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The Walking Dead Story Discussion - SPOILERS Want to discuss the story without fear of spoiling it for other players? This is the forum for you!

View Poll Results: Is it's speed a bit plot convenient?
Yes 33 48.53%
No 35 51.47%
Voters: 68. You may not vote on this poll

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Old 11/04/2012, 04:03 am   #1
That1Guy
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Default The herd

Is it just me or is the herd's speed plot convenient? I mean the group spent maybe an hour or so in the train station and the herd already reaches them but in Savannah, it takes them like 12 hours to reach the group.

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Old 11/04/2012, 04:10 am   #2
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Well... this is a made up story, everything is plot convenient.
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Old 11/04/2012, 04:12 am   #3
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Not really, we've no idea how long the train to Savvanah took, it could've taken 12 hours for all we know, or maybe there was a tunnel in which the walkers got bottle necked, slowing them down. I think you're being a little pedantic.
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Old 11/04/2012, 04:20 am   #4
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The walkers that arrived first were probably the walkers that were closer to Savannah when the train arrived. I bet you there are a lot more walkers coming
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Old 11/04/2012, 04:20 am   #5
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there are walkers everywhere.
so its very possible since the train is loud enough to trigger zombies
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Old 11/04/2012, 07:26 am   #6
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Kenny stated the train travels at about 40 mph.
The distance between Macon and Savannah is 160 to 170 miles, aprox a 4 to 5 hour trip non stop. We dont really know how far they traveled in the RV or exactally how long they stop at the station, but my guess is multiple herds.
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Old 11/04/2012, 08:15 am   #7
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There would be more walkers between the train station, where the herd was first encountered, and Savannah. Plus, they've been in Savannah for about two days by the time we see the herd at the end of Episode 4, so that would be plenty of time for them to get there I think.
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Old 11/07/2012, 07:42 am   #8
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I don't think it was the walkers from the train station, I think it is a local herd. There are so many possible distractions that could move that herd off into another direction (animals in the woods, other survivors, etc) I believe it is a stretch they would be the ones to make there. It is possible.....
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Old 11/07/2012, 07:47 am   #9
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It's possible, but it is made up so anything can happen, I think you're looking at this too literally. We don't know if it was the same herd of zombies or another. By this point there are a lot of zombies walking about and could well be another herd, you don't know.
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Old 11/07/2012, 09:04 am   #10
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I would say that the speed is plot convenient... because we're playing a game with a plot.

I've never really understood the argument regarding plot convenience. I understand over-contrivance but you need some contrivance sometimes or else the story's cohesion suffers.

It would be great to have totally random adventures but, sadly, this is not possible.
Only the illusion of randomness, coupled with the suspension of disbelief, is possible.
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Old 11/07/2012, 09:12 am   #11
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yeah but if the train stopped then there is no more noise, so what is it that brought them into the city?

If anything shouldn't they just hang around the train for a bit?
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Old 11/07/2012, 09:18 am   #12
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they would keep walking, and then from there they would hear the bells
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Old 11/07/2012, 09:23 am   #13
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Quote:
Originally Posted by rachellouise85 View Post
they would keep walking, and then from there they would hear the bells
yeah, that's true.

That's really all it takes for a good plot twist.
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Old 11/09/2012, 02:25 pm   #14
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Quote:
Originally Posted by That1Guy View Post
Is it just me or is the herd's speed plot convenient? I mean the group spent maybe an hour or so in the train station and the herd already reaches them but in Savannah, it takes them like 12 hours to reach the group.
You'd be right, it'd be totally plot convenient.... if that was the ONLY group of walkers in the world.
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Old 11/09/2012, 02:35 pm   #15
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Given the fall of Crawford, which probably culled the numbers, we are still talking about a city with a possible 2-3 million population. There is no no doubt that the herd is plot convenient but also remember that it is not an impossibility that all that bell ringing alerted everything in a square mile... we know that noise attracts the walkers. Walkers also attract other walkers when they frenzy.
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Old 11/09/2012, 06:51 pm   #16
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I made a thread just like this -____- of the hurd is everthing is
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Old 11/09/2012, 10:39 pm   #17
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Quote:
Originally Posted by Profanity View Post
Well... this is a made up story, everything is plot convenient.
Exactly.
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Old 11/11/2012, 06:35 am   #18
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I think if you kicked that gas can over (before you tell omid to jump) (this is optional) it will determine how many walkers there are
just sayin...
(first post on the fourm! )
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Old 11/11/2012, 06:36 am   #19
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Quote:
Originally Posted by Moneymich383 View Post
I think if you kicked that gas can over (before you tell omid to jump) (this is optional) it will determine how many walkers there are
just sayin...
(first post on the fourm! )
welcome to the forums!
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Old 11/12/2012, 07:00 pm   #20
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Quote:
Originally Posted by TheNNerdGamer View Post
welcome to the forums!
he gets an intro but i don't -__-
jk welcome new guy
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