Quote:
Originally Posted by fenom
Here's some remarks
This is an adventure game. If you want some shooter there's only a gazillion
out there. We have characters, a story, dialogues, 'choices', etc etc
Thanks but no thanks
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I dont want it to be a shooter, but seeing the game has several shooting sequences i want it improved for immersion sake. For story sake.
Cause in case you didnt noticed..these sequences shape/are part of the story....pop pop pop pop pop pop, Lee just dropped 6 walkers/bandits (fodder) like its nothing with his magic gun that never needs to reload...this is part of story canon now.
I dont get you..defending arcade like shooting sequences instead of more realistic and tense moments that tie better within the za story.
Telltale has many great shooting sequences that capture the tensio. And realism i mean, for example, the cop (hurry to reload) in ep1, or saving Molly in ep4 ( shes struggling with a walker, hard to aim and time is short).
In comparison, some could have been more enjoyable if they kept his level of realism and difficulty. For example: the bandit raid (were these the guys we had feared? I dropped 5 like they were flies). The nursing room (dropped 5 walkers in 5 seconds with 5 bullets) or the stairs with the shotgun (could have held back a herd there).
These sequences could be changed without to much effort and greatly enhance immersion/story for me. I hope telltale realises this as well and we will see more of cop/molly sequences and less of the shotgun on stairs style in season 2