I was a LucasArts fan when I was younger simply because I couldn't complete many Sierra games (although I always got Sierra games too because I really liked Sierra's art style), but that's changed as I've gotten older and have been able to finally play through Sierra's games. I voted Sierra as the better adventure company because they always pushed the envelope for what an adventure game was. They were the first to have static graphics in 1979, then they had parserless control from a drop down menu (which LucasArts used later for Labyrinth) before they brought in a controllable character with King's Quest making the first parser/controllable character hybrid, an RPG/adventure hybrid with Hero's Quest/Quest for Glory, etc. They did bring in stuff their competitors were doing to stay up with the competition (pure point-and-click interface, then 3D before stopping adventures), but for the most part, they were pretty innovative.
LucasArts games were great, but after Maniac Mansion (which was definitely innovative), they just took a formula and stuck with it (although they improved it slightly over time, removing extra verbs, adding inventory icons, etc.) (with the exception of Grim Fandango which was innovative). Not that formulaic is bad (I really enjoyed the LucasArts games), but I applaud Sierra for trying new things (and having those things work out well for the most part).
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Last edited by Jennifer; 07/06/2012 at 11:14 am.
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