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Old 05/01/2012, 03:52 am   #21
der_ketzer
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Why do you wanna remap the keys? Keys are just fine.
Can you use the arrow keys? If not I would wanna remap that. Seriously.
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Old 05/01/2012, 06:12 am   #22
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Kenneloth, The keys might be fine for you and that is great but for me they suck. And for you (WabbitTwaks) As far as I am concerned this is a ported game if not it is a half a#% attempt at a PC game.
Well, you know what they say about opinions....
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Old 05/01/2012, 03:16 pm   #23
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By default the keys seemed quite intuitive to me, but I can see how mashing Q might be a problem for some people.
As far as movement controls, they are WASD like in any other game, I dont see them really being a problem.
EDIT I just asked my left handed roomate about what he likes to use on a keyboard, since I never cared to notice and he says WASD does him fine too since if you think it about it, if you touchtype at all, you are pretty ambidextrous when you type with both hands so idk.
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Old 05/01/2012, 03:20 pm   #24
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It all depends on the person. They did, however, program in the arrow keys for directions. If you want to use those instead of wsad. This may not help with the Q and E key presses though.
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Old 05/01/2012, 05:55 pm   #25
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If you're a disabled gamer then sometimes remapping is a must.
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Old 05/01/2012, 08:49 pm   #26
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If you're a disabled gamer then sometimes remapping is a must.
I could not agree more.
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Old 05/01/2012, 11:55 pm   #27
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I concur. This is completely ridiculous tbh. I'll try and get a refund and won't recommend this game to any of my friends, since they all use AZERTY keyboards.
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Old 05/11/2012, 07:54 am   #28
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Thumbs down WTH with the inability to configure keyboard?

I considered post this as a support request but it just occurred to me it's not even a bug, neither is a feature, but just something visibly unplanned.

I'm playing with a PC. I'm not using a QWERTY keyboard. So the game gets really really messy. How come Tellgame releases a game in 2012 without giving user the ability to configure controls, even by editing a text file?

Last edited by klink.von.stalag13; 05/11/2012 at 08:20 am.
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Old 05/24/2012, 12:09 pm   #29
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There's already been a long thread about the lack of an inverted Y axis.

Yes, you can play with a USB X360 controller, but again you can't remap, and the Y axis (for me at least) is still wrong.

A polite email to Telltale asking for a patch went unanswered.

Someone please tell them it's 2012. Remapped keys/inverted axis options should be standard in every game in this day and age.
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Old 05/24/2012, 10:01 pm   #30
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Sorry, but it's not possible to remap the controls, by design.
This had occurred to me when i posted about this before.

The current control scheme does add to the tension of combat moments because of how many steps it takes to hammer something to death.

Is this what you meant with "by design"?
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Old 05/27/2012, 10:45 pm   #31
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They need a tutorial or ingame legend at the very least. You can use the arrow keys instead of aswd, but either way both standards in gaming are covered. I don't see why so many are angry but I agree they should have put more into it. I just use a 360 controller since that's how it was meant to be played
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Old 05/28/2012, 09:22 pm   #32
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Originally Posted by mikemorton View Post
There's already been a long thread about the lack of an inverted Y axis.

Yes, you can play with a USB X360 controller, but again you can't remap, and the Y axis (for me at least) is still wrong.

A polite email to Telltale asking for a patch went unanswered.

Someone please tell them it's 2012. Remapped keys/inverted axis options should be standard in every game in this day and age.

Truth. There's one thing I am super thankful to Telltale for regarding this game, and that is that they came out with a demo on Xbox Live. If they hadn't done that, I would have bought the game based on reviews and would, naturally, have assumed that a basic function like controller inversion was available. But since I got to try the demo first, I realized that they screwed up and was able to save myself the cash.

Such a shame. I had been fascinated by this game's previews for quite a while and was really looking forward to playing it. But because of a poor or stubborn design choice to not allow inversion and custom controls, I can't play it without feeling like my brain is backwards and wanting to throw the controller. Really hoping for an Xbox patch....until then I'll just sit here with my money in my pocket.
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Old 05/29/2012, 02:06 am   #33
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why because ids a adventure game no reason to really remap controlls theres like 4 buttons to use hald the time just point and click so heh thats problably why its not possible they didnt seem to think there was a need for it.
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Old 05/29/2012, 07:40 am   #34
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JCB.... I'm sorry to break the news.... Your brain IS backwards....

haha jk maybe they'll release a patch and/or include the option in ep2
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Old 05/29/2012, 08:16 am   #35
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why because ids a adventure game no reason to really remap controlls theres like 4 buttons to use hald the time just point and click so heh thats problably why its not possible they didnt seem to think there was a need for it.

