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The Walking Dead Story Discussion - SPOILERS Want to discuss the story without fear of spoiling it for other players? This is the forum for you!

View Poll Results: How'd you rate the first TWD Season?
1 - It was abominable 5 0.69%
2 - really bad 0 0%
3 - rather bad 3 0.42%
4 - just not good enough 5 0.69%
5 - mediocre 6 0.83%
6 - in parts enjoyable 22 3.05%
7 - really enjoyable 77 10.66%
8 - one of my favorite games 125 17.31%
9 - one of the best games in the world 108 14.96%
10 - count me among the greatest fans 371 51.39%
Voters: 722. You may not vote on this poll

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Old 11/22/2012, 02:45 pm   #101
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Goty.
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Old 11/22/2012, 02:50 pm   #102
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Though typing I cant talk. I think that was as sad as it could of been without making suicides. Lees bye. Ben and Kenny. Clems emotion. And I dont know what happened after the credits.
I am so happy Clem lives. She is too great a charecter and to kill her would of killed the series. Some predictions came true but GOD. I cant talk. I wont sleep.
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Old 11/22/2012, 02:52 pm   #103
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BRAVO TELLTALE.
Until Season 2
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Old 11/22/2012, 02:52 pm   #104
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I liked ep 5 slightly less than 1-4. (Posted a review of ep 1-3 here.)
There were a couple of plotholes and unlikelihoods and the storytelling seemed a bit more sloppy. In my version *SPOILER* Kenny sacrifices himself for Ben in what is a pet peeve of mine: the 'entirely pointless heroic sacrifice'. Why did Kenny need to lock himself in that alley when he clearly had time to shoot Ben and run behind the gate in less time than the argument with Lee took? He could even have shot Ben from behind the gate.
It was also a shame that by the end of it all, your decisions really don't amount to much. It doesn't really inspire me to do a replay.
The ending itself was a bit of a downer but that was expected and fitting. Not so sure about the tease after the credits. Just a fade to black as soon as Lee died and a totally open ending would have been better maybe or Christa and Omid showing up on the stairs behind the door where Clem was standing (they could have seen them head into that building from the roof). Omid then taking Clem by the hand and leading her away as Christa promises to take care of her and puts a bullet in Lee's head. That still would have been fitting but a bit more hopeful.
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Old 11/22/2012, 02:54 pm   #105
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Yes. Please by March guys.
Cliffhanging here
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Old 11/22/2012, 02:56 pm   #106
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I love this game, the entire thing. But there are things wrong with it. Mostly the broken promises as far as choice is concerned. No matter what you did, you still ended up in the same situations with the same predicaments.

The game revolves around choice. In season 2 you need to expand on the repercussions of our decisions and actually make it feel like the game is not linear. No matter what you do, you still end up in the same forced situations. Carley's death is still the perfect example of this, even if there are several others. Cutting off Lee's arm also certainly didn't help much.

I love the graphic novel graphics style, so that needs to stay. As does the great characters and nearly everything about this beautiful game. But don't make promises you can't keep.

Also, teaser endings. Just no. NO! Make sure we have closure. You can have closure while still leaving the story open for another entry.
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Old 11/22/2012, 02:58 pm   #107
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GOTY for me, unless another game comes out soon which tops that lol. The story was great and I'll play this about a hundred or more times
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Old 11/22/2012, 03:01 pm   #108
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Ignoring all the technical grievances etc I'd give the game a 7.5.

A longer development time and some real choice & consequence with a half dozen or so endings (see the witcher for something that really knows how to do this) could have brought the game up to 9 easily.

There were some minor annoyances which again are half to do with lack of time I guess, but some silly things like not being able to pick up the knife after you finish with the walkie talkie guy, seriously - what if the dead come for clem?... You leave the house at the end of episode 4 to go search for clem and then do a u-turn and go back to the house?? Am I missing something there. Just a way to bring everyone's game back to one which is a shame, understandable but a shame.

The bond telltale managed to create between lee and clem is one of the most emotive I've come across in a game, the problem with continuing with her story now is how they don't make her some bitter, twisted brat. Fingers crossed not.

I'd actually prefer it I think it the episode thing was dropped in favour of a full game, with real development and financial clout to fulfil the promise of this first game.
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Old 11/22/2012, 03:55 pm   #109
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Noticed the wagon when I first walked up to hotel
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Old 11/22/2012, 03:58 pm   #110
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Insane reviews.. Was about to get out my credit card then thought 'wait, these reviews are amazing, can these be the same guys that enjoyed adventure games in the 90s a la LA point n click and the genius of infocom etc.. the real adventures..' then I checked join date and ..

it's mostly fans of the tv series. ugh. Welcome etc but..

