The Walking Dead Law and Order Legacies Jurassic Park Back to the future: The Game Puzzle Agent Sam & Max Tales of Monkey Island Wallace & Gromit's Grand Adventures More Telltale Games
Forgot your password?
No worries, we can help!

The Walking Dead

Go Back   Telltale Games Forums > The Walking Dead > The Walking Dead Discussion

The Walking Dead Discussion This is the place for general, non-spoilery, chat about The Walking Dead.

Reply
 
Thread Tools Search this Thread
Old 09/17/2012, 10:15 am   #41
boxman
Senior Member
 
Join Date: Mar 2011
Posts: 114
Default

Quote:
Originally Posted by JackSeifer View Post
Every decision made up to this point really didn't make no difference at all. What's the point of saving Carley or Doug if they die anyway? What's the point of sided with Lily or doing all you can to save Larry if Lily leaves and you pretty much patch up things with Kenny? Every choice in this game is bullshit and pointless, it's too much of a rail game, even that bs decision where you had to give out food. I don't care at all about putting up more money towards the game but damn c'mon can I at least get more options which will actually effect something? I loved the game up but the lack of how ineffective my decisions are to the story is pissing me off. Dude, throw a donate button on your site and I wouldn't mind kicking out some cash for an actual update that would tidy up some choices so you actually can save Carley or leave with Lily or something.
You clearly have no idea about game development and are expecting way too much. Saying choices dont do shit is bull.. My game had entire different conversations, with characters behaving completely different compared to playthroughs by people who made different choices. How is this no choices?
Because i saved Doug my gameplay also changed in certain areas. During last episode I had to for example deal with all the zombies at motel myself, because I did not have Carley to help me out. I also was not able tell my secret to anyone since Carley did not tip me off.
Kenny acted like a asshole throughout this whole episode because and did not help me out when i was in trouble because of choices i made in episode 2.
How does this equal no choices?? Can you tell me of any games besides heavy rain that actually does this as good or better??
boxman is offline   Reply With Quote
Old 09/17/2012, 10:18 am   #42
Master of Aeons
Senior Member
 
Master of Aeons's Avatar
 
Join Date: Oct 2010
Posts: 1,684
Default

Heavy Rain doesn't do it better. It's just as linear. The only difference is that it already has its endings out for people to cite.
Master of Aeons is offline   Reply With Quote
Old 09/17/2012, 11:48 am   #43
The_Cheshire_Cat
America will fall
 
Join Date: Jul 2012
Location: Washington DC
Posts: 542
Default

My heart goes out to you. Don't let the bullies get you down.
__________________
"...You can't eat your cake and have it too..."-Francisco Domingo Carlos Andres Sebastián d'Anconia
The_Cheshire_Cat is offline   Reply With Quote
Old 09/17/2012, 11:54 am   #44
jaybreezy
Senior Member
 
jaybreezy's Avatar
 
Join Date: May 2012
Posts: 349
Default

Agree with boxman, although I have no clue what Heavy Rain is.

The choices do matter. If you chose to save Carley you get her instead of Doug, Kenny is either your best friend or a complete jackass, disussions change. I have never been this involved in a video game before in my life and that makes the $25 that I spent on this game worth every penny.

If somehow the ending to the game varies depending on your choices throughout then that would elevate (for me anyway) this game to the best game I've probably ever played.
jaybreezy is offline   Reply With Quote
Old 09/17/2012, 02:56 pm   #45
Pianaman
Junior Member
 
Join Date: Sep 2012
Posts: 24
Default

It's true, you don't get to change who lives or who dies or have big effects.

