If the game wasn't so linear in forcing Ben on you I wouldn't have had to drop him since I'd have told him to leave a long time ago, I think that's the biggest mistake Telltale made concerning the character, you're just forced to be with him until you reach the pre-determined point in the episode where you can finally free yourself of him. In Episode 3 he made a secret deal that set into motion the events that lead to Duck, Katjaa, and Carley/Doug dying, Lilly going psycho, and Kenny losing everything he had lived for up to that point. Episode 4, Ben leaves Clem to the walkers, when he could've at least grabbed Clem's hand and run, resulting in Chuck having to step up and die, and then later he removes the hatchet from the main which results in Brie dying and could've easily enough lead to the whole group dying. Sure Ben's a realistic and scared 18 year-old that has his heart in the right place, but that doesn't change the fact that he hasn't been an asset, isn't even merely deadweight in which case I might be able to tolerate him, he's an outright liabilty and I was just begging the game for an opportunity to leave his ass behind in the house when the group went to raid Crawford, because I was sure he'd find a way to screw up, and he did. I went into Episode 4 with the mindset that Ben's incompetence was a bigger danger to the group's well-being than the walkers or any other people, and when I go on into Episode 5 there will be at least 1 less thing I have to worry about. That being said, I did gain some respect for him when he finally owed up to his mistakes like a man and admitted he was a screw-up, so I put in a good word for him with Clem.
Anyway, I don't really think of Ben as a badly written character, I thought he was very well-written, it's just that the game limits how you can deal with him far too severely.
|