First let me get the
negative comments out of the way:
1. The release was again quite late.
2. PC version players, who did pre-order did again have no advantage and were again served AFTER a console.
3. The download of the pc version was difficult. The connection was lost around 20 times and I had to start again and again downloading it.
4. Lilly shooting Carley seemed very manufactured. I didn't quite believe her sudden hate for her.
5. With Carley, Lilly and Katja gone there is only Clem left as a likeable character.
6. How did Clems radio work over such a long distance?
That said, I would like to state that TTG did in my opinion once more a great job with the game itself. Here are
my thoughts about episode 3:
1. Depris? „Hmmmmmmmmmmmm“
2. It was good to kill off Duck. He was a strange element in the mix and simply annoying. His stupidity and good mood were a bit displaced in a world like this. It had a nice touch though that TTG made him more likeable with the whole mystery puzzle. Like this I almost felt sad for him. Let's hope there are no bugs in heaven.
3. The suicide of Katja (why double „a“ at the end ?) was surprising. I liked her because she was quite reasonable and helpful. Anyway, surprises like this are good.
4. The flirt with Carley on the balcony and the running gag with the batteries were fun. „You're small!“. Yes, she had to go because it would have been too complicated to keep both characters at the same time, but it's sad to lose the best character next to Clem

There will be something missing in the future episodes. Let's hope there are no devices needing batteries in heaven.
5. The dream about Clementine being a walker must have been taken from the forums here

Respect! The fear about close people becoming one of them must be present in ones mind all the time and cause a lot of stress. I liked that sequence!
6. Using a train as a way of transport seems to be quite a refreshing idea to me. Nicely done. But I somehow doubt that it would still work after such a long time.
7. The action scene with shooting bandits and walkers was a welcomed change in gameplay. It gets a bit boring just hitting walkers in the head with some random stuff.
8. Teaching Clementine to survive is a nice development. It might be cruel to force a kid to grow up like that, but it's probably best to highten the chances of survival. I would have cut her hair even more though. Making her look like a boy might be a smart thing to do considering rapers etc.
Suggestions:
1. Make Lee find a letter from Carley in one of his pockets. Depending on the relationship the content could be some kind of love confession or a warning or something (In case I don't make it...). It would be nice to hear the voice actor read the letter one last time. That would be a better goodbye, than Lee more or less just ignoring her death.
2. Please implement more scenes, where Lee needs to shoot walkers or people. Maybe you could make it more tactical, if Lee would have limited bullets and would have to make the people fight the walkers and then just makes sure that both sides loose.
3. Please implement a lot of team puzzles with Clementine. Cut the interactions with the other characters and focus more on Clem. The other surviving people aren't interesting to me anymore. Omar and Claire or Christa or whatever don't seem appealing to me.
4. Lee could be teaching Clem a lot of small things like lighting a fire or how to best get rid of a walker in different situations. Maybe he could explain diversions and how to use walkers against bad living people. „A walker is a force of nature. It has no intelligence and just acts on the instinct to feed. It is a huge danger, but it's possible to control them by using baites, diversions and noise. Once you might encounter bad people and because they're stronger, you might need to use the walkers against them. So try to learn how they behave and what they react to. You're sharpest weapon is your mind, Clementine“
5. Lee should make Clem a useful gift. Instead of just giving her food and caps and hoodies, he should give her a knife and explain how to use it as a tool and as a weapon. If not as a weapon, then a Swiss army knife might be nice. She could use the screwdriver to open stuff. Having a little McGuyver might be useful.