The Walking Dead Law and Order Legacies Jurassic Park Back to the future: The Game Puzzle Agent Sam & Max Tales of Monkey Island Wallace & Gromit's Grand Adventures More Telltale Games
Forgot your password?
No worries, we can help!

The Walking Dead

Go Back   Telltale Games Forums > The Walking Dead > The Walking Dead Story Discussion - SPOILERS

The Walking Dead Story Discussion - SPOILERS Want to discuss the story without fear of spoiling it for other players? This is the forum for you!

Reply
 
Thread Tools Search this Thread
Old 10/11/2012, 01:56 pm   #21
Acadias
Senior Member
 
Acadias's Avatar
 
Join Date: Sep 2012
Location: Virginia
Posts: 219
Default

My reason, she needs to learn these things now. It's the best time for her to learn these things when shes being protected by all the adults. Shes in danger everywhere, might as well be in danger with me watching over.
__________________
Sometimes I feel a bullet would solve all my problems
Acadias is offline   Reply With Quote
Old 10/11/2012, 01:58 pm   #22
Rommel49
Senior Member
 
Join Date: Jul 2012
Posts: 431
Default

To paraphrase Chuck in Ep. 3 "you have to treat her as a living person - girl, boy, young, old... doesn't matter anymore. You're either alive or you're not".

I also had doubts about leaving her alone; even when she was with a small group of adults, she still slipped out of the house to come find me. Leaving her with basically no adult supervision? Oh, hell no.

Both options sucked (in my view) and I struggled with it. I went with the devil I thought I knew over the devil I didn't. She wanted to come along, and I figured if I left her alone she would've followed anyway - she hasn't exactly been listening to Lee lately. Atleast with having her along for the trip, she was within sight of the entire group.
Rommel49 is offline   Reply With Quote
Old 10/11/2012, 02:01 pm   #23
Wrighty
Senior Member
 
Join Date: Sep 2012
Location: Scotland
Posts: 431
Default

Quote:
Originally Posted by FollowLilly View Post
for the first question, that has clearly failed to work the past few times you tried, half the reason for bringing her is that she doesnt wander off on her own

the other half is, theres some creepy guy that knows where you live, so u cant leave here there alone
With leaving her you have to be sure she won't leave and she didn't. I trusted Clem to get the message that going out alone was bad.

And to those who say you weren't sure if she could shoot the mystery guy because he was alive, what's she meant to do at Crawford. All it takes in Crawford is for one asshole to line up his sights at Clem and fire. Or she could get hit in crossfire. Just seems that Clem getting killed in Crawford seems a lot more likely than her not being able to hide from/kill maybe Omid and maybe mystery guy.
__________________
Team Kenny!
Wrighty is offline   Reply With Quote
Old 10/11/2012, 02:24 pm   #24
RafaelBrasileiro
Senior Member
 
RafaelBrasileiro's Avatar
 
Join Date: Sep 2012
Location: Brazil, Rio De Janeiro
Posts: 216
Default

I would not leave she alone in a house with Omid dying in a world full of zombies and the guy's walkie talkie could kidnap her, she would be useful in crawford, she can shoot.
or just think about the following:
If Ben went to Crawford, why she could not go too?
RafaelBrasileiro is offline   Reply With Quote
Old 10/11/2012, 02:42 pm   #25
chaz99
Senior Member
 
Join Date: Aug 2012
Posts: 145
Default

Clem had already proved her worth on at least three occasions. The meatlocker, and twice in the train station. We (were) a team. So she came along.
chaz99 is offline   Reply With Quote
Old 10/11/2012, 02:56 pm   #26
Dewin50
Junior Member
 
Join Date: Oct 2012
Location: Sweden
Posts: 15
Default

I really didin't want to take her with me since we were gonna face Armed guys in their territory. But the thing that got me to do it was the thought of that Walkie-Talkie guy who seems obsesst with Clementine (Maybe just so he can get to Lee and the group) but that dosent manner, he's out there watching. Omid cant do nothing either if that would happend.
Dewin50 is offline   Reply With Quote
Old 10/11/2012, 04:10 pm   #27
LadyJ
Resident Pragmatist
 
Join Date: Aug 2012
Location: Midwest USA
Posts: 184
Default

I think it's pretty obvious that leaving Clem alone in a house with a sick damn near dying guy who could turn at any second was not the best solution. He couldn't defend her or even promise to stay awake or alive.

Secondly, what if the group didn't make it back or were unable to get back to the house and she's just stranded there? Remember the kid in the attic?