It shouldn't matter. The number of people mentioning this issue show there was a need for it. Oh well. Seems like since they don't even bother to comment on it they're not going to change it. I shall use my MS points to buy the Batman expansion instead....
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Old 05/29/2012, 12:40 pm   #36
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Ooh let me know how that is!! I have to restart my game cuz I ran into a weird issue(Got sidetracked) on a critical mission and now have no direction whatsoever pointing me where to go lol Only a couple hours into it, great game tho. I couldn't get into Asylum but the open spaces are much better
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Old 07/03/2012, 02:05 am   #37
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Default WASD can be remap in QZSD in every seriously developped game.

Quote:
Originally Posted by Straga View Post
By default the keys seemed quite intuitive to me, but I can see how mashing Q might be a problem for some people.
As far as movement controls, they are WASD like in any other game, I dont see them really being a problem.
EDIT I just asked my left handed roomate about what he likes to use on a keyboard, since I never cared to notice and he says WASD does him fine too since if you think it about it, if you touchtype at all, you are pretty ambidextrous when you type with both hands so idk.
All you forgot is this.
WASD on an AZERTY keyboard has to be remap by the player as : QZSD
Otherwise it give you this :



WASD can be remap in QZSD in every seriously developped game.
And has this game is delivered through episodes or chapters. Devs could seriously make this tuning available with the 3rd chapter.
Or they should specify that it a US retail game only on Steam.
For instance. Actually this game is in violation of the French law on video game distribution. Because every game sold on the french market has to have wether French dialogue or french subtitles. Here we have none of that.
So we can complain about the keyboard mapping AND the game as it's not multi-lingual (with spanish, german, french, italian subs).

Now I hope that allof you qwerty users understand the problem my follow french player has.
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Old 07/10/2012, 09:17 am   #38
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Originally Posted by Mike View Post
Sorry, but it's not possible to remap the controls, by design.
This is a design mistake. It was ok for now because we could use the mouse, but now that you start making games that are more "action" and less "reflexion", it becomes more and more annoying. Please don't forget us, poor PC users that are buying your games all over the world.

In order to play Telltales games with a keyboard which has not the same specific layout as the one that was used while developing the games, you will first need to:
  1. Click Start, type intl.cpl in the Start Search box, and then press ENTER.
  2. On the Keyboards and Language tab, click Change keyboards.
  3. Click Add.
  4. Expand English (United States).
  5. Expand Keyboard list, click to select the English (United States) check box, and then click OK.
  6. Click OK to close the windows.
  7. Note The Language bar appears on the taskbar. When you rest the mouse pointer over this bar, a tooltip appears that describes the active keyboard layout.
Then every time you run a game:
  1. In the game, open the graphic options.
  2. Set the full screen mode off.
  3. Make sure that the game has the focus and click The Language bar, and then click English (United States).
  4. Set the full screen mode back on.

Quote:
Originally Posted by Ferris View Post
So we can complain about the keyboard mapping AND the game as it's not multi-lingual (with spanish, german, french, italian subs).
I won't complain about the game not being multi-lingual, because I understand that translating a whole game is big work, I'm glad I can play the game in it's original version, and I would be very frustrated that some stupid laws would prevent me to buy something that I can enjoy.

I still complain about the keyboard as I know how easy it is to implement (except if the game engine becomes some kind of white elephant), and considered how slight the answer from TTG was.

Last edited by boumbh; 07/10/2012 at 09:35 am.
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Old 07/10/2012, 02:41 pm   #39
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can't you just use the arrow keys and the scroll on the mouse?
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Old 07/15/2012, 02:36 am   #40
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can't you just use the arrow keys and the scroll on the mouse?
That's funny, I didn't even think about the arrow keys. There are also the QTE sequences "push W" means that you need to push Z, since it's often a quick choice to do (and since your hand is on your arrow pad), it's prone to failure.

Actually, it is not a problem for me. I wanted to show the game to my friend. I found so shameful that the game - still being a bit very simple (a bit too much in my view) - can't be played by newbies who liked the series outside of a qwerty country.

If you ask Telltale to put "qwerty keyboard" in the "PC Recommended System Requirements", they won't do it because it sounds ridiculous. If they can't fix it, it may be because they didn't plan it in advance and now they are stuck. Or maybe they take those kind of complaints as some trolling.

I really wish they could consider seriously to review their control system for future games. When you sell your games all over the world, the least is to make the minimal effort for keeping them compatible.

I think that it won't change anything for Telltale's followers like me. Telltale may lose some new customers but that may be ok for their business. And still, I really hope this kind of games will still be available in my country (just get rid of this QTE stuff ^^ ).

Last edited by boumbh; 07/15/2012 at 02:39 am.
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