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The Walking Dead Story Discussion - SPOILERS Want to discuss the story without fear of spoiling it for other players? This is the forum for you!

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Old 12/01/2012, 04:05 pm   #21
FarmerJoe
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Quote:
Originally Posted by Ghositex View Post
May I ask you where you got that from? I remember some of that from the trailers, but the rest... I got no idea.
Edit: what i meant, was it all from the trailers/previews?
From the previews at the end of each episode.
The Katjaa thanks/scolds Lee for saving Duck/Shawn is still in episode 2,you can talk to her in the barn.She even thanked my shy,silent and indecisive Lee when he did nothing

I should really stop listening to these cut audios, there's some good stuff that I wish was in the game. You hear Doug mentioning that he fixed Clem's radio and I enjoyed the extended argument between Kenny and Larry in the drugstore" I've been in wars!" and Larry: "I'm a patriot!" Kenny:"You're a prick!"

It seems those excellent voice actors did a lot more work than I thought.
Edit:Carley mentions that, maybe, the radio doesnt have any batteries...

Last edited by FarmerJoe; 12/01/2012 at 04:42 pm. Reason: Mind Blown!
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Old 12/01/2012, 04:28 pm   #22
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Quote:
Originally Posted by FarmerJoe View Post
From the previes at the end of each episode.
The Katjaa thanks/scolds Lee for saving Duck/Shawn is still in episode 2,you can talk to her in the barn.She even thanked my shy,silent and undecesive Lee when he did nothing

I should really stop listening to these cut audios, there's some good stuff that I wish was in the game. You hear Doug mentioning that he fixed Clem's radio and I enjoyed the extended argument between Kenny and Larry in the drugstore" I've been in wars!" and Larry: "I'm a patriot!" Kenny:"Youre a prick!"

It seems those excellent voice actors did a lot more work than I thought...
Thats true.
Theres some stuff they really should have left.
...
Clem:Wait,what about Maybelle? (http://www.youtube.com/watch?v=7yjmC5gcdQI (4:00))
Lee:Who??
Clem:The cow!!
Lilly:Comon honey,we-we gotta move!

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Last edited by Araron; 12/01/2012 at 04:35 pm.
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Old 12/01/2012, 05:12 pm   #23
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Quote:
Originally Posted by Viner16 View Post
Time restraints
Playtesting. A lot of this stuff was in the episode at one point and as cool as it sounds in isolation it wasn't working when you actually played through the game. There are some cool ideas in there, but most deleted scenes are deleted for a reason.

Some is also deleted because it steps on the story. We realized as we went that we didn't want Lilly to reveal that she knows your past until the RV scene in episode 3, so that was removed from 2. Things like that.

Things also get added late if they help the story. For instance, the scene on the road to the dairy where you first meet the bandits wasn't in the game until a couple weeks before it came out.

I'm sad Clem's line about the cow got cut.


Quote:
Originally Posted by HiggsBoson2142 View Post
It seems like the writer's never even planned Crawford when they made that preview.
We deliberately left Crawford out of the preview.

Last edited by Jake; 12/01/2012 at 05:16 pm.
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Old 12/01/2012, 05:30 pm   #24
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Originally Posted by Jake View Post
Playtesting. A lot of this stuff was in the episode at one point and as cool as it sounds in isolation it wasn't working when you actually played through the game. There are some cool ideas in there, but most deleted scenes are deleted for a reason.

Some is also deleted because it steps on the story. We realized as we went that we didn't want Lilly to reveal that she knows your past until the RV scene in episode 3, so that was removed from 2. Things like that.

Things also get added late if they help the story. For instance, the scene on the road to the dairy where you first meet the bandits wasn't in the game until a couple weeks before it came out..
But the scene with dead Doug/Carley seemed so cool, why'd you guys cut it out?
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Old 12/01/2012, 05:32 pm   #25
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Quote:
Originally Posted by Jake View Post
Playtesting. A lot of this stuff was in the episode at one point and as cool as it sounds in isolation it wasn't working when you actually played through the game. There are some cool ideas in there, but most deleted scenes are deleted for a reason.

Some is also deleted because it steps on the story. We realized as we went that we didn't want Lilly to reveal that she knows your past until the RV scene in episode 3, so that was removed from 2. Things like that.

Things also get added late if they help the story. For instance, the scene on the road to the dairy where you first meet the bandits wasn't in the game until a couple weeks before it came out.

