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Originally Posted by Gary Whitta
If I could offer some advice in advance of Episode 4's release, it would be to not get too caught up in imagining the worst, most horrible things that could possibly happen because I think that's an overly simplistic way to look at it and you'll probably wind up disappointed.
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I agree. One of the most debated decisions in the game was the meat locker dilemma. It was a tough decision, not a vomit-inducing one. The decision at the beginning of Episode 3 about whether to kill the screaming survivor was a similarly debatable decision. Weighing moral values on a timer builds tension more steadily than merely trying to shock the player.
Quote:
Originally Posted by Gary Whitta
Once the episode is out and you've all had a chance to play it I'll be happy to do some kind of Q&A thread in here where I can answer your questions and listen to what you loved/hated about it.
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I won’t be too hard on you. Writing a story is hard. Writing an interactive story where nearly every conversation has multiple choices is a time-consuming process, especially when one has to measure up to well-respected prior chapters/episodes.
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Originally Posted by TomaO2
As far as I am concerned, every moment not focused on relentless misery is to make you like the characters so that when the horror starts up again it shocks you even worse then it would have if they had just kept up the downers. I'm not getting sucked into that blatant emotional trickery anymore. Credibility got shot with me after Kat's suicide. The main cast, everyone I cared about, got killed off (or emotionally crippled beyond repair) and I'm not going to develop the same emotional attachment with this new group as I did with the old because I know now, to the bottom of my soul, that they are only there to BE MURDERED IN HORRIBLE WAYS.
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I speculate your emotional detachment is a typical response to ongoing trauma. When pain becomes too unbearable, like the nervous system, empathy can be maxed out. Compassion fatigue is the phrase used by relief workers.
Quote:
Originally Posted by TomaO2
In my mind, episode 3 put shock above story
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I disagree. The screaming woman outside the drug store dilemma, the Lilly-Kenny argument at the inn, the bandit raid, the argument on the road, Duck’s deteriorating health, operating a train, the Lee-Kenny argument to stop the train, Chuck’s advice to train Clementine, meeting Christa and Omid, and escaping walkers did not add up to a shock-driven story.
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Originally Posted by KMatt
Drip drip drip comes the hints about this episode.
Just found this online: http://www.examiner.com/article/the-...des-bad-things
With the official description from the developers.
[. . .]-Discover what happens when merciless survivors try to create their own utopia
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A historian may dispute this, but from my knowledge, revolutions led by utopians are dangerous. The idea a perfect society can be achieved is used to justify crushing the opposition by any means necessary. If the group encounters killer utopians (religious or secular), the group should evade or kill them. Fanatics are not to be trifled with.
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Originally Posted by KMatt
Somewhere on the forums mentioned Crawford was militarised. So my best guess is that some members of the military holed up with civilian survivors. The military started to abuse their power, similar to what happened in Woodbury. But unlike Woodbury no Governor character showed up to take charge so instead everything decended into chaos.
As the comics have show, keeping walkers around you can help keep wild ones away so maybe your right.
The bodies do look pretty charred. Are we to assume that those bodies were walkers they have killed or maybe they could be survivors who wern't wanted. That would be pretty merciless.
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I wonder if the utopians are former military officers. Maybe there was a civil war between survivors over Savannah.