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The Walking Dead Story Discussion - SPOILERS Want to discuss the story without fear of spoiling it for other players? This is the forum for you!

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Old 11/24/2012, 06:11 am   #41
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Seemed kind of an arbitary offing of the character to reach the contrived singular ending... Kind of a sore spot for me. Not to say it wasn't a good game but come on... The guy who raved about pragmatism the entire game... The guy who killed Larry... The guy who wanted to kill Lee... The guy who had to go get the boat... The guy who was willing to let a random stranger get mauled by zombies at the start of episode 2 so he could get an extra tin of beans... The guy who just moments before had reflected about the unfairness of his wifes suicide... Running out to what he KNEW was going to be a suicidal last stand to save someone who was already dead? What the hell!? That flys in the face of everything Kenny is... If there was a single moment that I was like WTF it was this moment. Major let-down.
'Everything that Kenny is' is exactly why so many of us hated him. Blinding pragmatism at the expense of a moral conscience. He needed to redeem himself, and preventing Ben from suffering his worst fear (something Kenny knows a thing about) was his act of redemption. He had nothing to live for any more, no more room or reason for pragmatism.

Kenny's journey is like the reverse of everyone else's. Most characters gain that guiltless pragmatism throughout the game, as they're hardened by the games events. Whereas Kenny manages to actually gain a conscience.
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Old 11/24/2012, 06:11 am   #42
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Is it not obvious?

Shooting Ben would draw all nearby walkers to the alley, as well as the ones already on their way. Someone needed to distract them all, and draw them away from the alley so that the other could escape, which is exactly what Kenny did.
I think having walkers in the alley would be good like the bell tower situation.
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Old 11/24/2012, 06:14 am   #43
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I think having walkers in the alley would be good like the bell tower situation.
Well not if they're trapped in that alley. It was either leave Ben suffer and die, or put Ben out of his misery and bring every surrounding walker on top of them.
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Old 11/24/2012, 06:17 am   #44
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Well not if they're trapped in that alley. It was either leave Ben suffer and die, or put Ben out of his misery and bring every surrounding walker on top of them.

All walkers were coming towards them when they saw them and heard ben scream. If Kenny would shoot ben when they saw them coming, he'd have time to go with Lee. But TTG wanted Kenny to "die" so yeah.
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Old 11/24/2012, 06:18 am   #45
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Well not if they're trapped in that alley. It was either leave Ben suffer and die, or put Ben out of his misery and bring every surrounding walker on top of them.
Okay, let me lay it out. Shoot Ben out of misery, get in gate and climb on roof. Walkers can't climb. Nothing is on top of them.
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Old 11/24/2012, 06:20 am   #46
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'Everything that Kenny is' is exactly why so many of us hated him. Blinding pragmatism at the expense of a moral conscience. He needed to redeem himself, and preventing Ben from suffering his worst fear (something Kenny knows a thing about) was his act of redemption. He had nothing to live for any more, no more room or reason for pragmatism.

Kenny's journey is like the reverse of everyone else's. Most characters gain that guiltless pragmatism throughout the game, as they're hardened by the games events. Whereas Kenny manages to actually gain a conscience.
Well said.
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Old 11/24/2012, 06:37 am   #47
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Well not if they're trapped in that alley. It was either leave Ben suffer and die, or put Ben out of his misery and bring every surrounding walker on top of them.
1) Give Ben the gun and have him do it himself.
2) Shoot Ben and lock the gate/climb ladder.


Kenny died to convenience the writers. Why is this so hard to believe?
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Old 11/24/2012, 07:15 am   #48
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He didn't want Christa to die. She has more to live fore than him. She has a boyfriend and a baby on the way.

And if that wasn't the way he left for you, he knew the walkers would be to much. So he sacrificed himself.
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Old 11/24/2012, 07:25 am   #49
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At first I thought Christa and Omid were married. In episode 3 didn't they mention something about a few years ago?
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Old 11/24/2012, 08:00 am   #50
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1) Give Ben the gun and have him do it himself.
2) Shoot Ben and lock the gate/climb ladder.


Kenny died to convenience the writers. Why is this so hard to believe?
Convenience them how? They have no obligation to return to any of these characters, and probably won't. They could have just left Kenny on the rooftop with Omid and Christa when Lee makes his way to the hotel to save Clem.

Kenny needed this to redeem his character.
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Old 11/24/2012, 08:17 am   #51
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I have to say, this was the most stupid, unnecessary, out of left field death in the entire game. Okay, maybe Carly/Doug's death came out of nowhere, but Lilly was losing it.

I don't mind that Kenny died, but he was such a major character that he deserved something better. I think what bothers me the most is the poor logic. He was RIGHT THERE. It would have taken two seconds for him to shot Ben and leave through the gate with Lee.

