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Old 08/25/2007, 08:53 pm   #21
Kedri
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Well, I have to admit, I'm daydreaming in speculation. They were awesome-looking spoilers...
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Old 08/25/2007, 10:08 pm   #22
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We're making CSI: Hard Evidence for the Wii... it's not a secret anymore
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Old 08/25/2007, 10:19 pm   #23
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Oh, right...

Well, since you're here, can you confirm/deny wether I can go into full detail of the trailer, or the demo?
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Old 08/25/2007, 10:27 pm   #24
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Sure, go for it. You're not under an NDA at PAX or anything

Might want to use spoiler tags, though.
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Old 08/25/2007, 10:45 pm   #25
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Of course.

OK, here I go!

Fluffy light spoilers:
Storylines are continued, and fans have been listened to.

Moderate spoilers:
The trailer shows Sybil and Abe on a date at Stinky's, and Bosco's shop in red alert mode.

Big raw spoilers:
Shadowed Mexican guy, The puppet president stealing back his head, and THE Flint Paper.

EDIT: I'm removing the full trailer transcript. Shouldn't be shown.
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Old 08/25/2007, 11:09 pm   #26
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:O Sweet caramel drippings on Fat Tuesday! Sounds epic
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Old 08/26/2007, 12:14 am   #27
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Okay, this time I'm definitely not reading the spoilers.
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Old 08/26/2007, 12:41 am   #28
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Hmm, there's some interestingly ambiguous comments regarding a console release in that joystiq article.
Quote:
Sam & Max on Xbox 360? Answer: We definitely want to see Sam & Max on all the platforms. "We're developing for Xbox, Wii, and PC right now. We're not doing anything with PS3 right now." They "certainly expect" to see them on consoles soon. "Our idea of soon is different than Microsoft's." Ooooh, burn!
Interpret that whatever way you want...
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Old 08/26/2007, 05:36 am   #29
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Quote:
Originally Posted by Kedri View Post
Storylines are continued, and fans have been listened to.
Does that means someone forwarded my idea of "Sam & Max meets The Ventures" kind of track to Jared? (Pleaseohpleaseohpleaseohpleeeeeeeeaase....)
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Old 08/26/2007, 08:17 am   #30
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Quote:
Originally Posted by Harald B View Post
Hmm, there's some interestingly ambiguous comments regarding a console release in that joystiq article.
Quote:
Sam & Max on Xbox 360? Answer: We definitely want to see Sam & Max on all the platforms. "We're developing for Xbox, Wii, and PC right now. We're not doing anything with PS3 right now." They "certainly expect" to see them on consoles soon. "Our idea of soon is different than Microsoft's." Ooooh, burn!
Interpret that whatever way you want...
When Kevin said "We're developing for Xbox, Wii, and PC right now," he definitely meant Telltale at large, not specifically Sam & Max. I can say with a lot of certainty that there are no builds of Sam & Max running on console development hardware in the office right now. Will there be in the future? Probably! But for now, all our console development work is dedicated to 1) getting the toolset and engine ported over, 2) getting console CSI: Hard Evidence out the door.

PS: As for when the trailer and other info on Season Two is going up on the site, one might be able to figure that out quite easiy at this point!
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Old 08/26/2007, 08:29 am   #31
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Quote:
Originally Posted by Jake View Post
When Kevin said "We're developing for Xbox, Wii, and PC right now," he definitely meant Telltale at large, not specifically Sam & Max. I can say with a lot of certainty that there are no builds of Sam & Max running on console development hardware in the office right now. Will there be in the future? Probably! But for now, all our console development work is dedicated to 1) getting the toolset and engine ported over, 2) getting console CSI: Hard Evidence out the door.

PS: As for when the trailer and other info on Season Two is going up on the site, one might be able to figure that out quite easiy at this point!
September 5th, right?
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Old 08/26/2007, 09:51 am   #32
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Quote:
Originally Posted by Kedri View Post
Of course.
Big raw spoilers:
Shadowed Mexican guy, The puppet president stealing back his head, and THE Flint Paper.
For me this is one of the most exciting parts.

I can see Flint making a big dramatic entrance
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Old 08/26/2007, 12:44 pm   #33
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I wanna tinkle my trousers im so excited!
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Old 08/26/2007, 12:59 pm   #34
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Quote:
Originally Posted by Jake View Post
When Kevin said "We're developing for Xbox, Wii, and PC right now," he definitely meant Telltale at large, not specifically Sam & Max. I can say with a lot of certainty that there are no builds of Sam & Max running on console development hardware in the office right now. Will there be in the future? Probably! But for now, all our console development work is dedicated to 1) getting the toolset and engine ported over, 2) getting console CSI: Hard Evidence out the door.

PS: As for when the trailer and other info on Season Two is going up on the site, one might be able to figure that out quite easiy at this point!
Yeah thats what I figured..it seems any mention of Sam & Max and Wii people go crazy
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Old 08/26/2007, 01:38 pm   #35
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Quote:
Originally Posted by Hero1 View Post
it seems any mention of Sam & Max and Wii people go crazy
Was that a phonetic pun?
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Old 08/26/2007, 03:42 pm   #36
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When will the trailer be open to the public?
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Old 08/26/2007, 04:27 pm   #37
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Most likely August 28th, unless he's teasing us.
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Old 08/26/2007, 05:37 pm   #38
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I'm guessing the 28th, too.

Nothing new spoiler-wise today, except I managed to take in all the debug spoilerific scenes. I'll keep those to myself for now.

In the meantime, here are a few of the gameplay spoilers:

Bosco, being a trillionaire, no longer needs a store, so he's converted the place into a top-security something-or-other.

Abe & Sybil are on a date at Stinky's, who is having a trivia contest: when was the war of 1812 fought?

A. 1812
B. 20,000 BC
C. March 3rd, 2004
D. Bangers and Mash

A, apparently, is wrong. Definately a puzzle.


The bug is also at Stinky's, and explains that his quoting of the exorsism is caused by post-traumatic stress disorder, which was in turn caused by the death of his father, caused by weapons of sanitation.
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Old 08/26/2007, 06:40 pm   #39
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Does the game expand past the neighborhood (like the island in the concept art), or did you not see it in the demo?
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Old 08/26/2007, 06:43 pm   #40
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I didn't see the sets themselves, but through debug mode, I definately saw some names of non-neighborhood areas...
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