Quote:
Originally Posted by Wrighty
I honestly don't understand people who take Clem on the mission. They plan to sneak into a base at night filled with people with guns who have probably been trained and are pretty twisted people. If you leave her at least you can give her a gun and tell her to hide?
Anyone care to explain taking Clem on the mission with them?
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The man on the walkie-talkie.
I figured if I left her there with only a semi conscious/possibly dieing Omid to protect her I'd return to find her dead or missing.
Remember with walkie talkie guy it isn't a question of if she
could shoot him, but a question of if she
would shoot him. By the time she realises she probably should it'd likely be too late for her. Atleast in Crawford she knows to shoot first (which she did).
It's mainly down to a lack of options though. I'd have left Clem behind if someone more able-bodied like Christa stayed behind too.