So, I wonder how many more illiterate posters are going to come into a venting thread to tell everyone...AGAIN that they are only venting because of Lee's death.
Okay, let's take away Lee's death for a moment.
Defend the kidnapper who just so happens to know all of Lee's "choices" BEFORE they even encounter his car of goods? So the guy was just taking his son hunting during the ZA and lost him, then gathered up supplies with his family to look for him, got into a fight with his wife, went out looking for his wife and kid, cut off her head, and had enough time to watch and pass judgement on Lee?
Oh and why even go through a rundown of Lee's "choices" when most of them were not even the player's choice?
Explain why Clem never meets up with Christa and Omid at the trains although that's where I told them to meet up.
Explain why, whenever I made a choice something always happened that makes that choice moot.
Save Carley, Carley dies. Heck in some games you can save Doug and still end up with Carley alive in the next episode. lol!
Keep Lilly, Lilly escapes any way.
Save Ben, Ben dies
Have Kenny's back no matter what and he'll claim you never had his back.
No matter who all stay at the house, they all get beat up by half dead old cancer patients.
Kenny dies (or lost in the herd) no matter what.
Christa and Omid NEVER die.
The game clearly had one linear storyline path with little loops that just bring you back to the one path they set out for you. That is the major issue. Oh and stop bringing up Lee's death already as a defense. I played through twice and both times I had Clem shoot him in the head to make sure he was down.