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The Walking Dead Discussion This is the place for general, non-spoilery, chat about The Walking Dead.

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Old 09/05/2012, 11:51 am   #21
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THE WALKING DEAD GAME
Everyone will remember your actions.


FOR 10 MINUTES.
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Old 09/05/2012, 11:52 am   #22
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Huff and puff, look, we're on episode 3 not 5, so tell me how you know that in episode 4 or 5 that choices doesn't effect you. Did you play them early or something. How do you know that in episode 4 you meet Clem's mum and Clem says if you've been nice to her or not, or she say says what you taught her. Then all your choices matter, why are you jumping to conclusions because some of your favourite characters died. It's been really peeing me off because everyone seems to think that your choices won't effect you in the future episodes, how do we know.
I think most people are figuring the way stuff has been going down lately is how it is going to continue going down. I mean the choice you have between Doug or Carley in ep 1 has literally no impact they are completely functionally the same (near a reskin) except Carley has the very slight boon that she allows you to tell people you are a killer which helps since if you don't they will all know in the worst possible way, Lilly tells them.
Either way there is no hint at any of it counting.
Also there is that awful thing with the normal UI where if you protect Carley it sais "Carley will remember this" literally a second later she gets shot in the face.

I dunno, I love the story but still feel as if the marketing could be done in a better way considering the whole Mass Effect thing. Gamers have just gone trough this exact thing and now they market it as the same thing you were suposed to be able to do in Mass Effect, now the Mass Effect thing is probably debatable but either way in that game it is a complete illusion of choice over actual choice.

Tl;dr: gamers are in a butthurt fase right now, and this I guess doesn't make it any better.
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Old 09/05/2012, 11:59 am   #23
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But when I saw how the solved everything in episode 3 I was just disappointed, there was no motivation for my anymore to replay anything.
I'd call that fair. The Darley Decision was in tone with the universe and neatly closed up problematic design stuff. You can call it lazy if you want, I somewhat do. I think Omid and Christa are extensions of the same character slots, so to me it seems like character death in a role playing game or a 4P sidescroller.

[Donatello has run out of lives. Here comes Michelangelo.]
or
[Your fourth level wizard has died, want to create a 4th level druid?] "Hi guys, I noticed your friend was dead. Why not just pretend I am him and we'll get along just as well."
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Old 09/05/2012, 12:02 pm   #24
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I'd call that fair. The Darley Decision was in tone with the universe and neatly closed up problematic design stuff. You can call it lazy if you want, I somewhat do. I think Omid and Christa are extensions of the same character slots, so to me it seems like character death in a role playing game or a 4P sidescroller.

[Donatello has run out of lives. Here comes Michelangelo.]
or
[Your fourth level wizard has died, want to create a 4th level druid?] "Hi guys, I noticed your friend was dead. Why not just pretend I am him and we'll get along just as well."
I believe, to Carley fans, Christa does not feel like the good stand-in. To me, the best phrase describing Carley was 'I thought you might need help' - in a global sense, rather than referring to the specific moment. And Christa... it does not feel like she needs help.
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Old 09/05/2012, 12:04 pm   #25
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I'd call that fair. The Darley Decision was in tone with the universe and neatly closed up problematic design stuff. You can call it lazy if you want, I somewhat do. I think Omid and Christa are extensions of the same character slots, so to me it seems like character death in a role playing game or a 4P sidescroller.

[Donatello has run out of lives. Here comes Michelangelo.]
or
[Your fourth level wizard has died, want to create a 4th level druid?] "Hi guys, I noticed your friend was dead. Why not just pretend I am him and we'll get along just as well."

With the single difference that the new characters aren't your choice anymore, they are just part of the story which goes on and tries to make you believe for a short moment that you can do something. (Would be great if I can decide which one of them to live and this time this lasts till the end maybe?)
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Old 09/05/2012, 12:04 pm   #26
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ah this old debate again, *sigh* why can't people just let us enjoy this great game?
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Old 09/05/2012, 12:06 pm   #27
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Most of those studios in that pic don't even make RPGs anymore. I'd give Bethesda some slack in this case though since the main plotline isn't really the appeal of their games so how linear it is doesn't negatively affect the game as much.
....
Skyrim came out Last Year (Bethesda)
Mass Effect came out This year (BioWare)
Final Fantasy XIII, Sleeping Dogs just released last year (Square Enix)

what a weird statement to make since BioWare ONLY makes rpgs and have been doing for some 20+ years

Someone is grossly misinformed
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Old 09/05/2012, 12:10 pm   #28
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I thought Sleeping Dogs was a free roam game like Saints Row, not an RPG.
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Old 09/05/2012, 12:14 pm   #29
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An honest ad for The Walking Dead game would read:

"Clunky point and click adventure game with lots of button mashing, the usual bizarre key hunts (a sparkplug in order to break a window!) an interesting story, and limited choices the effects of which are confined within each episode don't work in the pc version, and primarily have to do with how people talk to you. No matter what you do, every episode begins and ends the same way. Just so you know."

