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Originally Posted by dee23
I replay certain sequences like when I was fighting Molly. There was no way I was gonna let Lee get beaten by a girl. That would be ridiculous. Since some sequences have to be replayed any way like when you drop to your death when jumping from roof top to roof top if you don't catch Molly's hand in time or when your foot get's stuck on the stairs during the zombie shoot out I don't see anything wrong with replaying sequences to achieve the story you want, what with this game being a tailor made experience an all.
I managed to beat Kenny on the train on my first attempt but if I had failed I would have redone it because I can't stand Kenny and wouldn't want Lee to be going around with the bruise on his face left by Kenny.
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Obviously replaying mandatory death sequences is a must, but rewinding to gain a desired effect is dishonest. It completely removes the tension of a game like this, because if you simply messed up. You can just go back and replay it.
Not only is it dishonest, it is emotionally self serving and people who rewind like this to me are duplicitous people; because they cannot make a decision, OR , and they are afraid to "fail" and live with the consequences; take it on the chin and move on.
I think that is also another psychological strength to Tell Tales game than choosing who lives and dies.