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Old 04/03/2012, 11:27 am   #1
Baarden
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Question Game making!

I recently started to write a script for an animated game, which is building up pretty fluently towards a solid and exciting story, eventhough I'm writing in english, and that's not my primary language.

I was just an hour ago smoking a cigar outside, and I had a idea: What if I made the game based on my script, instead of just writing a script for it, and marketing it forward. I am pretty good at drawing, and I immediately called my friend who is even better, and has somewhat of an animator-background.

I've been always a huge fan of the Monkey Island -game serie, especially the third one; 'The Curse of Monkey Island'. I've always found that cartoony, yet not-childish, style very appealing, and I thought if someone happened to know...

- Which softwares did they use making that game?

- Presuming the programs they've used then are outdated, are there any similar, possibly easier to use too, programs?


I've been searching the web, but didn't find any useful info...
Also if you can name any other programs, those would be suitable, useful or even necessary for making a game in such style as CMI, please feel free to flap your gums
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Old 04/03/2012, 11:35 am   #2
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Quote:
Originally Posted by Baarden View Post
I recently started to write a script for an animated game, which is building up pretty fluently towards a solid and exciting story, eventhough I'm writing in english, and that's not my primary language.

I was just an hour ago smoking a cigar outside, and I had a idea: What if I made the game based on my script, instead of just writing a script for it, and marketing it forward. I am pretty good at drawing, and I immediately called my friend who is even better, and has somewhat of an animator-background.

I've been always a huge fan of the Monkey Island -game serie, especially the third one; 'The Curse of Monkey Island'. I've always found that cartoony, yet not-childish, style very appealing, and I thought if someone happened to know...

- Which softwares did they use making that game?

- Presuming the programs they've used then are outdated, are there any similar, possibly easier to use too, programs?


I've been searching the web, but didn't find any useful info...
Also if you can name any other programs, those would be suitable, useful or even necessary for making a game in such style as CMI, please feel free to flap your gums
If you want to make SCUMM-styled games, then I suggest you look for AGS.

Adventure Game Studio
http://www.adventuregamestudio.co.uk/

Its a little old, but a lot of adventure games are made with it.
(Probably one of the easiest ones too. Don't have to worry too much about coding, at least from what I've seen)

EDIT: Daishi has been making an adventure game. Maybe you could ask him for some advice.
(He probably will end up posting here anyway, but if he doesn't then you PM him or something)
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Last edited by RetroVortex; 04/03/2012 at 11:38 am.
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Old 04/03/2012, 11:48 am   #3
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Some modern indie adventure games (like almost all of WadjetEye games) are made using AGS, so that's a safe bet, even if you're making commercially available games.
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Old 04/03/2012, 12:12 pm   #4
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Quote:
Originally Posted by RetroVortex View Post
If you want to make SCUMM-styled games, then I suggest you look for AGS.

Adventure Game Studio
http://www.adventuregamestudio.co.uk/

Its a little old, but a lot of adventure games are made with it.
(Probably one of the easiest ones too. Don't have to worry too much about coding, at least from what I've seen)

EDIT: Daishi has been making an adventure game. Maybe you could ask him for some advice.
(He probably will end up posting here anyway, but if he doesn't then you PM him or something)
Thank you very much RetroVortex!
That sure seems like a pretty darn good program. That one just might be it, but for an additional question:

- What would be my choice if I wanted to make a HD-quality CMIish game?

But yeah, AGS became a serious candidate. You obviously can make a CMI-quality game with this program, as I checked out the game 'Journey of Iesir', that's entirely made with AGS.

Last edited by Baarden; 04/03/2012 at 12:18 pm. Reason: typing errors here and there
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Old 04/03/2012, 12:46 pm   #5
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While AGS is certainly the most versatile engine out there, the Wintermute Engine might be worth a look as well.
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Old 04/03/2012, 01:45 pm   #6
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Say! I've been trying to make adventure games as well! But none of them... has ever come to fruition.... I'm a permanent resident of development hell, you might say.
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Old 04/03/2012, 02:39 pm   #7
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Quote:
Originally Posted by Laserschwert View Post
While AGS is certainly the most versatile engine out there, the Wintermute Engine might be worth a look as well.
Yep. Those two are basically the viable options. I started making an adventure game using AGS, so I can vouch for that; it's relatively easy to use and is fully suited to making a classic Scumm style of game.

Regarding replicating the graphical style of 'The Curse of Monkey Island', the hard part will be drawing backgrounds of that caliber. Once that's done you can scan it in and set the resolution to whatever pleases you.

One more word of advice, I strongly recommend that you start by making a very simple adventure game. A game consisting of one or two rooms and only a few puzzles. If you jump in at the deep end and try to create an epic, then you're liable to lose interest and scrap the project.
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Old 04/03/2012, 02:42 pm   #8
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Quote:
Originally Posted by RetroVortex View Post
If you want to make SCUMM-styled games, then I suggest you look for AGS.

