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Old 10/10/2012, 09:09 am   #1
Xebioz
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Default On the lifespan of TWD's characters.

This contains ep. 4 spoilers.

-----------------------------

Am I the only one concerned that changing out so much of the cast kind of diminishes the emotional impact of losing those characters? I mean losing Chuck, as bad as it was, really couldn't compare to the scene where we lost Lilly or the death of Doug/Carley. To me, the fact that the lifespan of the characters keep getting shortened really hurts this aspect of TWD.

It also seems like the story is moving too fast. Look at for example the series. For half of the second season it's pretty much one TT episode, if even that. The fact that the story moves along so fast, killing off everyone and then instantly replacing them makes me at this point less interested in learning about new cast members.

That's my take, what's yours?
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Old 10/10/2012, 11:14 am   #2
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The reason for this is, that this way, it's easier, i.e. faster, for TTG to do the game.

Ever wondered why Doug/Carley pretty much didnt show up the whole Ep.2, except for maybe 5% of it? And why they gotta die almost right at the start of Ep.3?
Because it's less work. If they'd played any important role after the episodes they could die in, you'd simply have to program a lot more, you'd have more dialogue to write and record and so on for a character that won't even be in every playthrough and you'd have to consider and implement a lot more options/social interactions into the whole game.
So TTG chose the easy way to do this and either kill em right of the start of the next episode or let em play little to no role in the next.
I'm guessing Ben won't make it far in the final episode.
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Old 10/10/2012, 11:16 am   #3
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The reason for this is, that this way, it's easier, i.e. faster, for TTG to do the game.

Ever wondered why Doug/Carley pretty much didnt show up the whole Ep.2, except for maybe 5% of it? And why they gotta die almost right at the start of Ep.3?
Because it's less work. If they'd played any important role after the episodes they could die in, you'd simply have to program a lot more, you'd have more dialogue to write and record and so on for a character that won't even be in every playthrough and you'd have to consider and implement a lot more options/social interactions into the whole game.
So TTG chose the easy way to do this and either kill em right of the start of the next episode or let em play little to no role in the next.
I'm guessing Ben won't make it far in the final episode.
Of course I get this, but that doesn't really have anything to do with lifespan at all. What you state is difficulties with branching storylines (which wasn't really my main point although a valid one).
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Old 10/10/2012, 11:27 am   #4
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Well I felt real bad for leaving Chuck behind knowing that was most likely the last time I'd see him, finding his body at least gave me a bit of closure, and know that he didn't turn helped. Now Omid I was certain was gonna die ever since episode 3 came out, and really thought he was at the end which sucked so much cause I really liked the guy. But then when he stood up alive, I was happier beyond words . That's the second time this guy tricked me into thinking he was a goner. Was the happiest I felt all episode long.

So I'd say they did a really good job making me care about the group newbies despite having hardly spent any time with them.
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Old 10/10/2012, 11:51 am   #5
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Well I felt real bad for leaving Chuck behind knowing that was most likely the last time I'd see him, finding his body at least gave me a bit of closure, and know that he didn't turn helped. Now Omid I was certain was gonna die ever since episode 3 came out, and really thought he was at the end which sucked so much cause I really liked the guy. But then when he stood up alive, I was happier beyond words . That's the second time this guy tricked me into thinking he was a goner. Was the happiest I felt all episode long.

So I'd say they did a really good job making me care about the group newbies despite having hardly spent any time with them.
Again good points, but not really mine. My point was that the emotional impact of killing characters off is lessened when it happens 2-3 times an episode as opposed to 1 or maybe an episode without deaths just for character interaction. Maybe it's just me, but i'm much less interested in the series now than I was after episode 2, just because the story now seems to rush it's way towards a finish.
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Old 10/10/2012, 01:39 pm   #6
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Lol, this was all I could think about when Vernon (that was the right name right?) talked about the death of that one chick and mentions that he doesn't feel anything he should feel something but just doesn't.
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Old 10/10/2012, 03:58 pm   #7
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Eh, not really. Chuck was only recently introduced so I felt about as much as was intended for him.

I agree Doug/Carley was badly done, but I had no such problem in this episode.
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Old 10/10/2012, 04:58 pm   #8
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Am I honestly the only one who was impacted by Chuck's death? I genuinely liked the guy and it really made me upset that he didn't even make it past the first cutscene ;-;
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Old 10/10/2012, 05:02 pm   #9
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Am I honestly the only one who was impacted by Chuck's death? I genuinely liked the guy and it really made me upset that he didn't even make it past the first cutscene ;-;
Same, I was hoping he would make it to the last episode. I'm happy we got the choice to kill Ben, though.
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Old 10/10/2012, 05:03 pm   #10
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I liked Chuck too, and was a bit sad that he died. We didn't get nearly as much time with him to build up a connection as others though.

