Quote:
Originally Posted by Morlamweb
I saw no problems when playing it in FS on the HDTV; the inventory box, the interface, and subtitles, everything was there.
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Of course, you can play in fullscreen using a 4:3 resolution with no problem, except that the 4:3 image will be deformed to fit your 16:9 screen and will look a bit bad. You can also change your TV mode so it's 4:3. Then the image won't be deformed, but you'll lose a good amount of screen with black bars at both sides of the image.
Quote:
Originally Posted by Morlamweb
1360x768 wasn't listed, even though the game was apparently running fine in that mode! Very weird. I checked in Windows, and when my PC is connected to the HDTV, and the screen res is definitely 1360x768.
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Your game is not really running at 1360x768, even if that's the resolution set in Windows' Control Panel. When you run the Sam&Max game, the resolution is automatically switched to the resolution you configured when you first ran the game (the COPS setup screen), and I suppose it was a 4:3 resolution, since you played with the game before you had this brand new HDTV. So I suppose you're using a stretched 4:3 resolution when playing Sam&Max instead of a real 16:9 resolution.
My problem is that the only 16:9 resolution available in the game resolutions list that is compatible with HDTV is 1280x720, which in some TVs like mine can only be used through HDMI, instead of the regular VGA cable, and using HDMI makes the image to be overscanned, so all four ends of the image are lost, and the subtitles are cut at the bottom edge of the screen, because the image is too big in HDMI mode.
This can be fixed by Telltale just by adding support for 1360x768, as that resolution is supported by all HDTVs when using VGA cable, so overscan can be avoided.
I suppose it's already too late to fix this for Episode 2, which will be released in a few days, but I've been talking about this issue since Episode 1 came out back in November! Surely adding one more resolution to the list can't be that hard...
It's a shame we can't play the game properly in HDTVs, in real 16:9 with no overscan, when the game already supports widescreen. It's just a minor technical issue (adding support for 1360x768). I hope this can be fixed for Episode 3 and subsequent releases, and it's fixed as well for all episodes in the forthcoming DVD version at the end of the season.
Quote:
Originally Posted by Morlamweb
I tried playing around with the screen settings, just to see what happens. I must have picked the wrong one, because the tv blanked out and said "mode not supported". Switching back to the ol' computer monitor got the interface back. Here's a suggestion: when the user changes the screen res in-game, implement a check dialog, that automatically changes the res back to the previous known-good setting if the user doesn't click OK in 15 seconds, a la the Display control panel in Windows.
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That's another issue that should be fixed. The resolutions list (either in the COPS setup screen or in the "gear icon" menu) shows some unsupported resolutions. If you choose one unsupported resolution, then you get a blank screen, and then you can't get back! The only way to get out of that blank screen is exiting the game with ALT+F4, and the worse part is that when you start the game again, you will get a blank screen again, since the "bad" resolution was saved when you selected it.
So the only way to get a working game from that point is either connecting a regular computer monitor, as Morlamweb did, which is extremely cumbersome (specially if you have to bring a CRT monitor from a different room), or just uninstalling and reinstalling the
whole season! (which is quite annoying too, since as far as I know, the only way to completely delete the game configuration is uninstalling
all of the episodes, one by one, since the configuration is kept when uninstalling an episode if other episodes are still installed).
All these annoyances could be avoided just by having the typical countdown after a resolution change, like Morlamweb suggests. If the user doesn't do anything after the countdown goes to zero (meaning the user can't see anything), then the game should go back to the previous working resolution (the countdown should also be stoppable by pressing ESC, which would also go back to the previous resolution).
I think both enhancements (1360x768 resolution support and countdown after resolution change) should be easy to implement, so I hope they can be implemented at least before the season ends and the DVD comes out!
Thanks for reading
OMA