Quote:
Originally Posted by HelloCthulhu
It is a valid point, but not as huge a point as people are making it out to be. I personally feel the game is following the formula that Kirkman used in the majority of his comics. If you don't know what I mean, go read the past 100 issues. It will become apparent.
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Yes and that's fine, I get it (I've read a bit of it a while back). But the fact is that this game is supposed to give you a role and then let you work with it (inside of plausible boundaries of course). The fact is though that for a game that claims choices and decisions as it's
most important feature, it doesn't seem to focus on that. I love the story, don't get me wrong, but I don't feel like having a lot of lee'way (

). I don't want you to be able to save everyone or to be able to kill random people in the group, or do other wierd stuff. What I'm asking for is a branching story to a logical degree.
Tell me three significant changes in the end of episode 3 because of your choices. In the end of episode 2 I could easily have answered that question, but now it's getting harder for me.