(and I know I'm not alone) but it's a franchise game. These were bad in late 80s, terrible in 90s.. Monkey Island was barely passable so tell me as 'old skool' adventurer why would I buy this?
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Old 11/22/2012, 04:00 pm   #111
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The best game of the year. Would have liked to see Lee live a bit longer, but I loved all the characters. This was a brilliant game.
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Old 11/22/2012, 04:19 pm   #112
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Despite my issues with the final chapter I still loved this game. The journey itself was really enjoyable and it was much better than I expected any Walking Dead game to be. At times I found myself looking forward more to this than the TV show or comic. I have extremely high hopes for season 2. Hopefully with the success of season 1 they will be able to put a little more time and money into it. With a few changes the next game could easily be GOTY. Thanks TTG.
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Old 11/22/2012, 04:40 pm   #113
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To be honest.. i really dont think its Omid and Christa. I Think it can be Lilly and some other guy. Or it can be Vernon and Someone else who had cancer. We just have to wait until the game comes out... >.<
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Old 11/22/2012, 04:53 pm   #114
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Gonna be a hell of a wait. But it'll be worth it.

Hopefully.
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Old 11/22/2012, 05:33 pm   #115
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Question Walking Dead After Story Talk (most likely contains spoilers)

With the end of episode 5, i have a topic for you all. Do you think their should be a season 2? if yes, tell where it should start off and go from the start (like Lee in the car that crased in Ep:1) if no, why should their not be a sequal?
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Old 11/22/2012, 06:30 pm   #116
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The greatest gaming experience I've had in years. I can't even remember another game that has had such an impact on me (and most likely the gaming world) in years.

Telltale literally deserve all the awards.
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Old 11/22/2012, 06:41 pm   #117
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I'm glad i'm not a crier - or else my keyboard would be soaked because of that moment with lee and clem.
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Old 11/22/2012, 06:49 pm   #118
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I'm going with "It was pretty good."

Fantastic storytelling, but horrid technical issues. Though episode 5 was the first one I played with zero bugs or slowdowns.
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Old 11/22/2012, 10:28 pm   #119
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Default Thoughts on the end

Overall, I really liked the game a lot. I too was disappointed there were not a few different endings, but that doesn't mean that overall the experience of playing and making the choices was not fantastic - it just means I probably will not play through again (though I am thinking about it just to chose Carly over Doug and see how that plays out).

I thought it was fantastic how much time you spent conversing with other people in the game vs. fighting zombies.

I also didn't mind how subplots here and there were left hanging (like the bandits as a group surviving, or what really happened to everyone at the end).

As with so many other responders, there were a few issues I'd like to bring up to make the next season even better or just general story issues:

1) I played through on the iPad, and there were some occasional control glitches which were pretty serious in that they had me making a choice I did not make in some conversations - sometimes an option diagonally opposite the one I pressed, so it wasn't just like I was missing buttons. In a game where choices you make are so important to your custom narrative the absolute worst error the game can make is select a choice other than the one you pressed.

2) Speaking of control glitches Also the most aggravating part of the whole game was one that should not have been, the hiding behind the moving tractor scene - it took me about 15 tries to figure out how to drag my finger so he would follow the tractor, counter-intuitivley by trying to keep as far away from it as possible.

2) Whatever you did to graphically indicate the things in the world were "interactable", that worked quite well for me. I would have liked to see some similar treatment of places I could transition into other areas when walking around, sometimes it was fussy about letting me move from one area to another (the top of Crawford when I was coming back after going to the alley, it took me some time to realize how to walk back to the main room).

3) I also wish in some cases there was more about the intent of making a specific narrative choice, as sometimes the narrative was ascribing to me motives that were not why I chose that option. Mostly they were right though.

4) I told the little girl to spit out the meat at the farmhouse and she did, though I got accused of letting her eat human flesh. No sir I did not let her eat human flesh, she spit it out.

5) I am the master of disbelief suspension. I am willing and able to follow a story almost anywhere, no matter how absurd... but a point that bothered me, and something I can't believe no-one else brought up - if the Stranger was monitoring Lee the whole time, that would have meant Lee's radio would have had to have been on ever since the car scene at least - a week or more? I want to know what kind of batteries he had in that thing! But I sure wouldn't want to buy the brand of walkie talkie that always transmits, though there I can rationalize it being dropped and basically always in transmit mode (though then how would they ever receive anything?). I liked the concept of the stranger and what happened there because of the car, I was glad to see repercussions from that major action by the group. I just thought it was hinged wrong around that radio. It almost would have made more sense to have Ben be a spy for him somehow (boy was I glad to drop that moron down the bell tower after he revealed at the worst possible moment that he was the traitor from the first group).

I will absolut"lee" buy season two.
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Old 11/22/2012, 10:43 pm   #120
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Quote:
Originally Posted by Steverin0 View Post
Insane reviews.. Was about to get out my credit card then thought 'wait, these reviews are amazing, can these be the same guys that enjoyed adventure games in the 90s a la LA point n click and the genius of infocom etc.. the real adventures..' then I checked join date and ..

it's mostly fans of the tv series. ugh. Welcome etc but..

(and I know I'm not alone) but it's a franchise game. These were bad in late 80s, terrible in 90s.. Monkey Island was barely passable so tell me as 'old skool' adventurer why would I buy this?
Isn't that type of mindset a bit outdated? Lots of good games are based on a different original source material.
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