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Originally Posted by k0pernikus
I do not want to decide if I or Kenny shoot Duck as long as the end result is the same. Instead, depending from my choices, it should be determined if Duck gets bitten in the first place!
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So you're saying you think the game should let you pick who lives and dies at any point in the story? Do you know how ridiculously difficult that would be to program? And how lame it would make the story?
Think about it; if you can choose whether someone lives or dies, are you going to let them die? Sure, you might let bad guys die, but you'll never let people like Doug or Carley or Duck or Katjaa or Mark die. It's just plain silly to think that you should be able to do that.
In the zombie apocalypse, people DIE. A LOT.
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Originally Posted by WowMutt
Example: in EP1 we're given the option to leave Clems house at day or night.
Regardless what we choose, we still end up at the farm and meet Kenny etc.
I would prefer a situation where if we choose to go at night, we never goto Hershal's farm, never meet Kenny and family.. We could possibly find a car and drive to Macon ourselves, maybe never meet Lilly and Larry and the rest.. Save Lee's family and have them as our group.
Again, I realize something like that would require a whole new set of programming and development, but that's more to the point what we expected from TellTale when they advertise the game is tailored to our choices!
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You paid $5 per episode. Having just one choice like this would essentially double the amount of effort and time that Telltale would have to put into it. And that's just for one such branching choice. You said you realise what it would involve, but do you really?
If your example were to be implemented, Telltale would have to make to different versions of episode 2. Then, if there is another diverging choice in episode 2, they have to make 4 versions of episode three. Do you see where this is going?
Telltale isn't a big company, and even big companies don't do this kind of thing (except for the Witcher 2 apparently?). But those games cost, depending on where you are, between $60 and $100.
It's just not feasible. Be happy with what has been delivered; a great story, with great characters (some of whom WILL die, no matter what you do), in a great setting, with a degree of choice. And remember what you're paying for this.