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TELLTALE STEALTH NINJA
Join Date: Sep 2009
Posts: 3,120
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1.) Final Fantasy VI.
With the World in Ruin, all Celes' friends missing, and her and Cid living alone on an island with no other signs of humanity, Cid passes away, dead from unhealthy food that YOU FED HIM not knowing the difference between healthy fish and unhealthy ones. Without sustenance he passes away. Celes climbs to the height of the nearest cliff, echoes of the opera she sang with Locke, her love, ringing in her ears, she attempts to throw herself off the cliff and commit suicide.
2.) Secret of Mana II.
You've fought the entire game to defeat the Empire, only to have the Mana Beast arise to destroy the Floating Fortress. The Mana Tree dead, all of Mana sustained in the fortress and the Beast, it's up to you to end both of them so the world isn't obliterated. What you fail to take into account is that the Spriteling you've fought alongside since the beginning of the game is composed of Mana. With the restoration of the Mana cycle, essentially a reboot of the world's process, all Mana returns to its source for a time. This means none in the world and, since Spritelings exist only on the power of Mana in the physical world, he vanishes from existence. The final scene is of him staring into the night sky from the Mana world, separated from his friends but, perhaps, returned to his own people. No assurances is given.
3.) Chrono Trigger
With the Underwater Palace creating a dimensional rift, a gateway opens that allows the interplanetary being, Lavos, to rear its head in our world. Your friends, and temporary ally Magus, assault the being to prevent it fully emerging. Crono runs up to the creature to fend it off. The hero, your playable character, is evaporated in a burst of light. The game provides no guarantee of getting him back and can be completed without him, leaving Marle heartbroken throughout the rest of the game.
3.) Final Fantasy VII
Midway into the game, the romance lead for Cloud vanishes from the team. Guiding them telepathically to the site of the Ancient Ones, beings that communicate with the Planet and live in harmony, you arrive at the Ancient City. With the planet being threatened by an oncoming Meteor, Sephiroth and Jenova, you find her praying at the city's center. As you approach her, Sephiroth descends from the skies and runs her through with his blade, killing her halfway into the game. There is no way to get her back, a shock for gamers at the time that left many people scrambling for a way to do so.
4.) Bioshock
After a long and excruciating search to find Andrew Ryan, the developer of the Underwater City of Rapture, you finally arrive at his abode at the city's heart. Here you find that your gamelong ally and guide, Atlas, is actually the criminal Frank Fontaine. He's been using you to get to Andrew Ryan, who he has been warring with for control of the city. That's not really the shocking part though. What's shocking is that to the end, Andrew Ryan decides to go out on his own terms, and uses the hypnotic trigger placed on you to order you to kill him, using a golf club to bludgeon him to death.
5.) Journey
After a game long search to reach the mountain pinnacle you first spied from a distant desert, you collapse, dead, in the snows near its peaks. You are awoken moment later, only to realize the entire game has been a metaphor for life itself. Ups, downs, highs, lows, the joys, the sorrows, all rolled into a two hour experience. For the Journeyer, it is a moment of death saved by the Ancient Ancestors who awaken you and propel you to the final heights of the Mountain, saved, ready to enjoy a new life in a better place.
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"Hah! It's like we don't even have feelings. Now pardon me while I recline in my huge executive chair and guffaw, cigar in-hand. "
"ill just go with what Winslow always when something that funny about a location in monkey island is said"
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