God, I can't believe how spoiler ridden these questions are going to be.
For the Design Team
Granted it's mid-season, but where did the idea to
base the first half of the game on a flashback come from?
Among the many puzzles that had be scratching my head, the winner this episode goes to
the DJ Table combination lock. How were you expecting players to come to the solution, and what was the actual results back during test play (and maybe even now)?
What did you think would happen as far as fan reaction when you decided to
kill Sam & Max off for the second half of the game?
For the Production Team
Lightning and rain. Nice. Zombies on the street. Even better. But that animation of the Desoto driving up the hill to the castle: Is that a scale environment or a perspective trick using the shrink and grow feature you've used in the past?
On my end, the castle's club floor took a long time to load. How big is the environment both file size wise and in scale? It looks bigger than Hugh Bliss's Retreat!
Were the various visual gags to
Resident Evil, Doom, and even The Dating Game something that was written in or something that was added in by you guys?
How difficult was it to
animate Jesse James' hand when it went and did the whole Addams Family thing?
I have this odd feeling that
Zombie Linclon is really the statue from the last season scaled down and retextured. Am I right?
What prompted the strange "duel screen" driving environment for the driving game? And how difficult was it to create the suburb of Sam & Max?
For Jared and the Sound Guys
You meantioned that doing the voice for Bluster Blaster/Sinistar made your voice hurt at the end of every session last season. Was this the real reason behind the voice change?
.... yeah, that's about it for Jared so far...