But other things do change. Your relationships with the characters, the way that Lee develops, etc. Not the big sweeping "YOUR GAME IS COMPLETELY DIFFERENT" things, but smaller, more subtle things.
Pianaman is offline   Reply With Quote
Old 09/17/2012, 03:55 pm   #46
Xarne
Senior Member
 
Xarne's Avatar
 
Join Date: Jul 2012
Location: A forest, riddled with Meth
Posts: 860
Default

Quote:
Originally Posted by JackSeifer View Post
Every decision made up to this point really didn't make no difference at all. What's the point of saving Carley or Doug if they die anyway? What's the point of sided with Lily or doing all you can to save Larry if Lily leaves and you pretty much patch up things with Kenny? Every choice in this game is bullshit and pointless, it's too much of a rail game, even that bs decision where you had to give out food. I don't care at all about putting up more money towards the game but damn c'mon can I at least get more options which will actually effect something? I loved the game up but the lack of how ineffective my decisions are to the story is pissing me off. Dude, throw a donate button on your site and I wouldn't mind kicking out some cash for an actual update that would tidy up some choices so you actually can save Carley or leave with Lily or something.
I read your post. You want to throw more money at the game so you can get the 'nobody dies' ending. That's not what this story or the game is about.
See my sig for what you're looking for. They didnt run out of money and thats why people are dying, people are dying cause there is a ZA in effect. Deaths will occur, much like in real life, where you have no chance of stopping them either.
__________________
Tired of inconvenient deaths in your ZA?
http://thesims.com/en_us/the-sims-3-...ic_home_google
Xarne is offline   Reply With Quote
Old 09/17/2012, 04:08 pm   #47
happeee
Junior Member
 
Join Date: Aug 2012
Posts: 8
Default

@ItsMeArmani: What time constraints? Something about the time TTG spent hauling our cash to the bank? If there were *any* time constraints I could almost understand the chronic delays-with-no-information. My family would be homeless if my promises to clients were so empty.
happeee is offline   Reply With Quote
Old 09/17/2012, 05:58 pm   #48
Xarne
Senior Member
 
Xarne's Avatar
 
Join Date: Jul 2012
Location: A forest, riddled with Meth
Posts: 860
Default

Quote:
Originally Posted by happeee View Post
@ItsMeArmani: What time constraints? Something about the time TTG spent hauling our cash to the bank? If there were *any* time constraints I could almost understand the chronic delays-with-no-information. My family would be homeless if my promises to clients were so empty.
empty you say? In what way?
__________________
Tired of inconvenient deaths in your ZA?
http://thesims.com/en_us/the-sims-3-...ic_home_google
Xarne is offline   Reply With Quote
Old 09/18/2012, 07:20 am   #49
jaybreezy
Senior Member
 
jaybreezy's Avatar
 
Join Date: May 2012
Posts: 349
Default

Quote:
Originally Posted by happeee View Post
@ItsMeArmani: What time constraints? Something about the time TTG spent hauling our cash to the bank? If there were *any* time constraints I could almost understand the chronic delays-with-no-information. My family would be homeless if my promises to clients were so empty.
How about taking your complaints about the delays to the proper place and stop trying to take over yet another thread with things that have been said over and over and over again?
jaybreezy is offline   Reply With Quote
Old 09/18/2012, 08:07 am   #50
HelloCthulhu
In Memorium: King duck
 
HelloCthulhu's Avatar
 
Join Date: Jun 2010
Posts: 834
Default

Quote:
Originally Posted by jaybreezy View Post
how about taking your complaints about the delays to the proper place and stop trying to take over yet another thread with things that have been said over and over and over again?
+100
__________________
K.D.R.G.

Sir Hello of Cthulhu
Defender of the Realm
Elder Guard of the King
Long Live the King!

Maxthulhu: ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
Sam: You crack me up, not so little buddy.

Quote:
Originally Posted by Robbingrobin View Post
Hello, I'd blow you without any hesitation.
HelloCthulhu is offline   Reply With Quote
Old 09/18/2012, 08:28 am   #51
The_Cheshire_Cat
America will fall
 
Join Date: Jul 2012
Location: Washington DC
Posts: 542
Default

Quote:
Originally Posted by happeee View Post
My family would be homeless if my promises to clients were so empty.
imagine if every business was ran like telltale.
__________________
"...You can't eat your cake and have it too..."-Francisco Domingo Carlos Andres Sebastián d'Anconia
The_Cheshire_Cat is offline   Reply With Quote
Old 09/18/2012, 08:38 am   #52
lucidity02
Senior Member
 
Join Date: Sep 2012
Posts: 175
Default

I think part of the disconnect here is based on why players choose to play narrative-based games. For me, "choice matters" is a highly subjective term -- choosing dialogue option A over option B, for example, may not necessarily change the story in any tangible way, but it's still a choice that I made. I play these games for the same reason I watch movies: to get immersed and lost in a fictional world, which allows me to take a break from reality. Regardless of what changes based on my decisions, they're still decisions that I make, ones that shape my version of Lee Everett. Each time I click a dialogue option, I carefully think about whether it's not what my Lee would say, based on the events that have occurred before that dialogue option even came up.

