I think one of adventure games biggest problems is that they've become "walking simulators". Someone on some forum somewhere joked that the games should be compatible with those dance pads from Dance Dance revolution in order to be "more immersive", and we could get the full effect of the distance walked by the character.
I think I used to consider myself one of those purists, though, but I've recently realized how bored I got when playing some adventure games, even though the story was interesting enough. It's just that the time between the story bits and the puzzle bits and the time it took to figure out how to solve the puzzle bits turns out to be quite awhile. Especially when the character moves soooo slow (I'm specifically talking about Syberia here...). So I'm starting to think that adventure games could use a dose of action in them. Required or optional, as long as it's nothing that would require extreme dexterity. Not that I don't play those games, too, but it just might be overkill. Or perhaps have action sequences that you can't possibly lose no matter how hard you try, even if you keep pressing the "suck" button/key. That would help move the game along during those slow moments.
I've been wondering what it would be like if a Grand Theft Auto III-style of engine were made into an adventure game. Getting to and from a destination would be more fun. And it doesn't need to be the kind of violent shooter that GTA is. But consider what it would be like if, for instance, Sam & Max were made into that style of game, where they drive around to their different missions, nearly running over every pedestrian on the way, causing untold collateral damage to public property. And it could still have adventure elements of course, once they're at the destinations, but the city map would be full of all kinds of optional action fun to be had. They could also do their highway surfing thing, too (for the Sam & Max purists).
I don't know. But I'm up for Adventures having action in them. However, I think the genre title, Action/Adventure, is inappropriately used for most games out there, since there really are no puzzles that are story-related and no character interaction beyond shooting/killing/jumping on head. So create a new genre called Adventure/Action. Or Happy Happy Fun Time.
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