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| General Chat Formerly known as the Yak Space. Formerly for all your yak and yakking needs, now for general chatting. |
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#1 |
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Senior Member
Join Date: Nov 2006
Posts: 771
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Hi,
do you know if there are better highres scans of Steve's Secret of Monkey Island Cover around than those available on http://mojoart.mixnmojo.com/original...ver-art.shtml? Also without the system-stick on the left? Mine sadly isn't in the best shape anymore... :O/ Thanks, taumel |
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#2 |
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Senior Member
Join Date: Oct 2006
Posts: 1,527
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Laserschwert made these impressive monstrosities:
http://www.lucasforums.com/showpost....&postcount=249
__________________
"I think it's the idea that counts, not the actual method. As long as you set out to cause a horrible death through insects eating the person, you're good." - apenpaap |
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#3 |
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Senior Member
Join Date: Nov 2006
Posts: 771
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Great, thanks!
Ahhh, i love this drawing! :O) |
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#4 |
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God
Join Date: Oct 2006
Location: Cologne, Germany
Posts: 821
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Since those MI-posters were a little too dark, I've put up color-corrected ones, and a few more:
![]() ![]() ![]() ![]() ![]() Here are the full size downloads: The Secret of Monkey Island (60 x 80 cm, 200dpi) Monkey Island 2: LeChuck's Revenge (60 x 80 cm, 200dpi) Sam & Max Hit the Road (60 x 80 cm, 200dpi) The Dig (60 x 80 cm, 200dpi) Indiana Jones and the Fate of Atlantis (60 x 87 cm, 300dpi) |
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#5 |
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Senior Member
Join Date: Nov 2006
Posts: 771
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Thanks again!
Already made a little game for my daughter with the Monkey Island Images. ;O) As much as i love The Dig, i never liked the cover this much. |
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#6 |
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Junior Member
Join Date: Jul 2007
Posts: 1
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Could someone upload these posters somewhere else than "One free download" and "Pay $$$" -rapidshare?
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#7 | |
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Senior Member
Join Date: Oct 2006
Posts: 1,527
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Quote:
You can download more than one thing from rapidshare, you just have to wait a while in between.
__________________
"I think it's the idea that counts, not the actual method. As long as you set out to cause a horrible death through insects eating the person, you're good." - apenpaap |
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#8 | |
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God
Join Date: Oct 2006
Location: Cologne, Germany
Posts: 821
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Quote:
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#9 |
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Senior Member
Join Date: Nov 2006
Posts: 771
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Nice, especially as i've stumbled over the Hal Barwood interview.
url: http://www.adventure-treff.de/artike...id=49&lang=eng What i don't understand is why they are all after graphics, roleplaying like character evolution and things like that. To me the story, puzzles and characters are the most important thing. I don't care this much about graphics as long as i like the style. I still would love buying games like Fate of Atlantis if they would look like Fate of Atlantis as long as they have the same length and quality inside. And when i read things like that they can't make the game as long as the games before because they need to invest ressources into the graphics then sorry for me they are investing their money into the wrong direction as the adventure games work more like books for me. As long as the paper isn't the cheapest one and the font is readable all is fine. I don't have something against better graphics, improved animations and so on but when it comes at the costs of the core of an adventure game then i dont need it. There are quite some possibilities making games looking nice to a certain degree without time intensive heavy gfx stuff and you also can reach more people due to the lower system specs. Proper art pays out much better here in my opinion. Anyway i've no idea if and how much i'm part of a minority with that but that's how i feel about it. Ranting: Gimme back some real adventures and keep your half baked mainstream stuff! :O) Last edited by taumel; 07/20/2007 at 04:02 am. |
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#10 |
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Senior Member
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well look at what they did with myst.. the last one STUNK using the full motion movement first person style.. wasnt the movement that stunk it was the game and graphics.. zoom to the one right before it.. better story and graphics.
This topic has been in debate since the old gen/ new gen crossover. Devs seem to lose sight of character dev and plot and humor for something like a few extra flashes from a gun or advanced shaders. Personally Id rather play one great 2d with horrid graphics than any of the new oblivions and such. New devs are quite sad really. Closing down all that would be great saying" its not flashy enough it will never sell" Anyway I agree real games need a comeback WITH the added graphics.. I havent laughed in games in the last few years except for sam & max here. Thats sad. |
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#11 |
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Senior Member
Join Date: Nov 2006
Posts: 771
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The last time i had to laugh after turning on the computer was when i watched this... http://www.1-click.jp/
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#12 |
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God
Join Date: Oct 2006
Location: Cologne, Germany
Posts: 821
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Two more:
![]() ![]() Downloads: Indiana Jones and the Emperor's Tomb (60 x 80 cm, 200dpi) Indiana Jones and the Infernal Machine (60 x 80 cm, 200dpi) |
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#13 |
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You fight like a cow!
Join Date: Mar 2007
Location: England
Posts: 2,227
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The Monkey Island 2 boxart is so cool.
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#14 |
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Senior Member
Join Date: Mar 2007
Location: Amigastan
Posts: 730
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This is awesome, thanks a lot for the pictures!
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#15 | |
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Junior Member
Join Date: Sep 2007
Location: Cologne, Germany
Posts: 2
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Quote:
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#16 |
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Junior Member
Join Date: Sep 2007
Posts: 11
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Cool cover art. Thanks.
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#17 |
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God
Join Date: Oct 2006
Location: Cologne, Germany
Posts: 821
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I'm not responsible for the art, so let's just thank Steve Purcell, William Eaken and Drew Struzan...
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#18 |
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God
Join Date: Oct 2006
Location: Cologne, Germany
Posts: 821
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I finally got the frames I needed, so here's what it looks like:
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#19 |
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Telltale Team
Join Date: Mar 2005
Location: San Rafael, CA
Posts: 4,399
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Creepy meta photo on your monitor
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#20 |
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annoying...and ignored
Join Date: Aug 2007
Location: somewhere, Germany
Posts: 1,141
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@laserschwert: where did you have those babies printed?
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