No, it wasn't great that she had to go but really what choice was there?
LadyJ is offline   Reply With Quote
Old 10/11/2012, 04:17 pm   #28
CapnJay
The Consumate Consumer
 
CapnJay's Avatar
 
Join Date: May 2012
Location: Red Dwarf
Posts: 2,451
Default

I don't trust Omid to not turn while we're gone. I don't trust Clem to not follow me to Crawford and get kidnapped. At least if she's with me I can keep an eye on her. She even followed me when Ben was supposed to be watching her. Of course in the Vote to leave Ben or not she guilted me into keeping Ben. Dammit Clem I love ya. But why are you so protective of Ben?
__________________
http://i47.tinypic.com/2qds5si.gif

>-O_###K.I.Q.C.S###_O-<

I am Sir Jay of RedBull Head Scribe and Knight
charged with Protecting the Queen,Penning tales for the Queen ,
Keeping Milo from going further insane,Keeping an Eye on the K.O.P.
Mentored by Tom Lehrer's Ghost
CapnJay is offline   Reply With Quote
Old 10/11/2012, 04:27 pm   #29
cormoran
Senior Member
 
Join Date: May 2011
Location: Adelaide, South Australia
Posts: 229
Default

Quote:
Originally Posted by Wrighty View Post
I honestly don't understand people who take Clem on the mission. They plan to sneak into a base at night filled with people with guns who have probably been trained and are pretty twisted people. If you leave her at least you can give her a gun and tell her to hide?

Anyone care to explain taking Clem on the mission with them?
The man on the walkie-talkie.

I figured if I left her there with only a semi conscious/possibly dieing Omid to protect her I'd return to find her dead or missing.

Remember with walkie talkie guy it isn't a question of if she could shoot him, but a question of if she would shoot him. By the time she realises she probably should it'd likely be too late for her. Atleast in Crawford she knows to shoot first (which she did).

It's mainly down to a lack of options though. I'd have left Clem behind if someone more able-bodied like Christa stayed behind too.
cormoran is offline   Reply With Quote
Old 10/11/2012, 04:28 pm   #30
Rommel49
Senior Member
 
Join Date: Jul 2012
Posts: 431
Default

Quote:
Originally Posted by Wrighty View Post
With leaving her you have to be sure she won't leave and she didn't. I trusted Clem to get the message that going out alone was bad.
I didn't. Sure, she might be safer at the house, but only if she actually stayed there. God forbid she tried following me alone again, except this time at night.

Besides, I figured if things went sideways at Crawford, their people would probably direct their attention on the group of armed adults, not the kid.
Rommel49 is offline   Reply With Quote
Old 10/11/2012, 04:46 pm   #31
CQ76
Junior Member
 
Join Date: Sep 2012
Posts: 28
Default

Because taking her was safer than leaving her alone with Omid, who could have very easily died & turned. And leaving her with Ben was a worse option. They last time she was left with someone she walked alone to the waterfront. Good, bad or ugly...her safest place was with Lee.
CQ76 is offline   Reply With Quote
Old 10/11/2012, 05:24 pm   #32
Sox&Rocks22
Senior Member
 
Join Date: Aug 2012
Location: Your Fridge
Posts: 121
Default

Ok, so I brought her along because I was 90% certain Omid was a dead man and even if he didnt die, Clem would be on her own. The trek into Crawford was a stealth mission, so the plan was to get in and out without being seen, (element of suprise, nobody sees us, minimal danger)but mostly I figured Clem would be safer with the group. I didnt want to get back just to find her zombified or kidnapped.....oh wait.
Sox&Rocks22 is offline   Reply With Quote
Old 10/11/2012, 05:36 pm   #33
skepticalguy90
Senior Member
 
Join Date: Jul 2012
Posts: 266
Default

Quote:
Originally Posted by Wrighty View Post
I honestly don't understand people who take Clem on the mission. They plan to sneak into a base at night filled with people with guns who have probably been trained and are pretty twisted people. If you leave her at least you can give her a gun and tell her to hide?

Anyone care to explain taking Clem on the mission with them?
Omid looked like he was about 20 minutes away from buying the farm. Since Clem wasn't able to pull the trigger on a zombie that she didn't know, would she really be able to do it to Omid?
skepticalguy90 is offline   Reply With Quote
Old 10/11/2012, 05:41 pm   #34
Donut Funn
#ForClementine
 
Donut Funn's Avatar
 
Join Date: Sep 2012
Posts: 80
Default

Taking her to Crawford: She's by your side with the rest of the group. You know she's safe and she is always by your side.

Leaving her at the house: Leave her alone with only a bed-ridden one-trip-away-from-death guy, also knowing that there's some stalker out there watching her.

Yeeeeahhh... Crawford all the way.

