That's not timed at all, is it? It's entirely based on choice, which is completely different. I seem to remember talking him in circles over and over until I picked one dialogue path or the other. I also consider it to be more like an alternate "bad ending" than a death, really, because it's the very last puzzle before the end of the game. Still, it's similar to the end of GK1 for sure. Also, Sophia being god-ified happens when you forget to release her from her prison and throw away the necklace, purging her of Nurab-Sal. You could call that a dead end, but again I consider it more like a bad ending.
Either way, it wasn't a popular design decision among LucasArts games. And in FOA's case, it was a special circumstance and not entirely the same.
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Originally Posted by TomPravetz
This is the internet and you made a typo. Therefore, I won this argument. My opinion is now fact.
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Last edited by MusicallyInspired; 09/29/2012 at 06:19 am.
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