Adventure Game Studio
http://www.adventuregamestudio.co.uk/

Its a little old, but a lot of adventure games are made with it.
(Probably one of the easiest ones too. Don't have to worry too much about coding, at least from what I've seen)

EDIT: Daishi has been making an adventure game. Maybe you could ask him for some advice.
(He probably will end up posting here anyway, but if he doesn't then you PM him or something)

Did somebody ring?

No better a time to remind people of this thread:
http://www.telltalegames.com/forums/...=22454&page=17

AGS is pretty much the go to. However if you're serious about it, Wintermute does everything AGS will and more.

Quote:
Originally Posted by St_Eddie View Post

One more word of advice, I strongly recommend that you start by making a very simple adventure game. A game consisting of one or two rooms and only a few puzzles. If you jump in at the deep end and try to create an epic, then you're liable to lose interest and scrap the project.
This is very true. I think the only reason I've had the willpower to keep on is because I've already had the willpower to do many other challenging things, like my PhD and such.
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Old 04/04/2012, 03:02 am   #9
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Thanks so much guys for your replies!

I'll definitely be checking out the Wintermute Engine also, since it also seems to be free and allowed for making commercial games!
- Btw, can you make HD with Wintermute?
And yeah, we surely will make some smaller games at first for the sake of practice, since we've never made anything even remotely like an adventure game before.

I hope we can make this game happen.
Though, I won't be abandoning this thread just yet; I might (and propably will) have some questions for you in the near future.

And I'll be keeping an eye on Daishi's game

Last edited by Baarden; 04/04/2012 at 03:04 am. Reason: I just can't write anything comprehensible on the first try :D
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Old 04/04/2012, 04:49 am   #10
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Probably better to check out their website for technical details.
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Old 04/06/2012, 04:53 am   #11
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There's also SLUDGE, which has been getting a lot of enhancement since it's gone open source. This engine definitely supports HD graphics, as you can create a game with a resolution up to 1280x1024 (and it has the ability to scale the graphics down (or up) to a user's native resolution).
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Old 04/14/2012, 05:53 pm   #12
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Oh yeah, I could have mentioned earlier that I use a Mac computer.

AGS has given up on the OSX-convertion, and apparently so has Wintermute, since they haven't made any updating in over a year, and all the download links are either dead or the content is just some useless junk, presumably some files that you could have added to the actual WME Lite's directories.

SLUDGE seemed somewhat bulky and was primarily coding, but it did how ever work.

Would someone happen to know how to get WME work on a Mac?
Or if there's some other engine that's as easy to use and (at least) as extensively featured? Doesn't actually matter much if it isn't free.
I know this is not propably the best place to shoot with these kind of questions, but doesn't hurt to try. Maybe someone will surprise me with an answer

Last edited by Baarden; 04/14/2012 at 05:58 pm. Reason: just correctin'
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Old 04/15/2012, 01:24 pm   #13
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The best engine so far seems to be Visionaire Adventure Game Engine.
The Mac version isn't out just yet, but it nice to know that they are actually working on it.
Visionaire howerer isn't free, but 35€ isn't that much from a quality engine.

The Quest for the engine however has to go on, but I'm NOT gonna bother you with it anymore. Thanks a bunch for everyone who shared their knowledge!
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Old 04/15/2012, 01:31 pm   #14
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Quote:
Originally Posted by Baarden View Post
The best engine so far seems to be Visionaire Adventure Game Engine.
The Mac version isn't out just yet, but it nice to know that they are actually working on it.
Visionaire howerer isn't free, but 35€ isn't that much from a quality engine.

The Quest for the engine however has to go on, but I'm NOT gonna bother you with it anymore. Thanks a bunch for everyone who shared their knowledge!
That is cool.
I need to look into that one sometime.
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Old 04/15/2012, 01:32 pm   #15
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I don't think I've ever played a game made with Visionaire. Could be wrong.
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Old 04/15/2012, 01:35 pm   #16
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I don't think I've ever played a game made with Visionaire. Could be wrong.
The Whispered World was made with it.

http://www.youtube.com/watch?v=6hhzWJZP6BQ
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Does TTG need an official Geisha? cos I could go to Geisha school!
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Old 04/15/2012, 02:17 pm   #17
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The Whispered World was made with it.

http://www.youtube.com/watch?v=6hhzWJZP6BQ
Yeah I don't know why I was under the impression it was made with Wintermute.
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Old 04/18/2012, 04:28 am   #18
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question.....what do I have to read and learn if I want to learn how to code?

I myself want to make a game and I have got WinterMute but obviously its coding which I have NO experience of. Is it Java that I need to learn?

Tah
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Old 04/18/2012, 07:56 am   #19
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question.....what do I have to read and learn if I want to learn how to code?

I myself want to make a game and I have got WinterMute but obviously its coding which I have NO experience of. Is it Java that I need to learn?

Tah
I don't know how complex WinterMute is but when I used AGS, I found several sources of online help (FAQs, guides, forums etc.). I don't think you need to have an extensive knowledge of coding or anything, it's best to just practice and then when you hit a brick wall; search Google for the relevant information.
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Old 04/18/2012, 01:16 pm   #20
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My rule of thumb: Dive in headfirst. Get help when you need it.
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