And I was NOT going to let her down and go back on my word AGAIN (about how we always need to stick together, we're a team, etc).\

Plus, not taking Clem also makes the chance of Molly dying 100x greater, so that was another pro to taking her.
Donut Funn is offline   Reply With Quote
Old 10/11/2012, 05:59 pm   #35
Red Panda
Ailuridae
 
Red Panda's Avatar
 
Join Date: Aug 2012
Location: Bay Area, California
Posts: 838
Default

Quote:
Originally Posted by LadyJ View Post
I think it's pretty obvious that leaving Clem alone in a house with a sick damn near dying guy who could turn at any second was not the best solution. He couldn't defend her or even promise to stay awake or alive.

Secondly, what if the group didn't make it back or were unable to get back to the house and she's just stranded there? Remember the kid in the attic?

No, it wasn't great that she had to go but really what choice was there?
I didn't think about her getting stranded. That's a good point.
Red Panda is offline   Reply With Quote
Old 10/11/2012, 06:04 pm   #36
NeonBlade
Senior Member
 
Join Date: Apr 2012
Posts: 142
Default

Its a clear example of why some people are unfit to raise children. No matter how doe eyed Clem got, I was not bringing her on that mission. I had no idea it would have been over run by Zombies, which is still horrible, but not as bad as I imagined dealing with Militant Darwinists that clearly hold no regard for life. It is pure irresponsibility to bring Clem to Crawford.

You have to know when to tell children, NO!

She was in a gated, well fortified house, with an attic, she could have secured herself in. The only real danger was Omid, although the game pulled a plot contrivance on me by somehow a lone walker managed to stumble into the house which Clem locked in a closet.

Last edited by NeonBlade; 10/11/2012 at 06:11 pm.
NeonBlade is offline   Reply With Quote
Old 10/11/2012, 06:08 pm   #37
Degenerate10
Member
 
Join Date: Aug 2012
Posts: 48
Default

Omid was sick and possibly going to turn into a zombie. At that time in the game she hasn't proven she could kill a zombie yet. The guy on the walkie-talkie could still be out there. A herd could storm the house. She was safer with a group of armed people regardless.
Degenerate10 is offline   Reply With Quote
Old 10/11/2012, 06:13 pm   #38
Rock114
Senior Member
 
Rock114's Avatar
 
Join Date: Jul 2012
Location: U.S. of A.
Posts: 1,706
Default

Quote:
Originally Posted by Degenerate10 View Post
Omid was sick and possibly going to turn into a zombie. At that time in the game she hasn't proven she could kill a zombie yet. The guy on the walkie-talkie could still be out there. A herd could storm the house. She was safer with a group of armed people regardless.
A group of armed people, who were very well likely to be shot at by a much bigger group of much more heavily armed people?
Rock114 is offline   Reply With Quote
Old 10/11/2012, 06:24 pm   #39
NeonBlade
Senior Member
 
Join Date: Apr 2012
Posts: 142
Default

Quote:
Originally Posted by Degenerate10 View Post
Omid was sick and possibly going to turn into a zombie. At that time in the game she hasn't proven she could kill a zombie yet. The guy on the walkie-talkie could still be out there. A herd could storm the house. She was safer with a group of armed people regardless.
Good grief. Have we humans become so sedentary we can't even prioritise threats even in a fictional world? This is the worst logic I have ever heard....
NeonBlade is offline   Reply With Quote
Old 10/11/2012, 06:42 pm   #40
TomaO2
Member
 
Join Date: Sep 2012
Posts: 33
Default

I told her she and I were a team. I told her I was willing to leave the group and go out with her alone. If that ever happened. The option to leave her behind no longer exists. It was a stated goal of the writers that having Clem tied you to having a bigger group. That was why I stayed with Kenny, Lilly and the rest even though it might have made more sense for me to go out on my own (or with just Carley, she rules) but I would stay with the group because it could keep her safe.

I can't rely on anyone else. She needs to toughen up. WE need to be able to go out on our own at any time. So keeping her safe from dangers, no matter how much we may want to do so, is counterproductive.

The goal is to make Clem as tough as possible, not hide her away safely, so she comes.
TomaO2 is offline   Reply With Quote
Reply

Bookmarks

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Solutions to Hypocritically Moral Decisions TomaO2 The Walking Dead Discussion 12 09/29/2012 06:22 pm
Would the zombie apocalypse really bring the bad out of people? funyahns The Walking Dead Discussion 65 08/28/2012 06:15 am
New update of the classic Mafia game skim0611 General Chat 5 01/10/2010 09:58 am
...my opinion about episode 3 taumel Sam & Max Series Discussion 123 02/15/2007 07:27 am


All times are GMT -8. The time now is 11:25 pm.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Telltale Games - © 2013 Telltale, Incorporated. All rights reserved.
Home  |   Store  |   Blogs  |   Forums  |   Product Support  |   Corporate Info  |   Press Releases  |   Jobs  |   Terms of Use  |   Privacy Policy