Quote:
Originally Posted by Rasher
Something like Monkey Island's Monkey and Mega-Monkey levels would be awesome. I think it's a little to much to expect though.
We got a new episode every month, and creating two levels would mean double the work for each puzzle. The normal version and the maga version. How are they supposed to pull that off in a month?
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You're looking at it as though the two settings were normal/difficult (and so more time has to be spent making the game harder after the base has been completed), rather than easy/normal, when it's just a case of removing the difficult bits, and shouldn't take so long.
As far as I can see, shaving the game down into an easier version could be achieved in a few ways:
Omit difficult puzzles: This might work if a decent difficult/easy ratio were maintained, but the hard puzzles are likely to be the most interesting, so it'd be a shame to remove them. Also, such a ratio would have to be heavy on easy puzzles so as not to remove too much of the game.
Replace difficult puzzles with easy ones: This would split the game into two disjoint parts, so everyone misses out on something, and would require more work, so I don't think it's a good idea.
Pre-solve parts of puzzles: Although generally I think what makes a good puzzle difficult is the cleverness of it, rather than the quantity of puzzles, some are made hard by their intricasy, and parts of these can not require solving in the easy version (for example, not needing to repair the boat in MI3). Again, this unfortunately means players of the easy version are missing out on some things.
As all of these have disadvantages, optional hints sound like a good way to go. Players experience everything, easy and otherwise, and perhaps being led through the harder puzzles will help them get the hang of solving them without assistance in the future. I say that as an advantage because I think it's a pity to use hints all your life - you can never have a go at solving the raw puzzle once you've tainted it by accepting hints. The more people stop using them, the more they'll enjoy the games.