Grrr, this is pee-ing me off now
Read through all of this thread, and there are some extremely unhelpful people around aren't there. Registered just to add my name to the list of people banging their head on the desk repeatedly. I've tried this around 30 or so times and it just won't do it. Whether glitch is the right word, not sure. I can get to the first conversation after the door, then move forward and *sometimes* do the 2nd one, but after that, there's just no way of knowing if that next step will kill you or save you.
The problem is that the animation is on rails, as opposed to free in other parts of the game. When you enter the house, if you hold down forward continuously Lees shoulder moves up and down 3 times, indicating 3 steps towards Brenda. If you do it the only workable way, i.e. bit by bit, if this animation is even slightly in the wrong place, he steps forward the animation continues - which you can see if you look at the doorway/light to the right (getting sick of seeing those now..) it keeps moving about 3 pixels (I suppose for the animation to find a resting spot) and she shoots. If the animation hasn't completed its step up or down, then he carries on. It's more a case that it was the wrong way to implement it in the game - it would have been better if it didn't require you to stop dead at the right point in a way that is really open to failure, when you can't see what your feet are doing.
I'll happily video this if, you know, six pages of people with exactly the same issue isn't proof enough. Would be great if there was a way of patching it as this series is one of the best adventure games I've played in an extremely long time. The emotive side, story, characters, choices, everything is just spot on and I cant fault it. Until I try to walk forwards in a house...
Last edited by tubaros; 07/23/2012 at 01:51 pm.
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