I guess some could argue that's just the illusion of choice, but the vast majority of the decisions I've made in this game have had gravity to them. They've been personally important to me. If that changes the ending in episode five or shapes episode four in some substantial way, that's awesome. If it doesn't, it doesn't, but at least I was still immersed in the narrative -- which isn't something that happens often with present-day games. And at least at the end of the day, in my own head, I'll still get to craft my own Lee Everett. Regardless of what changes and what doesn't, personal choice *does* matter to me.

That said, it really isn't fair to say that choices don't matter until we've seen episodes four and five. No one here can predict the future. Be that as it may, I never got the impression from Telltale's advertising that the game would markedly change based on your decisions -- just that it would adapt. I've played through all three episodes multiple times, and though I get the same overall plotting, I still have a fairly different gaming experience.
lucidity02 is offline   Reply With Quote
Old 09/18/2012, 12:03 pm   #53
Mofakin
Junior Member
 
Join Date: Sep 2012
Posts: 14
Default

I have to agree with Jack on this. When I played the game through for the first time, I was amazed on the whole game idea and how Telltale understands to create an emmersive, demmanding, emotional and movie interactive adventure. There was absolutely no need for more gameplay and interaction, as the game implied a very strong thrill. You were literally urging for more story progression (I am still for the upcoming episodes) and the experience to see how the whole group will get through this mess.

But after playing through it a second time, I was a bit disappointed, since there is absolutely no difference in progression no matter what choices you've made. In the first playthrough I did what my heart told me was right. In the second playthrough I played an egoistic and negative creep that was focused on his own concernce and survival. There was absolutely no difference in the outcome of the situation after the group lost Duck and there was absolutely no difference in Lee's behavior. How I'm supposed the believe Lee is still a good person (reflected by his emotional and anxious gestik and mimic), if he right out acts like a total dick?

Last edited by Mofakin; 09/18/2012 at 12:05 pm.
Mofakin is offline   Reply With Quote
Old 09/18/2012, 12:12 pm   #54
Deventh
Molly Fan
 
Deventh's Avatar
 
Join Date: Sep 2012
Posts: 47
Default

Quote:
Originally Posted by DkTimmy View Post
I have to agree with him. I chose to go with Lilly and leave and i expected a change for the story. But was lead to the same path if i said no. Seemed like my choice didnt matter very much...
There is still 2 episodes left! Maybe we will see Lilly again and something sweet may happen. Here's hoping.
Deventh is offline   Reply With Quote
Old 09/18/2012, 01:15 pm   #55
LauriNicole
Senior Member
 
Join Date: Sep 2012
Posts: 127
Default

Carley was my absolute FAVORITE character and as silly as it sounds, I'm devastated she HAD to be killed. Lilly took long enough to pull out her gun, why couldn't Lee stop her?
LauriNicole is online now   Reply With Quote
Old 09/18/2012, 03:02 pm   #56
Viner16
Ezekiel has a tiger...
 
Viner16's Avatar
 
Join Date: Jun 2012
Location: The Ass That Spits Charm
Posts: 784
Default

This is the Walking Dead. If Carley wasn't a determinant and automatically was still alive at that point, people would still complain about her death but wouldn't blame lazy TellTale.
Viner16 is offline   Reply With Quote
Old 09/18/2012, 03:18 pm   #57
Alex1939
Member
 
Join Date: Sep 2012
Posts: 55
Default

First post paying my two cents...

I agree with OP.

Someone said it would be 4 games or more in 1... how about 2?


Episode 2:

A) Go explore and return to camp.
B) Stay at camp and work.