I can get on board with the whole 'redemption' aspect, I just think it could have been thought through a little better.

I haven't seen the Christa version yet - is it any better? I hope it makes more sense.
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Old 11/24/2012, 08:42 am   #52
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In the Christa version Kenny is more heroic. She jumps down into a dark room filled with walkers because Kenny acidently made Lee drop the radio in there. So when the walkers discover she's in there, Kenny jumps down and gives her a boost up so that Lee and Omid can reach her. He uses the last bullets in the gun (there's more than one in this version) to hold off the walkers while Omid and Lee pull Christa up. After she is saved, Lee looks down and sees that Kenny has been pushed back into the darkness by the walkers and attempts to find him again. Kenny yells at the group as the walkers close in on him that they should go on and leave him behind, echoing Chuck's last words of "I'll be fine" but gets cut off in the middle. You never actually see his body, and you even have a few dialogue choices that imply he could have made it away, but the group never sees him again.
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Old 11/24/2012, 08:48 am   #53
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Convenience them how? They have no obligation to return to any of these characters, and probably won't. They could have just left Kenny on the rooftop with Omid and Christa when Lee makes his way to the hotel to save Clem.

Kenny needed this to redeem his character.
Give me a break. You're just trying to defend poor writing. Kenny? Redeeming himself? At the most critical point in the story? How convenient. Almost as convenient as Lee getting bitten RIGHT after Clementine is kidnapped. Almost as convenient as the boat getting stolen by Vernon. I can go on and on.

Episode 5 had terrible writing.
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Old 11/24/2012, 08:56 am   #54
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I do have to admit that even in my first playthrough I knew there was a walker behind the wood and kept trying to find an option to kill it. Way to predictable and convenient.
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Old 11/24/2012, 09:11 am   #55
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An abandoned train, that can still work, on a track going where we want, when we need it? Wow, there's a blow torch here? How convenient

If nothing was convenient for the story it wouldn't move on,or move in the direction intended
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Old 11/24/2012, 09:12 am   #56
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I do have to admit that even in my first playthrough I knew there was a walker behind the wood and kept trying to find an option to kill it. Way to predictable and convenient.
God, finally! Someone who gets it. It's not the fact Lee got bit that I had a problem with, but the amateur way it happened pissed me off. I knew there was a fucking zombie behind that cardboard.

My thing is, if the radio was producing static, why wasn't the walker toying with it?
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Old 11/24/2012, 09:12 am   #57
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Also, he didn't have anything to lose (unlike Christa and Omid's baby). He probably would've aided Lee in the zombie fight to the Marsh House.

Again, he was killed to convenience the writers.
Now that would have been cool if Kenny died helping Lee get through that horde to make it to the Marsh House. You see Kenny taking on more Zombies just so that Lee could make it through, going out like a badass with a stash.
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Old 11/24/2012, 09:14 am   #58
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Give me a break. You're just trying to defend poor writing. Kenny? Redeeming himself? At the most critical point in the story? How convenient. Almost as convenient as Lee getting bitten RIGHT after Clementine is kidnapped. Almost as convenient as the boat getting stolen by Vernon. I can go on and on.

Episode 5 had terrible writing.
Reading your posts, I gather that you really dislike the conclusion of this game. This is weird for me to say, but you remind me of Final Fantasy or Silent Hill fans. It's weird for me to say because I AM a FF and SH fan, and I spend some time on their forums and such. People are never happy.

One faction gets what they want, everyone else is pissed off.

There were some definite flaws in this plot, but as a fan of fiction in general, I have come to accept that flaws are inevitable. Geez, how dare Telltale use contrived coincidences to move the plot forward, what assholes!

I know I'm in a minority here, but I judge games based on plot and characterisation over, say, gameplay or graphics or whatever. The overall plot here is great, and Telltale did a truly jaw-dropping job of making Lee and Clem likeable.

I dunno, I guess I'm the sort of person that focuses more on the positives than the negatives, but accepts the negatives anyway.
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Old 11/24/2012, 09:17 am   #59
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An abandoned train, that can still work, on a track going where we want, when we need it? Wow, there's a blow torch here? How convenient

If nothing was convenient for the story it wouldn't move on,or move in the direction intended
Lol, more trying to defend bad writing. I guess plotholes move the story along too? The train wasn't as convenient, at least it made you work for it to some extent and made plenty of sense in context. The blowtorch thing was stupid, though.

And you don't need convenience to move the story along.
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Old 11/24/2012, 09:19 am   #60
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You obviously do not understand how a story works, and have no idea how to determine what is good, or bad writing. You not liking something does not make it bad.
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