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Sam & Max Series Discussion A place to talk about your favorite dog and rabbity-thing!

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Old 10/05/2007, 08:16 am   #21
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Cool, definitely looking forward to seeing it I did notice the shader stuff in Season 1. And I understand you have a completely different model than big companies like Valve. I'll take good art direction over the Unreal 3 engine any day, and that you have
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Old 10/05/2007, 02:58 pm   #22
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wow.. that posts needs some formating

But thanks for the explanation Jake. And yes I noticed graphical differences between the sam & max episodes mainly because I played them al in 2 weeks.

I'm looking forward to the new Sam & Max season 2 graphics and the graphical improvements each episode. But graphics aren't that important for S&M!

Please focus on the story, humor, music and suprises (like reality 2.0)
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Old 10/06/2007, 12:57 am   #23
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@Jake
Can you say something about the reasons why TTG prefers developing it's own engine instead of licencing middleware? As most of the time obviously there are pros and cons, so i would be interested why you went your route.

Last edited by taumel; 10/06/2007 at 03:36 pm.
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Old 10/06/2007, 08:49 am   #24
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Because our engine rocks?
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Old 10/06/2007, 09:23 am   #25
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I cant talk much about or show you any of the engine, but it's *very* tailored to rapid development of story-based games. It's not a generic graphics engine that we're building adventure games within, it's a set of very easy to use tools that are 100% aimed at building these games in a 3D environment. There aren't many (if any) other game engines around that would allow you to build a cinematic adventure game in as little time as we can with the Telltale Tool. As I'm not a programmer, I couldn't really tell you the downsides, though you're right that there are probably some trade-offs somewhere.
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Old 10/07/2007, 12:17 am   #26
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Out of curiosity i really would be interested to learn something about how your workflow looks like if that's possible.

When i was asking after the middleware i didn't meant this in respect of the logic/scripting part as i already thought that there aren't, if at all, any tools around which are for sale and which fit your personal needs but in respect of something like the rendering engine, contrary to the benefit of beeing in full control (hopefully), you always have to keep it up to date, developing it further, maintainance like fixing bugs, writing workarounds and so on. The more eye candy the more pain unless you don't increase just the specs and care about fallbacks. So it's not this clear how you draw the line here if it's a drag or a benefit doing such things on your own.

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Old 10/07/2007, 09:48 am   #27
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Ah gotchya. Sadly that strays far enough away from anything that I actually do day to day that someone else -- a programmer probably -- would need to answer.
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Old 10/07/2007, 10:51 pm   #28
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Okay, i'm waiting... :O)
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Old 10/08/2007, 02:11 pm   #29
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Pre-ordering the Orange Box will get you TF2 in advance, right? --But does anyone know if that goes too if you order TF2 stand-alone via Steam?

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Old 10/08/2007, 04:00 pm   #30
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I think its just part of the orange box offer, but I'm not sure.
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Old 10/08/2007, 04:58 pm   #31
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Is the box really and truly orange? Is it a sunny, citrusy orange or more of a burnt orange?

Sorry for the spam. I'm actually curious about the packaging, though.
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Old 10/08/2007, 11:27 pm   #32
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since the question if telltale will use tf2-style shading for sam & max is answered, i guess we could talk about it...

i think the orange box will really be orange. i would make abolutely no sense calling something orange and then giving it a different color. the only exception being if real oranges were included. but then it would be more a box of oranges than an orange box..

ohh and if you're interested in the hue of orange, they will use, you should check the valve hp. they have a lot of orange there and i should be the same that will be printed on the box. but you can never be sure..

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Old 10/09/2007, 08:02 am   #33
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I don't quite know what Valve is going for with this box, but...

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Old 10/09/2007, 08:09 am   #34
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Yeah, not the best box art around...
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Old 10/09/2007, 08:11 am   #35
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It'll stand out like mad on a shelf though.
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Old 10/09/2007, 09:36 am   #36
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It sorta looks like cartooney anti-virus software or something, though.
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Old 10/09/2007, 09:50 am   #37
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Quote:
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It sorta looks like cartooney anti-virus software or something, though.
This sounds more fun than that crazy "weather game" that came with Nintendo Wii.
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Old 10/09/2007, 10:15 am   #38
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This sounds more fun than that crazy "weather game" that came with Nintendo Wii.
http://www.penny-arcade.com/comic/2006/12/20

Back on topic (sort of) I agree that the Orange Box looks weird. The Portal logo in the middle especially; Portal sounds like a cool game, but "figure falling into hole" doesn't make a great box cover.
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Old 10/09/2007, 10:22 am   #39
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i thought the orange box was all about buying HL2 (plus the two episodes) and getting TF2 and Portal for free. But the box cover doesn't look like it.
It's more like: You get a little bit of Gordon, more Portal and a lot of TF2.
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Old 10/09/2007, 11:00 am   #40
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That's what it is for me

I'm not that interested in Half Life, but I love TF2 and I'm excited about Portal.
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