bghjkl, treating Clem right or wrong really does affect how other characters view you. I would say this does cause a big shift in gameplay; then again I haven't done a playthrough where I do all the wrong things. While you are right - regardless of how you treat her, the game progresses exactly the same - she still does serve a purpose in terms of characterization and plot.
Rommel makes a good point - certain things just make sense out of necessity, like sticking with a group while you have a leg wound.
It makes perfect sense to investigate Clem's house because you (Lee) have no idea what's going on. Seeing as how you are technically an escaped convict, it makes sense to approach something small - one family - to keep a low profile rather than to walk in the middle of a road with a leg wound.
I feel that stopping at the Greene farm was a necessity due to the leg wound. I disagree with bghjkl; if I had a leg wound like that, I'd let it rest.
I agree that we should have gotten a choice on helping or not helping Larry and what to do at the pharmacy. Even if all it meant was him dying a lot sooner than Episode 2, it still would have made a serious impact on the plot and the other characters. Although, considering that the Meat Locker served the same purpose, this is debatable. The group would have eventually left the pharmacy because it was not a very defensible position and I agree that, with one an axe and one pistol, it would have been abandoned eventually.
While Clementine is indeed a central character, it would drastically change the narrative, how characters view Lee, and how Lee views himself if he failed to save her. Then again, the mini-games aren't really that challenging and saving her isn't that hard. Indeed, this would be a chance to change the narrative in the ways that TTG promised.
One of the things that pissed me off was how you are forced to investigate the farm. I agreed with Lilly - I wanted to just GTFO. I probably would have done something when they refused to hand over Mark - which is probably why they shoehorned you into following Kenny anyway - but again, this is another way to change the narrative and it would not have been that hard to do. Either way you'd figure it out due to Mark's disappearance, but knowing you ate him or not is prime material and I'm shocked TTG didn't use that.
Only a real dick would abandon Katjaa, in my opinion, but I agree that the option should have probably been there. I imagine some people would be more concerned with hunting down the brothers, who are far more dangerous. If this came at the expense of Katjaa's life, the impact on the story kind of explains itself.
Many decisions are purely moral and really only affect how the other characters view you: leaving David, stealing food, siding with this person or that person, and I don't care that they don't have a dramatic impact on the plot because they're not supposed to. Yet, where you'd imagine certain decisions would be different, they are not - so far, where you think your decisions should matter, they really don't because nearly the exact same thing happens regardless of what you do.
Again, I love the game and I'm gonna keep playing it, but TTG should either change their marketing message or fulfill their marketing promises. You can't have your cake and eat it, too if you don't make the cake you want to have and eat. I really want them to live up to their promises because it would make a unique experience and give them a lot of renown to succeed where so many others have failed. Keep in mind: I don't think the others failed because it was too hard, I think they failed because they lacked ambition and, sadly and more often, due to budget restraints and deadlines. I have no idea what the budget or deadline is for TTG, but they should at least be honest with us if they're going to give us something linear.
Last edited by Galdis; 07/23/2012 at 10:24 pm.
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