Episode 3: You split up on the road and meet 10 miles later

A) Go side road and explore with that group
B) Go highway


Any of those scenarios can provide zombies or bandits or numerous other encounters. Any can provide different dialogue options with different characters. They don't have to last the whole episode, they could be a minor portion of each.

I also don't see the difficulty in having numerous "disposable" characters. How hard would be for 5 extra guys to be at camp? Through the game one dies each episode and your choice matters on who that is. Some guys with 5-10 lines an episode.
Alex1939 is offline   Reply With Quote
Old 09/18/2012, 03:24 pm   #58
FarmerJoe
Senior Member
 
Join Date: Jul 2012
Posts: 337
Default

Quote:
Originally Posted by Deventh View Post
There is still 2 episodes left! Maybe we will see Lilly again and something sweet may happen. Here's hoping.
I think it's highly unlikely that Lilly will appear again this season but maybe Telltale will bring her back in season 2.She left my Lee as a traumatized friend so it would be interesting to eventually see her again and I'm sure the vengeful type would also appreciate seeing her again,if only to introduce her to a bullet
FarmerJoe is offline   Reply With Quote
Old 09/18/2012, 03:40 pm   #59
Xarne
Senior Member
 
Xarne's Avatar
 
Join Date: Jul 2012
Location: A forest, riddled with Meth
Posts: 860
Default

Quote:
Originally Posted by boxman View Post
You clearly have no idea about game development and are expecting way too much. Saying choices dont do shit is bull.. My game had entire different conversations, with characters behaving completely different compared to playthroughs by people who made different choices. How is this no choices?
Hey, dont come in here with that 'rational thinking' crazy talk, buddy
__________________
Tired of inconvenient deaths in your ZA?
http://thesims.com/en_us/the-sims-3-...ic_home_google
Xarne is offline   Reply With Quote
Old 09/18/2012, 04:30 pm   #60
Master of Aeons
Senior Member
 
Master of Aeons's Avatar
 
Join Date: Oct 2010
Posts: 1,684
Default

Quote:
Originally Posted by Alex1939 View Post
First post paying my two cents...

I agree with OP.

Someone said it would be 4 games or more in 1... how about 2?


Episode 2:

A) Go explore and return to camp.
B) Stay at camp and work.

Episode 3: You split up on the road and meet 10 miles later

A) Go side road and explore with that group
B) Go highway


Any of those scenarios can provide zombies or bandits or numerous other encounters. Any can provide different dialogue options with different characters. They don't have to last the whole episode, they could be a minor portion of each.

I also don't see the difficulty in having numerous "disposable" characters. How hard would be for 5 extra guys to be at camp? Through the game one dies each episode and your choice matters on who that is. Some guys with 5-10 lines an episode.
I like this idea. Rather than numerous branching decisions, you split every action with two courses and always keep to the same narrative line. Rather than being a railroad, it's two parallel tracks that allow for far more control and more variation.

True, a game following a storyline can't really offer true choices, but at least we get some good replay this way.
Master of Aeons is offline   Reply With Quote
Reply

Bookmarks

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Limited Choices discussion (merged threads) ADavidson The Walking Dead Story Discussion - SPOILERS 641 03/06/2013 10:46 pm
Series is Great: But Choices are Linear with minimal impact Perfectblue The Walking Dead Discussion 8 08/31/2012 07:22 am
Do your choices only effect the ending? Steve93 The Walking Dead Story Discussion - SPOILERS 15 08/30/2012 08:15 pm
Episode 3 - Choices from ep1 ok - Choices from ep2 are reversed brisoune The Walking Dead Discussion 0 08/29/2012 06:41 pm
Choices Matter!...? dead_skillz1223 The Walking Dead Story Discussion - SPOILERS 8 08/27/2012 05:16 am


All times are GMT -8. The time now is 11:45 am.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Telltale Games - © 2013 Telltale, Incorporated. All rights reserved.
Home  |   Store  |   Blogs  |   Forums  |   Product Support  |   Corporate Info  |   Press Releases  |   Jobs  |   Terms of Use  |   Privacy Policy