Quote:
Originally Posted by Xarne
Reading comprehension; not your strongest trait, is it?
As to your 1st question: Yes; it will help them understand that in a ZA people DIE. Alot. And who is here today is not guaranteed to be here tomorrow.
Now, you tell me how you derived any of your other questions out of my statement and we can continue this discussion. First, maybe get some fresh air.
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Oh please, don't waste my time attempting to flame. It's weak you tried to apply one of my earlier comments here.
Saying that "people die" is not exactly a trademark of TWD. Pick any of today's "edgy" serial entertainment (Sopranos, Breaking Bad), it's there. Hell, it's a cliche these days.
Now, you implied the other questions in your statement. It's implicit in the conceit that one can only understand that "people die in a ZA. ALOT" if they read TWD. I trust that most people can get that from, oh, watching the opening scene from any one of the SCREAM movies. It's in any kind of slasher/survival horror stories. You start out with a group, they get knocked off one by one until you have the surviving heroine/hero at the end. The bleak vision of TWD is not new.
Also implicit in the concept that if people read the books they will "get it" is that everyone reacts the same way to the same material. They may read the books and even suddenly realize that OMG PEOPLE DIE! That doesn't mean they won't come back and complain about Carley getting killed.
You flat out said that "group-based games allow you to keep teammates til the end or at the very least swap them out temporarily for another." If you read anything about the flap over ME3 you'd know that TWD is certainly not the only game where major characters don't make it until the end.
Nihilism and anomie are not new concepts.
Some people like happy endings. There's nothing intrinsically wrong with that, annoying though it may be.