One of the first updates also has disheartening information. As a "supporter testimonial", they're quoting a post from the adventuregamers forums which states things in a way that they feel they "couldn't have said it better themselves":
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Also, for me, the major strengths of both the QFG franchise and the Hero-U “battle plans” are that the emphases are on plot and story immersion, and the Coles’ mantra, FUN, not HD graphics or pretty shiny things or what have you. (Incidentally, if people are worried about art, Eriq Chang has things in pretty good order. Google or Facebook search him and you’ll be a lot less concerned.)
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Now, I really did my best, but the brunt of what I could find was a client list and half-naked pictures of the artist in bed (I kid you not). If someone could guide me towards some ambitious work demonstration, because whatever Spikey here found to be in "good order", I couldn't find it.
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I think we need to remember the story focus and not get distracted with art. Let’s face it, that’s not the purpose of the project, as Corey said yesterday, buy the multi-million games like CoD if you want film-budget artwork.
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I am sick of the idea that video gamers should "
not get distracted with art". Video games are ALL about art in one way or another. If deplorable graphic art can be made up with excellent gameplay and story, I'm honestly the first to buy. These are art forms themselves for sure. Spikey is correct to assume that movies have excellent graphic artwork
because they are multi million dollar productions, but he grossly exaggerates the matter in an attempt to silence the critics altogether.
No one expects high res, mega defined, ultra detailed, massively time consuming graphics here. Just a bit of effort, an acknowledgement of art more than art itself. A distinct style, thorough reference research, inexhaustible inventiveness and a bold approach to one's work are not particularly tied to
the budget*. If the final game looks like every other fan made game (or worse: just like games looked 25 years ago), budgeting
has gone awry; and I'm also afraid that in this case, there has been no "artist" on the team.
*missing from this spontaneous enumeration of the artist's virtues is 'inspiration'; I try to be careful with the word as one of my favorite artists, Shaun Tan mostly renounces it