And this was, actually an episode with very FEW deaths. Brie and Chuck are unavoidable, while Molly's, Ben's and (possibly Omid, if you take Clem with you) are all completely optional. That goes from 4 (maybe 5) characters dying to just 2 depending on what you choose to do.
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Old 10/10/2012, 05:04 pm   #11
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Originally Posted by Rock114 View Post
(possibly Omid, if you take Clem with you)
Omid is fine either way. Nothing happens to him if you take Clem with you.

Edit: Let's see character deathcount for each episode
EP1: 4-5 (Cop, Shawn, Chet*, Doug/Carley, Irene)
EP2: 8 (Larry, Mark, David Parker, Travis, Jolene, Andy, Danny, Brenda)
EP3: 3 (Katjaa, Duck, Doug/Carley)
EP4: 2-4 (Ben*, Charles, Molly*, Brie)

Last edited by dubesor; 10/10/2012 at 05:11 pm.
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Old 10/10/2012, 05:05 pm   #12
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This did cross my mind when the group were assembled in the house after Lee and Kenny returned. There was a point where there was an almost photo-frame shot of all of them stood together and I thought about how the group had changed so dramatically since ep.2.
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Old 10/10/2012, 05:06 pm   #13
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Originally Posted by dubesor View Post
Omid is fine either way. Nothing happens to him if you take Clem with you.
Oh. Well shucks, I wanted him to be able to bite it if Clem weren't there to save him. Still, thats 4 deaths down to 2 depending on what your mood.
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Old 10/10/2012, 05:06 pm   #14
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Originally Posted by Rock114 View Post
I liked Chuck too, and was a bit sad that he died. We didn't get nearly as much time with him to build up a connection as others though.

And this was, actually an episode with very FEW deaths. Brie and Chuck are unavoidable, while Molly's, Ben's and (possibly Omid, if you take Clem with you) are all completely optional. That goes from 4 (maybe 5) characters dying to just 2 depending on what you choose to do.
Omid doesn't die if you take Clem with you, in case you're wondering about that.

EDIT: I'm slow.
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Old 10/10/2012, 07:25 pm   #15
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Quote:
Originally Posted by joorgen View Post
Lol, this was all I could think about when Vernon (that was the right name right?) talked about the death of that one chick and mentions that he doesn't feel anything he should feel something but just doesn't.
lol I know. When he said that I kind of smiled since I could totally relate. What happened was sad but I didn't really feel anything since they were strangers compared to the drugstore group.

Chuck seemed pretty interesting so I was disappointed when he died. So much potential for development

The only thing that affected me was Clem crying and what happened to Lee.
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Old 10/10/2012, 08:06 pm   #16
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Yes, the short lifespan reduces the emotional impact. Chuck was a great guy, but I barely noticed him. Yep, he was going to hold them off on his own and be fine ... right. When I found him in the tunnels, I was just glad he got to shoot himself. Otherwise, not surprised or impacted.

This was a low forced death count episode, though, so it let people build up a little bit of caring.

I also agree it's a lot easier to make these episodes when optional characters die off instead of allowing the combinations and possibilities to grow.

With that in mind, that means there are no rules for episode 5. It doesn't have to tie in to a next episode. It can be a bloodbath or let everyone live, based on what the writers want to do, not based on how hard it is to keep all those options going.
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Old 10/11/2012, 12:02 am   #17
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Like I think I've stated before, I did feel sad to see chuck die, but not as much because I don't feel like I got very much time to bond with the guy. You have at maximum had like what? 3-4 conversations with the guy? And that's if you talk to him every possible chance you get.

I just think it would be nice to have an episode focusing more on the internal struggle within the group rather than struggle in the group appearing because the plot throws you all over the place.
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Old 10/11/2012, 01:21 am   #18
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I was actually pretty sad that Chuck died. His last act was to bravely hold off the walkers so we could get away. The fact that I didn't know him that well definitely had an impact on me because now I wish I could have learned more about him.

At least, he didn't reanimate.

Last edited by Saracenar; 10/11/2012 at 01:27 am.
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Old 10/11/2012, 02:00 am   #19
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Quote:
Originally Posted by Xebioz View Post
Am I the only one concerned that changing out so much of the cast kind of diminishes the emotional impact of losing those characters? I mean losing Chuck, as bad as it was, really couldn't compare to the scene where we lost Lilly or the death of Doug/Carley. To me, the fact that the lifespan of the characters keep getting shortened really hurts this aspect of TWD.
I agree and I think I said this before: Killing off characters, then re-stocking the group, then starting all over again might be great for shock value, but no effect wears off as fast. I'd rather have some more character development.
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Old 10/11/2012, 02:07 am   #20
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I agree kind of. The first few deaths I was very shocked. But as time went by and people died left and right I started not to care anymore. Don't know if that's what they intended...
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