Quote:
Originally Posted by Cez
Yeah, right?
@Anakin: You should support a game on its own merits, not because you were happy that it went against PO's "wishes". You said a lot of stuff in these forums and defended a lot of points without doing any kind of research. And like I told you in a PM to you, your personal vendetta against me has led you to do stuff that you probably should be a lot more careful in doing.
But anyways, I don't even know why I keep trying with you.
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Not sure what kind of "research" you're talking about.
Right now there are no merits to either support or be against it, the game, on. There are merits towards being optimistic or pessimistic about the CONCEPT of it--but right now the game has no merits to either be supported or rejected. I accept the premise, the concept of a TTG KQ. I am optimistic about such a concept coming to be. But the concept and the execution are two different things, and only time will tell how TT goes about making this game.
As to your last point, you are your game; You are the public face and head of your company, and as such the buck stops at your feet. I will never support your game, nor your vision for King's Quest. You had your chance, and when your game was a concept I supported it too--I supported it even beyond when it was just on paper, even when I had seen trailers and screenshots. And I was let down, big time.
AGDI, while flawed in their story arc (IMO) did capture the feel, tone and atmosphere of the originals--And that for me makes their games acceptable.
Now TT has a chance--just as you did, to make a KQ game. They could do well, or they could completely fail. I may be let down by TT's game, but for me as of now, the glass is half full rather than half empty. The blinding glow of "OMGZ A NEW OFFICIAL KQ GAME!!" has worn off to a more realistic stance.
I think it's a lot less excusable for a fan group to mess up than it is for the original creator to mess up, or in TT's case, a company that doesn't know KQ as well as the fans or Roberta or Josh might. Which is why I excuse, and even accept, the vision/direction which Sierra/Roberta presented us with KQ8. And I might be willing to let go of any foibles in TT's first episode, provided they improve.
Not to drift off point, but I'm not really a fan of the episodic format in general--Whether with this or TSL. I simply don't like it for a KQ game. Maybe for something like a Flash Gordan based game it would work or an Indiana Jones based game (since it was inspired by adventure serials), but I hate that this format seems to be
THE formula of future adventure games. You don't buy a book one chapter at a time. But that's the selfish fan in me who wants all the game, the whole thing, at once.
On the other hand, objectively speaking, the episodic format is beneficial to both designers and fans. Reception to one episode can allow the designers to learn from the fans/customers where improvement is needed, as it did for your game, which in the end makes for a better game--And this is good is both for the fans and for the company.
Ultimately I am a KQ traditionalist, a purest in terms of the storyline. I can go for utterly different gameplay dynamics (ala KQ8, which is a direction I would've LOVED the series to go), so long as it's a simple fantasy story. It can be epic in tone, so long as it's not convoluted--And the convoluted storyline (along with the WTF backstory and utterly twisted characters of certain characters and the tying every game together) is where TSL failed the most in my eyes.