I'm sad Clem's line about the cow got cut.



We deliberately left Crawford out of the preview.
Ah so what made you guys chose mark over david?
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Old 12/01/2012, 05:44 pm   #26
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Quote:
Originally Posted by Jake View Post
Playtesting. A lot of this stuff was in the episode at one point and as cool as it sounds in isolation it wasn't working when you actually played through the game. There are some cool ideas in there, but most deleted scenes are deleted for a reason.

Some is also deleted because it steps on the story. We realized as we went that we didn't want Lilly to reveal that she knows your past until the RV scene in episode 3, so that was removed from 2. Things like that.

Things also get added late if they help the story. For instance, the scene on the road to the dairy where you first meet the bandits wasn't in the game until a couple weeks before it came out.

I'm sad Clem's line about the cow got cut.



We deliberately left Crawford out of the preview.
I'm just curious about the trailer for Episode 2. It made it seem like you had a lot more planned for the bandits at first. Obviously, you didn't want to hint anything malicious about the St. Johns, so I understand that totally, but there's a scene where Lee is frantically running away, and Kenny talking about there was going to be a war. Were there more plans with the bandits originally, or was that just to throw people off about the true villains of the episode?
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Old 12/01/2012, 05:55 pm   #27
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Quote:
Originally Posted by Jake View Post
Playtesting. A lot of this stuff was in the episode at one point and as cool as it sounds in isolation it wasn't working when you actually played through the game. There are some cool ideas in there, but most deleted scenes are deleted for a reason.

Some is also deleted because it steps on the story. We realized as we went that we didn't want Lilly to reveal that she knows your past until the RV scene in episode 3, so that was removed from 2. Things like that.

Things also get added late if they help the story. For instance, the scene on the road to the dairy where you first meet the bandits wasn't in the game until a couple weeks before it came out.

I'm sad Clem's line about the cow got cut.



We deliberately left Crawford out of the preview.
Yall should've kept the other version of getting the keys from Lee's brother. The one where Doug goes out and blows a car horn to distract the walkers.
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Old 12/02/2012, 05:11 am   #28
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Aww man, that would have been much better. I heard Episode 4 was going to have more dramatic/longer burying scene as well.
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Old 12/02/2012, 08:33 am   #29
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Quote:
Originally Posted by FarmerJoe View Post
From the previews at the end of each episode.
The Katjaa thanks/scolds Lee for saving Duck/Shawn is still in episode 2,you can talk to her in the barn.She even thanked my shy,silent and indecisive Lee when he did nothing

I should really stop listening to these cut audios, there's some good stuff that I wish was in the game. You hear Doug mentioning that he fixed Clem's radio and I enjoyed the extended argument between Kenny and Larry in the drugstore" I've been in wars!" and Larry: "I'm a patriot!" Kenny:"You're a prick!"

It seems those excellent voice actors did a lot more work than I thought.
Edit:Carley mentions that, maybe, the radio doesnt have any batteries...
I replayed the first two episodes, I saw the previews too, helped refreshing my memory
Yeah, i know, i keep thinking about how different the game would be if all of those unused dialogues were in-game... Talking about re-playing the game, does anybody get a different feel with the story? I get some awkward kind of 'nostalgia' when playing the game, especially in episode two. I Hate-Loved going through the Meat locker scene again.

Quote:
Originally Posted by Araron View Post
Thats true.
Theres some stuff they really should have left.
...
Clem:Wait,what about Maybelle? (http://www.youtube.com/watch?v=7yjmC5gcdQI (4:00))
Lee:Who??
Clem:The cow!!
Lilly:Comon honey,we-we gotta move!

Telltale
Gotta love Clementine. I wish the cow was still alive, maybe Maybelle had superpowers and killed all of the walkers and flew away to safety with a milk-based jetpack?

Quote:
Originally Posted by Jake View Post
Playtesting. A lot of this stuff was in the episode at one point and as cool as it sounds in isolation it wasn't working when you actually played through the game. There are some cool ideas in there, but most deleted scenes are deleted for a reason.

Some is also deleted because it steps on the story. We realized as we went that we didn't want Lilly to reveal that she knows your past until the RV scene in episode 3, so that was removed from 2. Things like that.

Things also get added late if they help the story. For instance, the scene on the road to the dairy where you first meet the bandits wasn't in the game until a couple weeks before it came out.

