Third wave:
You can find these three shorts here:
http://www.telltalegames.com/community/blogs/id-183
INDEPENDENT GAME FESTIVAL INTRODUCTION
SAM: Good evening, ladies and gentlemen, and others.
MAX: We're Sam & Max, Freelance Police, and you're all under arrest for crimes against players of games and game-like devices, prepare to be cuffed and flayed alive!
SAM: Actually, Max, we're here to introduce the awards for the Independent Games Festival.
MAX: Oh, crap. I hate when people screw with my cue-cards. What's this festival, anyway? Can we gorge ourselves on sugar-encrusted ****** and practice our projectile-vomiting skills by trying to tag visitors from the Supermatic Spin-a-tron?
SAM: It's not that kind of festival, Max. The Independent Games Festival is all about celebrating innovation and recognizing those poor brave saps willing to risk in the face of plotting corporate behemoths and the pestilence of game-design apathy!
MAX: Yeah, down with the man!
SAM: You don't even know who the "man" is, melon-head!
MAX: Oh sure, Sam. Ruin my moment.
SAM: Enjoy the show, everyone!
INDEPENDENT GAME FESTIVAL INTERMISSION
JIMMY: You got nothing on me, coppers, NOTHING!
SAM: What did our perpetual perpretator do this time?
MAX: Oh, nothing. I'm just testing the independent game I'm working on.
SAM: What game is that?
MAX: I've called it "Rat-Splat", I'm still working on a couple of things on the physics engine.
SAM: I don't think you can terrorize the suspect when he's not "suspect".
JIMMY: Listen to dog-breath! I ain't done nothing!
MAX: But Sam, we need the prize money!
JIMMY: Wait a minute, you didn't mention any prize money!
SAM: No, Max. The IGF isn't about prize money, it's about having the chance to share your dreams of innovative with a gang of high-brow(?) sophisticated and under-appreciative **********.
MAX: Exactly, and what's more innovative than dropping a rat three stories to see how big a splat he makes! Extra points for cracks in the cement!
SAM: Well, knock yourself out, little buddy. I'm off to Bosco to buy some more cream *********.
JIMMY: Look here, fuzz, about that prize money- no, no! Wait!
MAX: "Rat-Splat". Test Build SPR 6.90.5. Release candidate!
JIMMY: EEEEEEEEEEEEEEEKKKKK!
MAX: Not bad, but I think it could use a few more iterations.
JIMMY: Heeeeeeeelllllp......pleeeaseeeee....heeeeeellllll p.
INDEPENDENT GAME FESTIVAL CLOSING
SAM: How's your game, Max?
MAX: What game?
SAM: The game you're making for the IGF!
MAX: Oh, yeah, I've cancelled the project due to unforeseen developement issues.
SAM: How's that?
MAX: I missed the pavement and dropped the little weasel into a passing pretzel-cart.
SAM: So much for your burgeoning game-design career.
MAX: My experimentation in the interactive arts is awash (?), it's true, but as one story ends, a new one begins. Hopefully one involving and unsuspecting old lady, a mustard soak steamy (?) bread (?) product and a lot of fur.
SAM: That's beatiful, Max.
MAX: Thanks, Sam. Now let's get out of here. If we leave now, we can polish off (?) the ******* and get out to (?) the awards nobody cares about!
SAM: You crack me up, little buddy.