Quote:
Originally Posted by JCMcAdams84
Letting Carley die just because she knows your past?! You are a murder!! lol
I personal think taking the food or not at the end of 2 will be a big deal later. For example, the folks find their car empty, find out you took their food and attack you maybe. Heck the car could even have belonged to the two new people showing up in Episode 3 (wouldn't that be funny?!) and them joining your group or turning on you depends on weather or not you stole from them, or stood up to the group because they were watching in the woods or they recognize Clem's new hoody as having belonged to a little sister or something who died while they were trying to look for their stuff after getting back with gas for their car. Just saying, as a writer, this is totally something I would have make a big deal later.
I also think Clem eating or not eating at the farm should come into play, maybe in a small way but it could be something major also, we'll see.
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yup, i keep hearing that lol.
but yeah, stealing from the car was pretty tough for me. the food, not so much as the hoodie. though i don't want clem getting cold or sick (not eating nor taking the hoodie), i don't want her to be a target by wearing someone else's hoodie.
i stopped clem from eating (mark) in all of my saves. i may go back once the series is complete (or if clem dies in the nearer future

) and not save her everytime (dinner, the pharmacy, ect.) just to see how it plays out.
Quote:
Originally Posted by Master of Aeons
All I can say is we don't know how much stuff matters. But they use everything against you that they can because every decision is stored to later come back. I imagine most only play out late in the game though. Too early and there's too many branches to track.
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yea i pretty much don't expect to see the effects of my choices until the final installment, but speculating is pretty fun and insightful in the mean time.