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Sam & Max Series Discussion A place to talk about your favorite dog and rabbity-thing!

View Poll Results: Do you want to be able to use Max as an inventory item in TTG's Sam & Max
Yes, let me use him 55 69.62%
No, Max is not an inventory item 24 30.38%
Voters: 79. You may not vote on this poll

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Old 09/04/2007, 03:03 am   #1
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Lightbulb Max as an inventory item?

I've seen quite a few people ask for this so I'd be interested in the poll results..
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Old 09/04/2007, 03:09 am   #2
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One of the funniest things in hit the road was using Max's head to short out the river of love ride thing at the carnival...I cracked up at that...BRING BACK THAT HUMOUR!!!
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Old 09/04/2007, 03:45 am   #3
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I don't mind either way. If he can be used as inventory item, cool. If not, no problem.
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Old 09/04/2007, 06:45 am   #4
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Yeah, bring him back, but only if the puzzles are as silly and semi-illogical as they were in Hit The Road!
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Old 09/04/2007, 10:06 am   #5
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I like the trade-off of being able to speak as him in place of using him, but I may be biased.
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Old 09/04/2007, 10:12 am   #6
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I might agree if you actually got to speak as him more than the barely once per episode in season one. Are there plans for that?
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Old 09/04/2007, 10:25 am   #7
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I'd actually like to play as him, maybe Sam gets Kidnapped and you need to use Max to free him, and now that Sam's gone, Max has absolutely no moral compass.
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Old 09/04/2007, 10:43 am   #8
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Quote:
Originally Posted by Harald B View Post
I might agree if you actually got to speak as him more than the barely once per episode in season one. Are there plans for that?
I may be wrong, but I think Max is being used as a hint system.
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Old 09/04/2007, 12:03 pm   #9
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Quote:
Originally Posted by Guybrush Threepwood View Post
I may be wrong, but I think Max is being used as a hint system.
Max has always been the hint system. Throughout Season One you could click on him to talk to him at any point in the game, and the dialog options were always tied directly to how far you were through the episode. He didn't always have the most helpful advice, but everything he said was always tied to offering some tiny-to-medium hint about any tasks you had left uncompleted.

In Season Two he can now just start rambling to himself or talking to you about the game independent of you clicking. Other characters can do this as well, but don't very often.
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Old 09/04/2007, 12:11 pm   #10
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Quote:
Originally Posted by Jake View Post
Max has always been the hint system. Throughout Season One you could click on him to talk to him at any point in the game, and the dialog options were always tied directly to how far you were through the episode. He didn't always have the most helpful advice, but everything he said was always tied to offering some tiny-to-medium hint about any tasks you had left uncompleted.

In Season Two he can now just start rambling to himself or talking to you about the game independent of you clicking. Other characters can do this as well, but don't very often.
I see. Sometimes I just thought he was just delivering a funny line instead of a hint.
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Old 09/04/2007, 12:36 pm   #11
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More fool you then!
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Old 09/04/2007, 12:38 pm   #12
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More fool you then!
It's because I was just so good at the game, Max decided to give me exclusive dialouge that no-one else has ever heard. Not even Telltale.
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Old 09/04/2007, 01:07 pm   #13
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i quite liked what revolution did with broken sword 4 when you could use either dialogue or the character directly
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Old 09/04/2007, 01:12 pm   #14
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I would prefer not to use Max as an inventory Item. When you can use Max, he kind of loses his inherant role. The role of violent, funny but essentialy useless tag-alongfriend.

Then again the Idea of being able to controll Max would be awesome.
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Old 09/04/2007, 04:22 pm   #15
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I dream of the day I can launch Max through a window and hear him scream, "BOOGA BOOGA!!!!!"
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Old 09/04/2007, 04:41 pm   #16
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Quote:
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I dream of the day I can launch Max through a window and hear him scream, "BOOGA BOOGA!!!!!"
I hope we get to do that in Season 2 during the driving sequences. Have another one of those "dodge 'em" scenarios like in Culture Shock, pull the Desoto next to the perp, click a special Max icon, trigger cut scene of him jumpping out of the car screaming "BOOGA BOOGA!" at the top of his lungs.
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Old 09/04/2007, 04:44 pm   #17
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well you could have max even NOT do anything special except for maybe one or two triggers, the rest should just be insane rants or something random.. use max on his desk to get him to ponder the universe for .3 seconds then watch him chew a chunk out of the desk while saying the great fault line finally broke.. or something.
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Old 09/04/2007, 07:03 pm   #18
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I was all for the Max inventory argument, until I heard Dave Grossman's reasoning. As he said, you never know what Max is gonna do if you throw him at something. This is true. When was the last time you predicted one of Max's actions?
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Old 09/04/2007, 07:23 pm   #19
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Quote:
Originally Posted by Kedri View Post
I was all for the Max inventory argument, until I heard Dave Grossman's reasoning. As he said, you never know what Max is gonna do if you throw him at something. This is true. When was the last time you predicted one of Max's actions?
Episode Six after Sam kicked him up to Hugh Bliss.

Before then, it was Episode 4 and how excited he became once we got access to The War Room. But other than that, yeah, Max does tend to act unpredictible.
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Old 09/04/2007, 10:33 pm   #20
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It might make things easier for some people. I can't see how it could hurt the game. So yes - please do that.
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