Anyone else?
Clunky is an opinion
LOTS of button mashing? Really? Diablo 3- thats button mashing, but ok, in your opinion there's too much.
PC version: I have none, you do. Thats a PC problem (your end)

The rest of your rant is valid; but if you came in here starting with 'my choices dont matter' you'd simply get merged in with the pile ya? +1 for originality
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Old 09/05/2012, 12:14 pm   #30
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With the single difference that the new characters aren't your choice anymore, they are just part of the story which goes on and tries to make you believe for a short moment that you can do something. (Would be great if I can decide which one of them to live and this time this lasts till the end maybe?)
The Carley/Doug decision in ep1 was a mistake. It caused telltale alot of problems as the story continues. In ep3 they choose the easy way out and got rid of that decision.

I think most people knew that was coming.
Kind of like Lilly leaving.
Katjaa dying was not a real suprise either. Duck suprised me.

Biggest suprise was that it came in ep3 and not ep5. As someone else pointed out, how could this get any worse. This makes a game already struggling with lack of options and limitations kind of boring.
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Old 09/05/2012, 12:16 pm   #31
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I thought Sleeping Dogs was a free roam game like Saints Row, not an RPG.
well they market is an rpg cause you do 'level up', apply points into different skills, and other rpg elements, it starts of like a gta then turns into something totally awesome-it's a 5 star game imo. But thats for another forum
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Old 09/05/2012, 12:18 pm   #32
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I may have to check it out - the guy at gamestop... tried a different pitch to sell it to me.. and lost a sale..

But yeah, definitely for a different forum...
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Old 09/05/2012, 12:18 pm   #33
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people complaining about a game because its not exactly what they wanted, what else is new?

The game says "This series adapts to the choices you make" it doesn't say "You can change EVERYTHING"
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Old 09/05/2012, 12:19 pm   #34
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lol - rain is wet?
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Old 09/05/2012, 12:22 pm   #35
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people complaining about a game because its not exactly what they wanted, what else is new?
People always complain, that's their nature.
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Old 09/05/2012, 12:24 pm   #36
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people complaining about a game because its not exactly what they wanted, what else is new?

The game says "This series adapts to the choices you make" it doesn't say "You can change EVERYTHING"
No one wants to change everything (at least not a rational thinking person).
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Old 09/05/2012, 12:26 pm   #37
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No one wants to change everything (at least not a rational thinking person).
thats what ive seen. people like "Why can't i change that, thats stupid" the truth is, the game does adapt to your choices just not the way most people think
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Old 09/05/2012, 12:37 pm   #38
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thats what ive seen. people like "Why can't i change that, thats stupid" the truth is, the game does adapt to your choices just not the way most people think
Adapts on an artificial level. If you decide to be happy with that one - okay. If you want to think more globally you will have to see things on a different level and of course there is the danger that you expect too much from the game but there is a balance somewhere between and it can be reached with proper efforts.
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Old 09/05/2012, 12:40 pm   #39
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thats what ive seen. people like "Why can't i change that, thats stupid" the truth is, the game does adapt to your choices just not the way most people think
This is the problem with the internet, you cant see the person making the comments- maybe they are too old, too young, too new to video games to understand that it just doesnt f***ing work that way.
Like everything there is a structure and there are limits to how much you can do given X amount of time and X amount of resources.
But a point Im starting to make that no one can answer is,
Why do people feel they are entitled to make these demands on video games when you wouldnt make it of other media?
For a goddamn $25 game you want to re-invent the wheel.
Go tell Spielberg to you want him to remake ET only this time he stays on Earth.
Or CSI to remake one of their episodes because you didnt like the way some character got shot.
Take a wild guess what the answer will be?
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Old 09/05/2012, 12:42 pm   #40
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This is why I was against Bioware remaking their ending of ME3... it opened a really nasty can of worms....
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