not want to put a gun into the hand of one cleary distressed young woman and most preferabbly would have mercy-killed her by axe to keep things quite. Yet the games thought I denied for her to be killed in order to "save" her and hence had me siding with Glenn. The options what denying the gun meant should have been phrased better.
Conclusion
I reserve a final judgement when all episodes are released of course. Yet you guys are off to a very good start.
I just want to add that I, most importantly, want my decisions to add up. The deeds I do this episode shall shape the gaming world drastically. I also hope that there will be quite some "mean" choices, so that I do not automatically have play as Mr. Nice guy, like "accidentally" killing Larry in a firefight when no ones is looking. Not that I'll do that. I will be tempted though
And oh, jsut to throw it out: The Ending of a story is just as important as the whole rest. Just ask BioWare ;D