I'm sad Clem's line about the cow got cut.
I wish there had been more interaction with Lilly during the episodes, maybe less people would have got to hate her... you know, a lot of people like Kenny just because you met him first, and got to know him more. Same with Carley and Doug; I spent half(?) of the first episode with Carley, while i just got to talk with Doug a couple of times. I'm guessing that Lilly telling you about your past just wouldn't have worked out... :/
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Old 12/02/2012, 01:06 pm   #30
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Quote:
Originally Posted by Jake View Post
Playtesting. A lot of this stuff was in the episode at one point and as cool as it sounds in isolation it wasn't working when you actually played through the game. There are some cool ideas in there, but most deleted scenes are deleted for a reason.

Some is also deleted because it steps on the story. We realized as we went that we didn't want Lilly to reveal that she knows your past until the RV scene in episode 3, so that was removed from 2. Things like that.

Things also get added late if they help the story. For instance, the scene on the road to the dairy where you first meet the bandits wasn't in the game until a couple weeks before it came out.

I'm sad Clem's line about the cow got cut.



We deliberately left Crawford out of the preview.
Maybe you'll release a directors cut later on. Peter Jackson did it, maybe you can too.
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Old 12/02/2012, 01:39 pm   #31
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All this makes me think that episode 4 or 5 has unused audio concerning Christa's pregnancy and Lee informing the group of Chuck's death.

@Jake
Your answer suggests that these cut audios were fully functional and completed scenes,is that the case?
I understand that you had your reasons to cut them, due to story reasons and pacing, but I'd love to see them.Don't let them go to waste,why not include them as deleted scenes in the retail version?
I really enjoyed these characters and I'd enjoy seeing more of them, it would also give me a reason to buy the game again.
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Old 12/02/2012, 01:39 pm   #32
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Quote:
Originally Posted by Ghositex View Post
May I ask you where you got that from? I remember some of that from the trailers, but the rest... I got no idea.
Edit: what i meant, was it all from the trailers/previews?
Yeah I basically got all that from the trailers.
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Old 12/02/2012, 02:32 pm   #33
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do you know where these asswholes are?
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Old 12/02/2012, 08:52 pm   #34
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Quote:
Originally Posted by HiggsBoson2142 View Post
Yeah I basically got all that from the trailers.
The trailers are created while we're still making the episode they're for. We want to show you the kinds of things you can expect without spoiling the actual events. Small details in presentation can also change during production if something isn't reading quite right.

Fo example: You never see Chuck roll back the train boxcar door in episode 3, but he does it in the trailer.
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Old 12/03/2012, 02:56 am   #35
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And apparently, from some other unused lines, Mark lets Lee try on his glasses, and Lee says something along the lines of "Might come in handy when I impersonate a short-sighted 70 year old woman" and "I have 20-20 vision"
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Old 12/27/2012, 11:00 am   #36
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For those interested,there are is now a complete unused line/retake upload for the third,fourth and fifth episode. Also,thanks to Harrison and Jake for posting.

Last edited by Araron; 12/27/2012 at 11:02 am.
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Old 12/27/2012, 07:07 pm   #37
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Quote:
Originally Posted by Ghositex View Post
May I ask you where you got that from? I remember some of that from the trailers, but the rest... I got no idea.
Edit: what i meant, was it all from the trailers/previews?
it was from the "next on the walking dead'
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Old 01/01/2013, 02:56 am   #38
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in episode 5 when kenny was eaten he has death screams... another removed thing
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Old 01/01/2013, 08:12 am   #39
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It's basically the same thing as making a movie. They wrote and recorded more material than they could actually use so they could edit it down to the strongest and best-paced sequence of events in all the different player-decided variants. Many things (like extra screams from Kenny in Ep 4 and so forth) are just alternate takes of the same basic line and slight dialog variants.

The reason the trailer for Ep 2 is different is partly deliberate (they want to give you a feeling of the story without giving anything away) and partly because they were nowhere near done with the above editing process.

The reason for all those extra sound files being in the game is probably (I'm speculating here) that editing things "in engine" is faster than assembling only the ones they want to use. I haven't looked but I'm sure there's a freaking ton of those files, and just keeping track of them all must be someone's full-time job there. Easier and faster to just have them all in the engine already so the game's editors can work right up to the deadline and get it just right.
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Old 01/01/2013, 09:39 am   #40
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Director's Cut Telltale! Let's do it!

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